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Poison Crisis [Mew Prime, Crobat Prime & Darkrai & Cresselia LEGEND]

Ahiro

Aspiring Trainer
Member
Long time no see, forum...

Here I come with a new idea (and maybe not a very good idea since I made it beacuse I was bored):

Pokémon:
2/2 Darkrai & Cresselia LEGEND TM
4 Mew Prime TM
0-0-2 Crobat Prime UL
1-1/1 Umbreon and Espeon CL (with Call for Family Eevee, UL)
Total: 13

Items/Supporters/Stadiums:
4 Junk Arm TM
4 Legend Box UD
3 Pokémon Collector HS
4 Pokémon Communication HS/B/W
3 Pokémon Reversal HS
4 Professor Oak's New Theory HS/CL
Total: 22

Energies:
6 {D}
4 {D} SP
4 {C}{C}
8 {P}
3 Rescue Energy
Total: 25

Strategy:
Start with Mew Prime, and See Off a Crobat Prime. Meanwhile you start doing Severe Poison to the enemy, try to build 2 Noctowl and some more Mew ASAP. Then, try to get Darkrai & Cresselia LEGEND via Legend Box (if you were drawing a lot of cards with Noctowl, you'll get a Darkrai & Cresselia LEGEND with a LOT of energies), or build it "manually", so when your Mew are gone, just send the big guy and do the dirty work: you can KO by moving damage counters if the opponent was switching his/her pokémon because of the severe poison, or just Lost Crisis and send Pokémons to the lost zone.

Here it is the idea. It is not made for competing (ZYPS is better than this deck), so it is just for fun. But, who knows... maybe it can be useful some time later...
 
This deck needs changes.

-2 Crobat Prime 2 is the most you'll need since the chances of both being prized are next to none
-2-2 Noctowl just a bad card, it's better to use a supporter engine for draw or some basics
-4 Flower Shop Lady the msot any deck needs of this is 1, and this deck doesn't discard a ton so it doesn't need it at all
-2 Judge doesn't do anything for the deck because you don't run yanmega
-4 Legend Box a terrible card that will seldom get you the legend, believe me I've tested it
-6 Darkness Energy Lost Crisis is a horrible attack that deals little damage at a huge cost, never use it
-4 Sp. Dark Energy see above
-2 Double Colorless Energy see above, although it can be used with a card I'll add
-28

+2 Jirachi this lets you devolve low hp opponents to rack up more kills with Skill Dive and Moon's Invite
+1-2 Zoroark can be used to kill bigger stuff, the reason there is 2 zoroark is so 1 can be sent off, but you can still set it up manually
+1 Junk Arm staple, needs to be maxed
+2 Pokemon Collector see above
+2-2 Bronzong/Dragonair this will allow you to grab the pieces of DCL, use which one you think is better
+4 Pokemon Reversal allows you to pull up basics/pokemon with low hp to kill or high retreaters to make opponent waste resources switching
+2 Revive allows you to spam Mews
+2 Rescue Energy lets you reuse any of your pokemon, its the only way of recovering DCL
+2 Psychic Energy necessary for your pokemon, you need a bit more
+2 Dual Ball ups consistency a bit
+2 Super Scoop Up lets you recover a damaged pokemon such as DCL without it going to the discard
+2 Muk can be Sent Off with Mew to let you use its attack to switch and confuse foes
+28
 
Made these changes:

-2-2 Noctowl (just because of pokemon catcher)
+1-1/1 Espeon and Umbreon UD (Espeon will be tested, Umbreon works great against Donphan, Machamp and Yanmega decks)

-4 Flower Shop Lady
-2 Judge
+1 Junk Arm
+1 Pokémon Collector
+3 Pokémon Reversal (will be replaced by Pokémon Catcher)

+1 Psychic Energy
+3 Rescue Energy

Thanks Dark Void for your comment! I made some changes that you said to and it works better.
 
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