I'm in for text, thanks!
Sign me up for image, please.
I know, right? well, I can't always do Alolan Ninetales; it'd get old really fast. Also, I had the idea the other day and it just happened to fit this theme.
I think the card is fairly self-explanatory, really. It resets everything, and you can only use it once. I don't think it will work, to be honest; the energy cost makes it so only a few decks can use it (unless you want to save some rainbow energies for it just in case), but you can't tell me the idea of losing and then resetting everything back to the beginning isn't completely worth the try.
The ability is straightforward, but I wasn't quite sure of the wording; I remembered seeing that effect, or something like it, on a card around here at some point, but I couldn't find it. The name is simultaneously appropriate and underwhelming; I wish I could have called it "Oh, S***!"; that really sells the sheer impact of the event. I'm sure you guys in the metagame have one or two ways to pick it up and drop it again to activate the ability, but I didn't have space to add a once per game clause or something.
And of course, if I wasn't sure of the ability's wording, just imagine the attack; Z-attacks are my version of GX attacks; functionally identical, but not with a name that comes out of nowhere (although I could probably do better than just throw a Z in there too). I would have liked a more complicated energy cost, but in the end I ended up keeping the three energies that represent the cosmic, the dark and the light, as well as a colorless to get the number up to 4 and make it harder to set up; the ability is intended for you to be able to draw two cards and put two energies on the equivalent of one turn, thus helping you set up sooner if you want, also, because it's at least a small benefit in general to playing it even if you don't use the attack.
The wording is... complicated; it means that you restart the game, but with both current active pokemon in the discard piles and your opponent gets a bonus prize ahead of you; it's intended as a sort of price; you get a restart, sure, but you still have to work to turn the tables; it just gives you more time.
As for the HP; I checked and the references had woefully low HP (and there weren't any modern ones) so I high-balled it; my megas are usually around that number, and I don't think a pokemon of this stature can have much less than that.
The legendary pokemon is a new concept; I don't know if all of them (if I even do more) will work just like this one, but it could work to set them apart while also balancing them; I'm thinking the rules are going to be like in this card; opponent picks two prizes, you can only have one in the deck and you can't play them again after they are gone, and that each will have one Z-attack, maybe will do interesting meta effects like this one, won't have weakness and resistance, and have those aesthetics.
I also know there's probably not a whole square inch of this card without some sort of holo effect (bad holo effect, in the case of the gold ones); it'd probably look terrible in reality, but, I couldn't find anything better that still kept the graphic language I established while also making these special cards stand out. Maybe full art, but I don't like those.
Well, I think that's all.
There's plenty! There's 8 left, by my quick count.Is there any space left for text-based?