PokéBeach Create-a-Card January 2013! Grats to Delta Nite and Teal!

RE: PokéBeach Create-a-Card January 2013!

In in for text based i guess there's a first for everything


Kingdra HP 150 Dragon
Stage 2 evolves from Seadra

Ability: Dragon Smoke
If you have 2 or less benched Pokemon and the Defending Pokemon is a Basic Pokemon, your opponent cannot play any Stadiums or Trainer cards from his or her hand.

(W)(W)(M) Dragon Rush 60 plus
Flip 2 coins, if one is heads this attack does 60 damage plus 10 more damage. If both are heads this attack does 70 more damage and is not affected by any effects on the defending Pokemon. If both are tails your opponent chooses 3 random cards from your hand, you reveal them and shuffle them back into your deck. Also, this attack does nothing.

Flavor Text:
When a storm arrives Kingdra comes out and desperetely tries to find prey.

Weakness: Dragon x2
Resistance: None
Retreat: 1
 
RE: PokéBeach Create-a-Card January 2013!

I'll enter for Text-Based.
And I'll go ahead and post my card:
Flygon [DRG] 140 HP
Mystic Pokemon Ht: 6' 7'' Wt: 180.8 lbs.

Ability: Mirage
As long as this pokemon is on the bench, it cannot be affected by Attacks or Item cards (both yours and your opponents).

[G] [G] [F] Hit-and-Run 60
Switch this pokemon with one of your benched pokemon.

[G] [G] [F] [F] Dragon Slash 100
Discard 2 energy attatched to this pokemon.

W: [DRG] R: __ Retreat: [C] [C]

Known as "The Desert Spirit" this pokemon can create powerful sandstorms by flapping it's wings.

Wasn't exactly sure what wording to use for it's ability...ah, well, it seems fun. :p
 
RE: PokéBeach Create-a-Card January 2013!

Not sure if this is the place to suggest it, but perhaps there should be a set symbol for the Create-a-Card contests. I've noticed that several submissions don't have a set symbol, while some use a promo star or something completely random. I'm not saying that every month would have a different symbol, but all of the CaC contests in the future would use the same symbol.
 
RE: PokéBeach Create-a-Card January 2013!

(Dragon) Druddigon EX HP 140

PokePower: Shed Skin: Once during your turn (before you attack), flip a coin. If heads, remove one damage counter from this Pokemon.

(F)(C) Slashing Uppercut 80
Flip a coin. If heads, discard an item card attached to the defending pokemon.

(F)(W)(C)(C) Explosive Outrage 150
You may choose to switch the defending pokemon with one of your opponents benched pokemon. If you do, place 3 damage counters on Druddigon.

Weakness: 2x Dragon
Resistance: --
Retreat: (C)(C)(C)
 
RE: PokéBeach Create-a-Card January 2013!

Nekoban Ryo said:
Not sure if this is the place to suggest it, but perhaps there should be a set symbol for the Create-a-Card contests. I've noticed that several submissions don't have a set symbol, while some use a promo star or something completely random. I'm not saying that every month would have a different symbol, but all of the CaC contests in the future would use the same symbol.
Hmm, maybe! That definitely sounds like a good idea. I need to go see which of our art peeps can go make a good one. I could probably enact that in March or, hopefully, February's contest.
 
RE: PokéBeach Create-a-Card January 2013!

Nekoban Ryo said:
Not sure if this is the place to suggest it, but perhaps there should be a set symbol for the Create-a-Card contests. I've noticed that several submissions don't have a set symbol, while some use a promo star or something completely random. I'm not saying that every month would have a different symbol, but all of the CaC contests in the future would use the same symbol.

We could create a set symbol for each contest, and then each entry gets a number based on when they entered for their entry.
 
RE: PokéBeach Create-a-Card January 2013!

Blui129 said:
We could create a set symbol for each contest, and then each entry gets a number based on when they entered for their entry.

Or each year could have a different set symbol and the card number would be based on the month (for instance, February would be 2/12). That way, at the end of the year, the winning cards would create a complete set.
 
RE: PokéBeach Create-a-Card January 2013!

That's... Actually not a bad idea
 
RE: PokéBeach Create-a-Card January 2013!

Xous can probably do it. He made the set symbol I use for my pony cards and if memory serves it was pretty easy to do.
 
RE: PokéBeach Create-a-Card January 2013!

PMJ said:
Xous can probably do it. He made the set symbol I use for my pony cards and if memory serves it was pretty easy to do.

Yes, set symbols are very easy for me to make. If that's the course everyone wants to take, let me know what it needs to be and I can make it. :)
 
RE: PokéBeach Create-a-Card January 2013!

Is the next cac contest going to be a new thread? If so when is that expected to be up and when is the judging for this months expected to be over.
 
RE: PokéBeach Create-a-Card January 2013!

Each CAC is going to be its own thread and last for the month. The deadline is tonight, so I'll be judging the entries...hopefully tomorrow.
As for set symbols? I actually do like this idea, although I'm not sure if we should have a universal set symbol or one for each month. I think the former would work out better.
 
RE: PokéBeach Create-a-Card January 2013!

Kingdra - Stage 2-HP 130- Dragon
NO. 230 Dragon Pokémon HT: 5'11" WT:355.1 Ibs.

Ability: Swift Twister
Once during your turn If there is any Stadium card in play and this Pokèmon is
your active Pokèmon you may discard that stadium if you do this Pokèmon's
attacks do 40 more damage during this turn.(before applying weakness and
resistance.)

[L] Dragon Stream- 30 Damage.Search your deck for up to 2 Dragon type Pokémon
reveal them and then put them into your hand.(Shuffle your deck afterward.)

[W][C] Wash Ashore- 80 Damage. You may Search your deck for up to 3 water
energy and put them into your hand , discard as many of those energy as you
like.This attack does 20 more damage for each energy you discard.If you have 3
or more water energy in your hand this attack does nothing.

Weakness: Lightning (x2)
Resistance: None
Retreat: 1

Pokèdex Entry: It sleeps deep on the seafloor where it is otherwise devoid of life.If awakened
it is said to create dangerous whirlpools strong enough to destroy ships.

I think I did a good job for my first try.....but I'll let DNA be the judge of that :p
 
RE: PokéBeach Create-a-Card January 2013!

dragonitecpia.png

At last. Don't have much to say about this one. I believe there is plenty of precedent to attack names that reference the Pokémon's name, like DarMAXitan. The wording used is based on 4th gen cards and I tried to follow that pattern.

Anyways, good luck to all!
 
RE: PokéBeach Create-a-Card January 2013!

Welp, that's all! Last night was the deadline. I'll hopefully post the judging results some time today, after I look over them all. You were all quite punctual about turning them in, that's good!
 
RE: PokéBeach Create-a-Card January 2013!

Image-Based:

Sorry Charganium; I didn't get an entry from you =(


Arcticwhite:

25hhnvt.jpg


Latios and Latias! The two twins together on the same card as a Pokémon-EX. Something like this is relatively uncommon, although not unheard of, but it's still nice! Artwork looks like the stock artwork from some older TCG set, last I remember, and it's a nice picture. The outer glow is a nice touch!
Calm Mind appears to give it a permanent buff, and Dragon Breath gives it some search power, for more of them basics I see, though another Dragon-type is required. The stats are to be expected as well, so overall a pretty solid card.

Although the font I believe is correct, the alignment's off - the words generally go underneath the Ability icon/energy cost, all the way across the card (i.e. justify align over the whole card). Calm Mind's unusually worded; how long does the effect of Calm Mind last? Permanently, even if it goes to the Bench? And if it's once per game, it should activate at "Once during your turn..." and end with "You can't use more than 1 ______ Ability each game." Dragon Breath I think works, although it's preferred to have the symbol for the Dragon-type in the attack, instead of the word 'Dragon'. Still, I like this card!


Creativity/Originality: 18/20
Wording: 13/15
Fonts and Placement: 8/10
Believability/Playability: 4/5
Total: 43/50


Blui129:

rayquaza_ex__another_incoming_mini_set__by_blui129-d5rrcgh.png


Shiny Rayquaza! Rahr! I remember pulling one out of a CoL pack way back when and it was like an old friend. But black Rayquaza has always been cool, and that simulated breath (beam?) of his is like artistic icing on the cake. I see you also credited the original illustrator too! Its attack, Dragon Pledge, is reminiscent of the Shock-wave of Tyranitar ex, capable of OHKOing its target on the next turn, no matter what, although in this case, it spreads and sets up. It does take a while to get up to 4 Energy, but once it does so, the damage will just keep pouring down.

As for wording, damage counters are put, not placed, and they're always in lowercase. Markers are always in lowercase as well, so Dragon Pledge places Dragon markers, not Dragon Markers. But I really like the idea behind it, although slow, because in the end it brings a lot of pain. It's like Registeel EX on steroids. Nifty.

Creativity/Originality: 19/20
Wording: 14/15
Fonts and Placement: 10/10
Believability/Playability: 4/5
Total: 47/50


Delta Nite:

dragonitecpia.png


Beautiful Dragonite! It always warms my heart to see pictures of Dragonite that make it look badass. This one does that, although not on the level to be obnoxious, which is great, and drawn in a really nice style. Its Poke-Power leads right into its attack, which is also fantastic, although not totally overbearing to be considered overpowered either.

I especially like the choice of blank used here, what with its foil pattern and dark green backing for the Dragon types. The font used for the HP number is a little odd (at least to me), but most of it looks fine! Very nice overall. Dragons, unite!


Creativity/Originality: 20/20
Wording: 15/15
Fonts and Placement: 10/10
Believability/Playability: 5/5
Total: 50/50


DXM147:

giratina_fake_dragon_pokemon_card_by_dxm147-d5s0pcy.png


Behold Giratina, lord of the Distortion World! The illustration seems to be an old familiar friend - Let Loose Giratina - although touched up and made brighter by fancy image technology. Its power appears to be in twisting dimensions against the opponent - stealing abilities and then suppressing their power with horrible afflictions. As far as Giratina goes, you've captured it quite well.

The only real odd bit I see here is the Ability. Some Abilities (like Dynamotor) function as Poke-Powers and have a designated activation, whereas others (like Dark Cloak) function as Poke-Bodies and are always on given certain conditions. Does Giratina copy both? and if so, for how long? until the end of the turn, or later? Also, I think the x2 symbol is missing on Weakness, and for newer cards it isn't exactly implied. But that's the only real snag here; Giratina here is definitely one of my favorite images this round.


Creativity/Originality: 18/20
Wording: 13/15
Fonts and Placement: 10/10
Believability/Playability: 5/5
Total: 46/50


PMJ:

Sylku.png


Well this is interesting. Another Derpynite flies in, but this one's...different. No, this one actually looks like it hits hard and fast. The image is kinda odd, just standing out like that on the foil background, but it can work. The ability and attack let Dragonite hit really high really quickly, and the Pokedex entry just adds to the menace here...and that 160 HP is to die for. Very cool.

As I've usually seen with your fakes, the choice of blanks, text, and picture are superb, with a bit of humor thrown in as well for good measure. Yet despite how you like to do your fakes, I can't help but feel I've seen this kind of style before...

Creativity/Originality: 18/20
Wording: 15/15
Fonts and Placement: 10/10
Believability/Playability: 5/5
Total: 48/50


theducktamer:

2po2sfq.png


And for the last image entry, we come to...Druggidon EX? Dangit, that spelling is going to bug me constantly now. Moving on, although that is a TCG stock artwork (I can even see Dragonspiral Tower in the background), I absolutely LOVE how it's used in the card, looking very much like an EX should, complete with the mouth about to fire and everything, the light radiating outward. Rough Skin makes a nice comeback in the EX, which is nice, and the attack is actually quite intriguing. It has snowball potential; that's very cool.

As far as wording and stuff goes, the "This attack" bit on Amplify isn't necessary, and on the upper left, Druddigon's wing covers the "B" in Basic, not sure if that's intentional or not, but it stands out more than it should. But with all that aside, it's nice to see Druddigon in a place of prominence!


Creativity/Originality: 19/20
Wording: 14/15
Fonts and Placement: 10/10
Believability/Playability: 5/5
Total: 48/50


Text-Based:


AlexandertheAwesome:

Kingdra HP 150 Dragon
Stage 2 evolves from Seadra

Ability: Dragon Smoke
If you have 2 or less benched Pokemon and the Defending Pokemon is a Basic Pokemon, your opponent cannot play any Stadiums or Trainer cards from his or her hand.

(W)(W)(M) Dragon Rush 60 plus
Flip 2 coins, if one is heads this attack does 60 damage plus 10 more damage. If both are heads this attack does 70 more damage and is not affected by any effects on the defending Pokemon. If both are tails your opponent chooses 3 random cards from your hand, you reveal them and shuffle them back into your deck. Also, this attack does nothing.

Flavor Text:
When a storm arrives Kingdra comes out and desperetely tries to find prey.

Weakness: Dragon x2
Resistance: None
Retreat: 1

The first Kingdra I get the pleasure of looking at. The ability is innovative to say the least, restraining the play of Items and Stadiums for the opponent while your field is low and Kingdra is facing a Basic. As for Kingdra's attack, it has a chance of doing a pierce-all 70 (even going off the amazing Dragon type, great for hitting weakness), but it can backfire and do a Hooligans on yourself. Definitely a tricky play.

Although I really love the idea behind Dragon Smoke (and it's my favorite part of the card), Dragon Rush seems like one of those things where it has high risk but little payoff - for WWM, you are doing 70 at the most, maybe hitting for Weakness, whereas if you backfire, you lose 3 cards from your hand. Yes, I know Kingdra has always had the reputation for low-energy attacks anyway, but...now I don't want to play this as much. The wording could be better, though; for Dragon Rush, you can drop the 'this attack does X damage plus' and reduce it to 'this attack does Y more damage', and there are a few other small errors as well. (For the bit that happens when you get tails, look at Kecleon MT for an example of how to word that.) The card started strong, but sadly it didn't end very strong. Good effort, though.


Creativity/Originality: 17/20
Wording: 12/15
Believability/Playability: 11/15
Total: 40/50


Bippa:

The Unloved Dragon said:
[animate]druddigon[/animate] rawr

Druddigon - 110 HP - Dragon-type
Basic Pokemon

Ability: Sheer Force
If Druddigon attacks with an attack that requires a coin flip, you may skip flipping the coin, and all effects that come with that attack as a result. That attack will do 30 more damage instead.

(Steel)(Steel) Iron Head 50
Flip a coin. If heads, the Defending Pokemon can't attack next turn.

(Fire)(Fire)(Steel) Fire Fang 90
Flip a coin. If heads, the Defending Pokemon is now burned.

Weakness - Dragon
Resistance - None
Retreat Cost - Three

PokeDex entry: It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.
Height: 5'03"
Weight: 306.4 lbs.

The video game and the trading card game cross paths here, with Druddigon possessing some very interesting qualities that have made its niche in the video game: its ability Sheer Force, which trades side effects for power, and the moves Iron Head and Fire Fang, both of which are basically unchanged from their VG selves.

As for how Sheer Force would exactly be worded in the TCG, I am not exactly sure. I think yours might be a little off from how it might turn out wording-wise, but your way looks pretty darn close (although you'd put 'this Pokémon' if it self-references). Iron Head would also say '...can't attack during your opponent's next turn', but other than that, this card checks out nicely!


Creativity/Originality: 20/20
Wording: 13/15
Believability/Playability: 14/15
Total: 47/50


Bisharp37:

My entry said:
Kingdra - Stage 2-HP 130- Dragon
NO. 230 Dragon Pokémon HT: 5'11" WT:355.1 Ibs.

Ability: Swift Twister
Once during your turn If there is any Stadium card in play and this Pokèmon is
your active Pokèmon you may discard that stadium if you do this Pokèmon's
attacks do 40 more damage during this turn.(before applying weakness and
resistance.)

[L] Dragon Stream- 30 Damage.Search your deck for up to 2 Dragon type Pokémon
reveal them and then put them into your hand.(Shuffle your deck afterward.)

[W][C] Wash Ashore- 80 Damage. You may Search your deck for up to 3 water
energy and put them into your hand , discard as many of those energy as you
like.This attack does 20 more damage for each energy you discard.If you have 3
or more water energy in your hand this attack does nothing.

Weakness: Lightning (x2)
Resistance: None
Retreat: 1

Pokèdex Entry: It sleeps deep on the seafloor where it is otherwise devoid of life.If awakened
it is said to create dangerous whirlpools strong enough to destroy ships.

Kingdra again, although I think this goes more for the Kingdra theme - low-energy attacks that discard things to gain power. As with most dragons, Kingdra requires 2 different Energy types to attack - this time Water and Lightning, with Lightning being the faster (ha, ha, ha). And then we have an ability that is reminiscent of Flygon's Sand Wall, except instead of protecting itself, it gains more power in this case.

Now, as far as the wording goes...please, please use punctuation. When I read this I feel as if you have never used a comma in your entire life. That is not a good thing for me to say. The attacks do make sense wording-wise (actually, Wash Ashore doesn't make much sense to me at all; I can't figure out where the Energy are being discarded from), but they just look really...really messy. I mean, it works, it just doesn't look good. Fortunately, wording isn't the only category you get judged on.


Creativity/Originality: 19/20
Wording: 11/15
Believability/Playability: 14/15
Total: 44/50


Bo$$_89:

Awesomeness said:
Dialga-EX 180 HP
Steel and Dragon Type
Basic Pokemon

Ability: Future Sight
If you have no cards in your hand, you may use this ability. Draw 7 cards. If you do so, your turn ends.

[P] [M] [M] [C] Time Reversal 120 Damage
Discard an energy attached to this Pokemon and return your hand to your deck.

Weakness - Dragon
Resistance - None
Retreat Cost - Four
This Pokemon is both M/N type, you say? That can make for some interesting attacking types...and hit a few unusual things for Weakness. The Ability looks like Tropical Beach, with the trade-off you must have an empty hand, which flows into the next attack, emptying your hand. The first thing that comes to mind? Obviously it's "lol Time Rewind", but it's Time Rewind done right.

The only wording issues that are on here at all are minor (like 'once during your turn' missing and 'return your hand to' instead of 'shuffle...into'. They don't really detract from the card in any way, though, which is great. Shame about the losing your hand, but that's the trade-off. And at least it can bounce back easily! It only loses 1 Energy, which can be drawn into.


Creativity/Originality: 17/20
Wording: 14/15
Believability/Playability: 13/15
Total: 44/50


Flygon2071:

Flygon said:
Flygon --- Dragon --- HP140
Stage 2 - Evolves form Vibrava

Ability: Sand Trap
As long as this is your active Pokemon, the defending Pokemon can't retreat.

[F][C]Sandstorm: 30
This attack does 10 damage to each of your opponent's benched Pokemon. (Don't apply weakness and resistance to Benched Pokemon).

Weakness: Dragon
Resistance: Fighting
Retreat: 0

Flygon at its purest! Simple, but effective - traps the opponent in a swirling sandstorm as it slowly eats away at the opposition, both active and benched. After a few rounds of this, the opponent probably won't be able to take much more abuse, and rightly so - that's what Flygon does. It's like the earlier Rayquaza in that regard, but it's different.

As far as wording? The only errors were capitalization errors, the 'Pokemon' missing after 'this', and it says it 'evolves form Vibrava' instead of from. But I do like the card a lot for its simplicity. Sometimes, after really big and complex effects, it's nice to step back and view something with the complicated stuff stripped away.


Creativity/Originality: 17/20
Wording: 14/15
Believability/Playability: 15/15
Total: 46/50


Hydro Cannon:

(Dragon) Druddigon EX HP 140

PokePower: Shed Skin: Once during your turn (before you attack), flip a coin. If heads, remove one damage counter from this Pokemon.

(F)(C) Slashing Uppercut 80
Flip a coin. If heads, discard an item card attached to the defending pokemon.

(F)(W)(C)(C) Explosive Outrage 150
You may choose to switch the defending pokemon with one of your opponents benched pokemon. If you do, place 3 damage counters on Druddigon.

Weakness: 2x Dragon
Resistance: --
Retreat: (C)(C)(C)

Another Druddigon, but I like how they're all vastly different from each other. Ideas don't seem to be shared much between entries, which is awesome! Here there's another Druddigon EX (only 140 HP? I thought it'd have at least a little more) with a bit of healing, but it's got a LOT of power to back it up, so it seems. Druddigon here really does its species, and the EX name, justice with this card.

As with the last one, the only wording errors here are with capitalization, but none of them really detract from the card, so overall I would call this card a marvelous success. Although, I'm not sure if it should be doing 80 damage for just 2 energy with no drawback; even for an EX that is a tad high.


Creativity/Originality: 20/20
Wording: 14/15
Believability/Playability: 13/15
Total: 47/50


Keeper of Night:

Flygon said:
Flygon [DRG] 140 HP
Mystic Pokemon Ht: 6' 7'' Wt: 180.8 lbs.

Ability: Mirage
As long as this pokemon is on the bench, it cannot be affected by Attacks or Item cards (both yours and your opponents).

[G] [G] [F] Hit-and-Run 60
Switch this pokemon with one of your benched pokemon.

[G] [G] [F] [F] Dragon Slash 100
Discard 2 energy attatched to this pokemon.

W: [DRG] R: __ Retreat: [C] [C]

Known as "The Desert Spirit" this pokemon can create powerful sandstorms by flapping it's wings.

lol flygon again. Although, I guess I shouldn't be too surprised, since there aren't many dragons around, so there are bound to be repeats. This one hides itself completely when on the bench, not just from damage (like Squirtle), but everything - even stuff like Catcher! Its first attack, Hit-and-Run (I lol'd), plays right into that further, whereas Dragon Slash is if you just want some bang for your buck.

Mirage is a tricky wording cookie to handle, though, but your take on it is good. The Togekiss from Plasma Storm does have a good example on how to do it, but you made this card before the English wording of it was revealed, so you did well. The rest is just capitalization and quirky stuff, so nothing big. I am a bit surprised at the Energy cost for its attacks, though - all colored and thus highly specific. It does shy me away a bit, but not completely from this card, which I still like very much.

Creativity/Originality: 19/20
Wording: 14/15
Believability/Playability: 14/15
Total: 47/50


Teal:

Basic - Gible - HP60 - Dragon
NO. 443 Land Shark Pokémon HT: 2'04" WT:45.2 Ibs.
Ability: Rough Skin
If Gible is damaged by an opponent's attack (even if Gible is Knocked Out), put 2 damage counters on the Attacking Pokémon.

[F] Call for Family: Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
[W][F] Dragon Rush: 30 damage. Discard the top card of your deck.

Weakness: Dragon (x2) Resistance: no
Retreat: 1​
It nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten.​

Wow. Kudos to you for writing up the only NFE Pokemon in this contest - and you made it so pretty and everything! Excellent use of the text codes. Little Gible here is fully equipped with three things it needs to stand out: Rough Skin, to punish attackers, Call for Family, to get more friends, and Dragon Rush, a nice strong attack just in case. I can tell you had FluffyChomp in mind when writing this and it seems to fit right at home. I really have no strong complaints about this card here; despite it being taken from bits and pieces of other cards, they fit together so well it's amazing!


Creativity/Originality: 18/20
Wording: 15/15
Believability/Playability: 15/15
Total: 48/50


Wow, that was intense! It took me almost half the day to do, but it's all done; all entries have been evaluated!

In the image-based category, we have Delta Nite as the winner, garnering a perfect score of 50 for his "Dragunite!" card, followed closely tied for second by both PMJ and theducktamer for their own "Maul" Dragonite and "Druggidon" EX, respectively :p

As for text-based, the winner was not quite as clear-cut, as many of the cards came close to each other, but the victor of this category ultimately goes to Teal and his Gible, while here there was a three-way tie for second with Bippa, Hydro Cannon, and Keeper of Night for their "Sheer Force Druddigon", Druddigon EX, and "Mirage" Flygon, respectively.

I'd like to thank all of you who participated and let me take a look at all of the awesome cards you all made! Expect the next month to overflow with variety. See you then!
Feel free to talk about the contest and results thereof in this thread. I'm not sure if I'll be as punctual with grading in future months as I was now, but I'll try!
 
Oh well, at least it was fun and congratulations to Delta Nite and Teal. Hopefully I'll do better next time!
 
Wow 'Grats to the other text base person's! I picked 80 damage for my primary attack because 160 damage isn't enough to 2KO any popular EX card, so I thought it would be fitting, so just a strategic thought! Nonetheless, 'Grats to Delta Nite and Teal!
 
ouch, tough crowd. I made the energy costs more specific because I figured Hit-and-Run would be broken if it only took [G] [C] [C]. :p
Congrats to Teal and Delta, good work. :)
 
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