Welcome to the seen, Robin!
The Colors of Creation effect is a nice way to incorporate the versatility of Arceus’ types without making him able to hit any Weakness easily (and although it’s still possible, it requires some good deck building to pull off). Charge Beam has some obvious synergy, but otherwise there’s nothing too spectacular going on there.
Judgement is a very neat effect, and rather fitting on an Arceus! I’m a bit uncertain as to whether the GX attack should have damage alongside that effect, since it is highly disruptive and on a splashable basic Pokemon. I’d say it’s probably fine though.
Wording errors:
- “Energy” is referred to as an “Energy card” when it would not be presently attached to a Pokemon. x2 (-1.5pts)
- “the type of that basic Energy card” should be “the type of that Energy card”. (-1pts)
- “the type of” should be “the same type as”. (-1pts)
- “Used a GX attack” should be “used their GX attack”. (-1pt)
- There should be a “during your turn” after “...to this Pokemon”. (-2pts)
- In the SM-era, “Shuffle your deck afterward” should be “Then, shuffle your deck”. (-2pts)
- I’m pretty sure that the “yet” in the GX attack should be there, but there’s no proper reference for it so I’m not entirely sure. Additionally, using how the SM-era rulebook discusses GX markers, “flip their GX marker is if they did” should be “turn over their GX marker as if they did”, but that’s ambiguous still.
Fonts and Placement errors:
- The “Arceus” text and the “HP200” text is much too low. x2 (1.5pts)
- The “Arceus” text and the attack name text should be more condensed (this is fixable by simply squishing the text lengthways). x2 (-1.5pts)
- The “HP200” text is a pt or two too small. (-0.5pts)
- The attack names and effects (including the GX-attack box) are much too far to the right. x3 (-2pts)
- The Ability name and its effect should be left-aligned with the left-most Energy orb of the other effects. Additionally, the effects of the attacks should also be left-aligned to the Energy orb of the attacks. X2 (-1pts)
- The attack effects should be fully justified up until the end of damage integers. (-1pts)
- The white outline on the attack names and effects is much too thin. (-1pts)
- The attack damage figures are the wrong font. (I’m pretty sure it should be a Futura font.) (-1pts)
- The Illustrator and set symbols are a few pixels too low, and the set symbol should be larger in size. (-1pts)
- I’m not going to dock points for this, but you can see an opaque texture on the outside corners of the card.
Creativity/Originality: 13/15
(A very unique GX attack with great flavour.)
Wording: 6.5/15
(A few errors slipped in.)
Fonts and Placement: 0/10
(A number of minor errors. Pretty good nonetheless for one of your first attempts; but you might like to check out this DIY placements guide for some tips! )
Believability/Playability: 5/5
(Seems to be fine.)
Aesthetics: 3/5
(Fairly standard art for a GX, lacking holosheets or the blue lines.)
Total: 27.5/50