D I B S
Hit me up with them Rando-Mons boyyyy
I really hope you roll Wingull!
D I B S
Hit me up with them Rando-Mons boyyyy
I have the image saved so I can view it, but if you'd like you may re-link it without losing the two points for the viewing benefit of others. Note that because I have the original image myself, I'll know if it's edited in any way.I don't know what happen to my link posted before, i can't see the card, what can i do? Edit the post will be -2 points, 2 points that i will need
Oh hey, has it really been two months since I've faked? Well, I've returned!
I got pretty lucky getting this one, seeing as it's one of the more interesting Pokémon from Gen VII. It took quite some time. I tried some new design choices and looked for (and thought up when I couldn't find) attack and ability ideas I hadn't used before, and I like how it all came together!
Palossand HP: 130 - Psychic
Stage 1 - Evolves from Sandygast
NO. 770 Sand Castle Pokémon HT: 4'03" WT: 551.2 lbs.
Ability - Sands of Ash
When this Pokémon is attacked, flip a coin. If heads, discard all Energy attached to your opponent's Active Pokémon.
[P][C] Haunted Reward 30+
This attack does 30 more damage for each Prize card your opponent has taken. Your opponent's Active Pokémon is now Confused.
Weakness: [P] x 2
Resistance: None
Retreat: [C][C][C]
Pokédex: Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.Thoughts
So these kinds of cards are new to me. I tried to make this card more useful during the later game rather than the early game. Sands of Ash (obviously based on the shiny form) both give off a dark vibe and can disrupt your opponent. A curse often has elements of luck involved in it, and I think Sands of Ash shows that. Haunted Reward is super useful during the late game, but while you're setting up it's not very helpful, and rather ineffective.
Hope you guys like it, and I can't wait to see what everyone else comes up with this time around!
Here's my entry!
Stage 2-Evolves from Cosmoem-Steel-Solgaleo-HP160
Ability: Full Metal Body
Prevent all effects of your opponent's attacks, except damage, done to this Pokémon.
[M][C] Solar Shred 60 Damage
If this Pokémon has any [R] Energy attached to it, discard the top card of your opponent’s deck. Then, discard all [R] Energy attached to this Pokémon.
Weakness: [R] x2
Resistance: [P] -20
Retreat: [C][C]
{It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday.}Wonder Energy (PRC)
Alolan Muk (SUM)
XY-Era wording.Skorupi-GX HP 150 Grass
Basic Pokémon
/Ability/ - Scorpion Sense
Once during your turn, you may look at the top 5 cards of your deck. You may draw any Skorupi or Drapion you find there and put them into your hand. For each Skorupi or Drapion you drew, put 1 damage counter on the Defending Pokémon. Then, shuffle the remaining cards into your deck.
[G] Hazard Stinger 20
Flip a coin. If heads, choose a Special Condition. The Defending Pokémon is now affected by that Special Condition.
[G][G] Skorupincher GX 80+
You may put a Drapion or Drapion-GX from your hand into this Pokémon. (This counts as evolving this Pokémon) If you do, this attack does 40 more damage and the Defending Pokémon is now Paralyzed and Poisoned.
Weakness: Psychic x2
Resistance: None
Retreat: 2
I was using the late judging from last month as an excuse to not start working on the card this month until now.
Haha yeah, I was gonna roll with Shedinja but I noticed there have only been two Aurorus ever so the ice dino seemed more deserving of love.Oh man, I love that. Poor fossils don't get enough love.
Self-drawn and all? Nice.