Oh hey, has it really been two months since I've faked? Well, I've returned!
I got pretty lucky getting this one, seeing as it's one of the more interesting Pokémon from Gen VII. It took quite some time. I tried some new design choices and looked for (and thought up when I couldn't find) attack and ability ideas I hadn't used before, and I like how it all came together!
Hope you guys like it, and I can't wait to see what everyone else comes up with this time around!
I got pretty lucky getting this one, seeing as it's one of the more interesting Pokémon from Gen VII. It took quite some time. I tried some new design choices and looked for (and thought up when I couldn't find) attack and ability ideas I hadn't used before, and I like how it all came together!
Palossand HP: 130 - Psychic
Stage 1 - Evolves from Sandygast
NO. 770 Sand Castle Pokémon HT: 4'03" WT: 551.2 lbs.
Ability - Sands of Ash
When this Pokémon is attacked, flip a coin. If heads, discard all Energy attached to your opponent's Active Pokémon.
[P][C] Haunted Reward 30+
This attack does 30 more damage for each Prize card your opponent has taken. Your opponent's Active Pokémon is now Confused.
Weakness: [P] x 2
Resistance: None
Retreat: [C][C][C]
Pokédex: Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.
Stage 1 - Evolves from Sandygast
NO. 770 Sand Castle Pokémon HT: 4'03" WT: 551.2 lbs.
Ability - Sands of Ash
When this Pokémon is attacked, flip a coin. If heads, discard all Energy attached to your opponent's Active Pokémon.
[P][C] Haunted Reward 30+
This attack does 30 more damage for each Prize card your opponent has taken. Your opponent's Active Pokémon is now Confused.
Weakness: [P] x 2
Resistance: None
Retreat: [C][C][C]
Pokédex: Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.
Thoughts
So these kinds of cards are new to me. I tried to make this card more useful during the later game rather than the early game. Sands of Ash (obviously based on the shiny form) both give off a dark vibe and can disrupt your opponent. A curse often has elements of luck involved in it, and I think Sands of Ash shows that. Haunted Reward is super useful during the late game, but while you're setting up it's not very helpful, and rather ineffective.
So these kinds of cards are new to me. I tried to make this card more useful during the later game rather than the early game. Sands of Ash (obviously based on the shiny form) both give off a dark vibe and can disrupt your opponent. A curse often has elements of luck involved in it, and I think Sands of Ash shows that. Haunted Reward is super useful during the late game, but while you're setting up it's not very helpful, and rather ineffective.
Hope you guys like it, and I can't wait to see what everyone else comes up with this time around!