Table of Contents
1. Introduction
2. Getting Started - Your Account and Game Sync ID
3. Enter the Dream World - Explore your Home
4. The Island of Dreams - Play with your Pokémon
5. Waking Up - Leaving the Dream World
6. Promotions and Customization
7. Pokémon Global Battle Union
8. Conclusion
Extra: Screenshots
1. Introduction
Hi guys! DNA here again with another nifty how-to guide...and this time it has to do with the Pokémon Dream World, a new addition to Generation 5 that effectively replaced HGSS's Pokewalker system. You can send your Pokémon to the Internet itself to play video games with, and bring items and even Pokémon home with you...that possess abilities you can't get anywhere else in-game! And to top that all off, you can take advantage of all the various promotions and giveaways, including some totally awesome-looking C-Gear Skins!
So how do we take advantage of all of this seemingly complicated system? That's what I'm here to help you with. (Be warned, it gets a bit lengthy, so bear with me - I want you to be as well-informed as possible.)
2. Getting Started - Your Account and Game Sync ID
The Dream World is accessed through its own website, known as the Pokémon Global Link (http://pokemon-gl.com). The website exists in many different languages and the resulting URL will be slightly different depending on where you're logged in from (for example, I use en.pokemon-gl.com). If you want to access the Pokémon Dream World at all, first you'll have to register an account at the Global Link. It's a fairly simple process, really - just pick a screen name, password, and supply an email. (You might need to have a parent help you with the sign-up process.) However, if you already have an account at Pokemon.com, you don't need to make a new account; a Pokemon.com account works just fine at the Global Link. And the reverse is also true; a PGL (Pokémon Global Link) account can also give you access to member-only content at Pokemon.com.
When you have that out of the way, the next step is to register a Game Sync ID.
What's a Game Sync ID? A Game Sync ID is what you use to make sure that your DS game is synchronized with your PGL account, to make sure that when you send your Pokémon into the Dream World, it will go to the right place. At first you won't have one - but you will be able to add one via the "Profile" link on the left of the page.
Click that and your Profile page will open up. To add a Game Sync ID, click on "Game Registration"; a screen will open up where you may input a Game Sync ID. To actually get a Game Sync ID, boot up your copy of Pokémon Black or Pokemon White on your DS, and do the following steps:
- Access the C-Gear
- Tap "Online"
- Tap "Game Sync"
- Connect to Nintendo WFC
If you have not connected with Game Sync before, you will be given a Game Sync ID for your game. It takes about five minutes to receive this ID, so be patient. Once you have it, you'll be given the ID; take that ID and submit it into your PGL profile.
(Note, if your game already has a Game Sync ID onto it, such as from a previous owner of the game, you'll have to restart your game to erase the Game Sync ID; currently there is no known way to de-sync a saved game.)
You can have up to 2 Game Sync IDs on the same PGL account - one Black version and one White version.
Once you've done all that, you can move on to the fun stuff!
3. Enter the Dream World - Explore your Home
After you get your Game Sync ID set up, the first thing to do before you can take home Pokémon from the Dream World is to tuck one of your own Pokémon in. To do this, take the following steps:
- Access the C-Gear
- Tap "Online"
- Tap "Game Sync"
- Connect to Nintendo WFC
- Select any 1 Pokémon from your PC boxes; that Pokémon will be tucked in. The process takes about 5 minutes. You can only tuck in a Pokémon once per day.
If you'll notice, the process for tucking in is the same for getting a Game Sync ID. Waking up a Pokémon actually follows the very same steps, and you can wake up a Pokémon as many times as wished during a day. When you send your Pokémon to the Global Link website, it will take about 5 more minutes for the data to be fully processed, so you will need to wait a bit before accessing Dream World.
Once you have tucked your Pokémon in successfully, you may stay in the Pokémon Dream World for a total of 1 hour. This 1 hour starts from the moment you enter at the start of the day and ends exactly 1 hour later, even if you navigate away from the page. Once that hour expires, you need to wait exactly 19 more hours to access the Dream World again (so it's basically 1 hour per 20 hours).
Now, once you're in the Dream World, there are several places that you can visit, and I'll go over each one in detail. Please note, it's important to know - pretty much everything that you do in the Dream World gives you a certain amount of Dream Points, with some activities awarding more than others. The more points you acquire, the more things you'll be able to find in the various areas of the Dream World. You will be able to access everything possible when you reach 10000 points, though you can still go higher than that. You can get a general idea of how many Dream Points you earned during your session by waving your cursor across your Pokémon at your house: the default will be a [...] expression; after 100 points that will change to a musical note, after 300 points it becomes a happy face, and after 500 points it becomes a heart. If you manage to get 500 points before waking your Pokémon up (which I'll get to eventually), the Pokémon will gain a level (though it will not evolve or learn moves in this way). When the Pokémon is tucked back in, its 'expression' will be reset.
Your House: This is where you will first appear upon entering the Dream World. Your default house will be the cottage, but this can be changed later on with purchasing other items. If you go inside your house, there are a few other things of note: the Treasure Chest stores any items you have found and can even send items to the Entralink for you; the Friend Board shows what Pokémon you have befriended both recently and in the past; and the Dream Catalogue enables you to purchase decorations for your home. You can trade for new decorations with berries that you acquire or grow in the Dream World, and use the "Redecorate" button to move your decorations around (you have a total of 3 sections in your house to design how you please - my decorations even ignore gravity!). Decorating your house does not earn you Dream Points.
There's also something called the Footprint Mat at your house's doorstep used to monitor who visits your home, but I will get to that shortly.
Garden: This is where you will plant berries you have acquired or traded for. You will automatically start with 5 of one kind of berry; it will always be one of the 17 type-reducing berries, but the one that it is will be random. (Coincidentally, the only way to get the rest of those berries are to trade with other people, but I'll get to that.) Your garden will start with 2 beds with three plots each; as you get more points, you can acquire up to 5 beds, thus allowing you to grow up to 15 berries at once! Berries take time to grow, and some take longer than others, but give them care and water them frequently, and you'll see your harvest come back to you five-fold! (Note, you'll always get a return of at least 2 berries, but the more your plants are watered, the greater your return will be.)
Share Shelf: This is where you can set up items to be traded with other players. You can leave any number of items on the shelf (up to 9), and when you check back later, maybe someone has traded items with you. There are no restrictions on what you can put up and what can be traded for, but most of the people in the DW are nice. However, you cannot trade for an item that you already have one of - you can only pick up an item from the Share Shelf that isn't in your treasure chest already! This is the main way to obtain new berries from other people - you can plant these berries to obtain more berries after that and so on. But there are other items on these shelves besides berries, so it's worth checking them out.
Dream Map: This is where you can visit the homes of other people, including the insides of their houses, plus the Gardens and Share Shelves. When you view the Dream Map, all of your Dream Pals will be visible, plus the home of 1 other person (chosen at random each time you access the map). There's also a button on the top left of the screen that will show all of your Dream Pals as a list, plus all of your Friends (people on your Pal Pad) and Trade Pals (people you've traded with); you can use this list to visit those people's homes directly, instead of relying just on the randomness of the Dream Map.
When you go to visit a person's home, you can do the following things:
- Trade for items on the Share Shelf.
- Water that person's garden. You can water a total of 20 plots that aren't your own with each visit to the Dream World; when your watering can runs out you'll need to wake up your Pokémon. (However, you can water your own plots as many times as you like.)
- Look inside the person's house.
- Request to be that person's Dream Pal. When you do this, a Dream Pal request will be sent to that person. The person can either accept your request or reject it, and they accept it by visiting your home in the Dream World. If the request goes unanswered for a whole week, it's automatically rejected.
Each time you visit a person's home, you will leave a Footprint on that person's Footprint Mat, which they can view to see who visited their home. (You can also do the same with your own Footprint Mat.) If someone's left you a Dream Pal request, your Footprint Mat will be glowing. When you look at your own Footprint Mat, you can see the footprints of everyone who visited you, and you can visit their homes through the Footprint Mat (and they can do the same). To accept a Dream Pal request left for you, go to that person's home and accept the request. You may have up to 20 Dream Pals, but no more.
Note: You may need to adjust the settings on your profile in order for Dream Pals to appear. You can set your profile privacy settings to 1 of 3 settings, depending on who you want to see it: Everyone, Friends Only, or No One. The default option is No One, so if you haven't changed it from No One, then Dream Pals will not appear for you. You will need to go to your PGL Profile and edit the permissions on who's allowed to see your profile.
Dream Bridge: And, of course, this is the most important area of all, since this is where you are going to acquire new Pokémon and items to add to your collection. But since this is such an expansive area, it deserves a whole new section to explain!
4. The Island of Dreams - Play with your Pokémon
When you cross over the Dream Bridge, you will be sent to the Island of Dreams, a mystical place where Pokémon live and are just waiting for someone like you to show up and play with. They're pretty lonely, so why not pay them a visit? And of course, you might be able to befriend one and add them to your team.
That's what you really wanted, of course. I thought so.
When you go to the Island of Dreams, you will be directed toward one of the following areas, chosen at random each time you cross the bridge:
- Pleasant Forest. An abundant forest where Pokémon of all kinds reside. The most basic of the areas, yet at higher point values will offer some truly amazing Pokémon. Tucking in a Bug, Electric, Grass, or Poison-type Pokémon will increase your odds of visiting here. For BW1 players it's available from the start; for BW2 players it's available after getting 3000 Dream Points and 8 badges.
- Spooky Manor. An old decrepit house where a lot of Ghost- and Dark-type Pokémon have made their home in. They scare a bit easily, so don't try to startle them too much. Tucking in a Dark, Ghost, or Psychic-type Pokémon will increase your odds of visiting here. For BW1 players it's available from the start; for BW2 players it's available after getting 1500 Dream Points and 4 badges.
- Rugged Mountain. A rather high mountain home to Pokémon who are used to the rocky environment; most of them are Fighting Pokémon, though there are a few others. Tucking in a Fire, Fighting, Ground, Rock, or Steel-type Pokémon will increase your odds of visiting here. For BW1 players it's available from the start; for BW2 players it's available after getting 3000 Dream Points and 8 badges.
- Icy Cave. A cave covered with a soft cover of snow and ice, with light reflecting off the walls shining through its passages. In addition to Pokémon that are normally native to caves, several Ice Pokémon live here also. Tucking in a Ground, Ice, Rock, or Steel-type Pokémon will increase your odds of visiting here. For both BW1 and BW2 players, it's available by default from the start.
- Windswept Sky. An area resting among the clouds of the Island of Dreams, it is home to all manner of Flying-type Pokémon, who soar into the atmosphere. Tucking in a Flying-type Pokémon will increase your odds of visiting here. For BW1 players it's available after getting 2500 Dream Points and 8 badges; for BW2 it's the same, except only 1500 Dream Points are needed.
- Sparkling Sea. A beautiful ocean in which all manner of sea life thrives, even those who normally appear fossilized in the real world. Tucking in a Water-type Pokémon will increase your odds of visiting here. For BW1 players it's available after getting 5000 Dream Points and 8 badges; for BW2 players it's available by default.
- Dream Park. A lush beautiful park for all kinds of Pokémon to play in, complete with playground equipment and plants with very bright colors. Tucking in a Normal-type Pokémon will increase your odds of visiting here. For both BW1 and BW2 players, it's available by default from the start.
Note, all of the above areas will have more Pokémon (and items to find) unlocked as you reach 7500 and 10000 Dream Points; in addition, there are some Pokemon that can only be encountered when using a BW1 or a BW2 game (in other words, you won't be able to find all the DW Pokémon using just a BW1 or a BW2 game - you'll need both if you want to get the lot).
Once you arrive in an area, you'll be put in one "square" of the area, where you can move to other squares there. You can move to a total of 10 of these tiles, and after leaving the 10th one, you will be transported to the Tree of Dreams (which I'll get to). In a tile, you may see either an object that will be either sparkling or shaking - if it's sparkling it means there's an item hiding there (usually a berry, though others can be found); if it's shaking, it means a Pokémon is hiding there. When you find a Pokémon, it will ask you to play a minigame with it. You can decline if you want but you won't be able to befriend it. If you accept, and clear the minigame, you will befriend that Pokémon. There are a total of 6 minigames you can play, and the minigame you play depends on the Pokémon's species; as with all minigames you'll be given a score, which is larger the better you do/less time you take (try to aim for 30000 points or more):
(Note, I do list a maximum score for each, but it's VERY difficult to get that many points - and even I haven't gotten that exact number; it's just a hypothetical figure)
- Find a Pokémon: You are looking for that Pokémon's friend, who is somewhere in this area. You can move this area like you can moving through the DW area overworld, but the object is to find a Pokémon, and you have 90 seconds to do it. If an object is shaking, there's a Pokémon hiding there, but it might not be the one you're looking for. You can choose to "Listen carefully" to see if the Pokemon you're looking for is nearby, but you won't hear anything unless you're within 2 squares of the Pokémon. ("The voice is faint" means you're 2 squares away; "You can hear the voice" means you're 1 square away; and "The voice is very close" means you're in the right place! If you get "You can't hear the voice of ____", try moving somewhere else.) In addition, there's also a berry somewhere in the area that will give you bonus points if you find it. (The berry is always 1 or 2 squares away from the missing Pokémon.) The maximum score possible is somewhere around 50000.
- Sky Race: Command Pelipper by moving your mouse about; wherever your cursor is, that's where Pelipper will move. You have 2 minutes to complete the course. You want to collect as many {W} Orbs as possible; collecting 3 {W} Orbs increase Pelipper's movement speed (and grants you points), and if you collect {W} Orbs while Pelipper's at max speed, they'll give 1.5x the points. Clouds will slow you down the more time you spend in them, and {L} Orbs will paralyze Pelipper for a second and slow him down substantially. The maximum score possible is somewhere around 75000.
- Ice Cream Scoop: This game requires you give 1 Berry to play it, and depending on the Berry you give, the ice cream will be different. (If you don't have many berries and are just starting out, you may want to hold off on this minigame.) You'll be given 3 different flavors of ice cream; each one has a rating of how easy it is to scoop, plus its stickiness (both go from 1 to 5 stars), and you'll have about 60 seconds to make an ice cream sundae as tall as possible. To make a scoop of ice cream, click and hold down the mouse over one of the three bowls on the left; the longer you hold down the mouse button, the larger the scoop will be. You can make the scoop large or small, but if you make the scoop "bite-size", according to how large the Pokémon likes it (how large that is depends on the Pokémon and is shown on the right of the screen), you'll get more points. You will get more points on this game based on how many times you use the different scoops (try to use the same amount of all 3 flavors), plus how tall you make the sundae. I've found it very difficult to get lots of points on this game, but I believe the max possible score lies somewhere around 40000, possibly higher.
- Wailord Bounce: Definitely one of the trickier minigames, with difficulty only really surpassed by Ice Cream Scoop. You will need to bounce Pokémon off of Wailord's spout to hit colored spheres and break them open for points, and you'll have 90 seconds to break as many as possible. You'll start with 1 Pokémon to keep around, but that will eventually increase to 4. Move your cursor left or right to move Wailord, and click to make Wailord release his spout. A Pokémon can only break open the sphere of its color, but whenever a certain sphere color is hit, the ball counter (shown at the right of the screen) will go up. When 5 hits on a color are achieved, the ball counter will go up by 1, and the points multiplier for breaking a sphere goes up by 1 (with a cap at 10). You'll get points on not only how many spheres you break (you must break at least 15 to befriend the Pokémon), but also on how high the ball counter goes. If a Pokémon falls into the ocean and you can't catch it in time - no worries, the Pokémon will come back 10 seconds later, but your multiplier will go down to 1. If you get a perfect clear (no one falls into the ocean) you'll get a large bonus. The maximum possible score for this game is a whopping 100,000, but don't count on getting this high. (My record is only 97076.)
- Blow Out Candles: This mindgame tests your brainpower, and it's actually a very good way to keep your mind in shape. You'll have 90 seconds to get as many points as possible. At the start, you will be given a set of 10 candles, arranged in a triangle (1, 2, 3, then 4 in the four rows). You can blow out 1 candle, or any number of adjacent candles in a row for your move. Then once you make your move, the computer may do the same. The object of each round is to make your opponent blow out the last candle; if you do, you will win that round. It does take quite a bit of strategy to do this; you have to effectively force your opponent into losing! Count the number of candles in each round and see what the best strategy is. Eventually you'll get to later rounds where there will be missing candles, large candles (take 2 blows to extinguish), gold candles (give more points), and dark candles (make you lose points); as time draws thin, the triangles will be 5 rows instead of 4 (with a max of 15 candles). The maximum possible score for this game is probably in excess of 60000 or so.
- Collect Gems: This game is actually rather simplistic. Your object is to get Sableye to the end of the course in 90 seconds, collecting as many gems as possible. At the left of the screen there will be a square you can draw in, and the intent of this game is to draw a specific shape in. As you approach a new rail, there will be a little bubble with a shape drawn it - it will be either a /, a V, a Z, or a /| (triangle) - and you need to draw that shape into that square on the left before you reach that rail. If you succeed, Sableye will jump up onto that rail. Note, it's ALWAYS in your best interest to draw the shape, so try and succeed as many times as possible. The maximum possible score for this game is roughly 55000.
- Frozen Treat Sweep: In this game, you'll be trying to collect as many treats as possible on a field of ice within a 60-second time period. You will play as a random Pokemon (either Pichu, Mime Jr., Oshawott, or Scraggy) and you will be facing off against 2 opponents on a 5x5 square ice grid. Your object is to accumulate as many points as possible by picking up the treats: the basic candy (looks a bit like a Jolly Rancher) are 500 points each; the cookies are 1000 points each; the donuts are 2000 points each; and the small cakes are a whopping 5000 points each! (The bonus for coming in 1st place is another 5000 points, although you might not always come in 1st.) To move to a certain square, click on that square, and your Pokémon will slowly move to that square. (You don't need to wait to click on another square; you can click on any square at any time to change movement.) Each time you or any Pokémon moves across any ice square, it will become slightly cracked, making it weaker to walk on. A square can be stepped on 3 times before it breaks; when that happens, the Pokémon who fell in is removed from the grid for about 5 seconds. (The square will regenerate pretty quickly, though.) At random intervals during the game, Pokémon spectacting will drop a random sweet on a random panel somewhere - it can be anything, but cakes will only be dropped during the final 10 seconds. Two times during the game - once near the middle and once near the end - treats will fall from the ceiling, occupying every square with a treat of some kind if there isn't one there already. This is also the only time in the game when the cakes will appear on the grid (except during the final 10 seconds), so snag them ASAP before your opponents do! The maximum possible score for this game is roughly 40000, but this game is a lot more luck-based than others so it's not likely you'll score that high. It's also interesting to note that you won't recruit the other Pokémon you wanted to play with if you scored too low in Frozen Treat Sweep, so keep that in mind.
- Drink Serving: This game existed in the Japanese-exclusive Pokémon Cafe promotion and will also appear for certain Pokémon as a minigame when a Black or White 2 game is used to play in the Dream World. You play the part of a waiter Foongus, with a drinks tray atop your head. You will have 60 seconds to serve as many drinks as you can to the customers - you need to serve at least 4 to receive credit for this minigame. On the far left of the screen, the Pan-monkey trio will be there, and you can click on that monkey while you're next to it to have it give you a drink - clicking on Pansage while next to him will make Pansage give you a green drink, for example. (Every so often, a monkey will give you a fancy cup to carry the drink in, the significance of which I'll get to.) On the right of the screen, there are three tables with customers on them, and each one will have a thought bubble with a color drink in it - which is that customer's order. To serve the drinks, use your mouse (the cursor will be replaced by a bell) to move Foongus left and right with the tray on his head. You can move as fast or as slow as you like - but if you move faster, you will spill bits of the drinks you're carrying on the tray! (Plus, if Foongus is holding drinks, he'll move a bit slower as well.) Thus, it's in your best interest to move Foongus slowly, but surely, and with a steady hand; if you spill too much of a drink, it'll fall off the tray. When you get to a customer's table, click on that table to serve the drink - if Foongus has a drink on its tray that matches the customer's order. you will serve the drink successfully, and that table will remain empty for about 5 seconds, then another Pokémon will appear with an order. There are four levels of customer satisfaction, shown with a ? (lowest possible, drink has been spilled a lot), a musical note (medium, drink has been spilled a bit), a heart (high, drink has been spilled very little or not at all), or a star (highest possible, gotten only if you serve a fancy drink to a customer with minimal spilling) - try to aim for hearts (or stars if you're carrying fancy drinks) as much as possible! The highest possible score on this game is probably somewhere around 40000, but a score of roughly 30000 is considered very good.
- Treasure Box: This minigame is identical to the Movie Victini + Reshiram/Zekrom minigame during the special Movie 14 C-Gear distribution. The only difference here is that, instead of Victini collecting orbs and Reshiram/Zekrom breaking the barrier, a Charizard is doing both of those tasks. You'll have 2 minutes to break the barrier. To do so, use your mouse to move Charizard about the sky (he'll be tethered to a red sphere, which is what your mouse is moving) to collect orbs of fire. You'll need to collect 12 in all, and after each set of 3, one of the four blocks on the treasure chest will be removed. After the first barrier is removed, you'll be able to find power-up blocks for Charizard, which will enable him to break through rocks for 15 seconds - this will allow you to get the orbs of fire trapped within rocks (and some rocks, when broken, have orbs in them as well). After you break all 4 barriers (collect 12 spheres), the minigame will be completed. The highest possible score on this game is probably somewhere around 50000.
- Surfboard Skipping: This minigame involves you controlling a Pokémon to fly across the lake as far as you can, while skipping across the lake to further your distance. To begin, you have a choice of 3 surfboards to choose from - Speedy (best at going fast), Soaring (best at flying high), and Skipping (best at skipping the lake surface). The Pokémon riding the boards is random each time, but they always draw from the same pool (e.g. Zorua is always found on the Speedy Board, never anywhere else). At the start of the game, a line will wave back and forth on a bar going from blue to red; clicking your mouse will stop the bar and set your starting speed (the closer you are to red, the faster you will go). Then, as you're about to make the jump, time will freeze and you'll be shown a circle with an arrow going back and forth; clicking your mouse will stop the arrow and set the angle of your jump (the higher you are in the green zone, the more angled your jump will be - the top of the green zone is 40 degrees), and the higher your jump is, the further you will soar. While you're in the air, a circle with an arrow in it will be shown - this is the direction of the wind. Use your mouse to move the angle of your surfboard up or down to match the angle of the arrow, and you'll fly the farthest (the board will also be glowing if you match the angle correctly). When you're about to fall to the surface of the lake, clicking your mouse at (or near) the instant your surfboard hits the water will cause your board to skip, thus increasing your distance. Your object is to go as far as you can on your surfboard before slowing to a stop (a minimum of 1500 feet is required, but it's easy to get that). You get more points for hitting objects in the air (scoring either 200, 300, 400, or even 500, depending on the altitude of the object), and also for finding Pokemon (the instant you see one on your screen, you get credit for it), but your main score will come from your distance. You're allowed to attempt this minigame up to 3 times if you wish, and after that it will choose and credit you for your highest scoring attempt. The highest possible score on this game is somewhere around 70000. (I've gotten 68428 as my high score, using the Speedy Board.)
Now, once you're finished with that minigame, you'll have befriended that Pokémon. Its Ability, gender, and a special move will be displayed. The Ability will always be the Hidden Ability (unless it has none, such as Solrock), the gender can be either male or female (except on neuter species or species of only 1 gender, e.g. Volbeat or Staryu), and the special move (which might not appear for lower minigame scores) is usually a move that can't be obtained anywhere else in Generation 5 (it's usually a 4th Gen TM or tutor move, though there are exceptions); the move is likely to be stronger if you got 30000 points on the minigame or more (which, if you play them enough, isn't too difficult). As for the gender, it is better to get female Pokémon if possible, because only they can pass down their Hidden Ability through breeding.
After you've passed through 10 squares of the area, you will reach the Tree of Dreams. Here, you can see other PGL users also logged in and who are currently at the Tree of Dreams. From here, you can go into the hull of the Dream Tree (which is sparkling) and make a wish for a Pokémon. Making a wish costs 1 Berry from your inventory (it doesn't matter which kind), and making a wish allows you to select ONE Pokémon you have befriended from a minigame, and take it home with you. (If you want, you can instead return to your home, and repeat the above, exploring the Island of Dreams all over again.)
When you make a wish, the "wish list" will be completely cleared, and the Dream Bridge that leads to the Island of Dreams will vanish, and it won't reappear until you wake your Pokémon up! Thus, it is usually not a good idea to make a wish until you're sure you have a Pokémon you want. Also, when you go back and visit your house, you will find your Friend Board (inside) will be glowing if there's a Pokémon waiting to be taken back.
If you go return to your home from the Dream Tree enough times without making a wish (at least 10 times), you won't see any items or Pokémon hidden in the Island of Dreams area anywhere. To make them all come back, you'll need to wake your Pokémon up with Game Sync. (It doesn't matter if you take a Pokémon home or not this way; if you wake up, everything will basically regenerate. Your "wish list" at the Dream Tree will still remain if you didn't make a wish there yet.)
5. Waking Up - Leaving the Dream World
So by now, you have probably wished for a Pokémon and you want to wake your Pokémon up and take it home. And your hour in the Dream World is almost up, so you might as well take your spoils back home with you. How do you do that? I'll explain.
First off, when you decide to wake up, any Pokémon you've wished for at the Tree of Dreams will go back with you, and the Pokémon you tucked in will reappear in your box again. However, you can also take items you've found back with you. To do this, enter your house, go to your Treasure Chest, and click the "Send" button next to any items you want to send back. Once you do that, confirm your selection, and the next time you wake up, those items will be sent to the Entralink. (You can actually do this any time your Pokémon is dreaming, not just after making a wish.)
To properly exit the Dream World, click on the Power button at the top right. (You must always do this every time you are about to leave the Dream World - no exceptions!) You will be presented with 3 options:
- Exit and continue sleeping - This enables you to take a break from the Pokémon Dream World and leave without doing anything. Your progress will be saved and your Pokémon will still be dreaming.
- Exit and prepare to wake up - This is what you select to wake your Pokémon up and send your goods back. If you click this you'll be taken to a confirmation screen, which will show you what new Pokémon and what new items will be taken back with you into your game. Once you exit this way, wake your Pokémon up from your DS by using Game Sync, using the same process given above.
- Keep playing - This is basically the cancel button. Clicking this lets you keep playing as you were already.
Note, if your 1 hour of Dream World time is almost up (i.e. 10 minutes left or less), this screen will pop up every 2 minutes until you leave. (It doesn't force you out, as far as I know, but it might if you stay too long.) It's just a friendly reminder to finish your business up and leave for the time being.
Once you have woken your Pokémon up with Game Sync, your tucked-in Pokemon will be sent back to the PC Box - however, any new Pokemon or items acquired in the Dream World will be sent to the Entralink. In addition, if you managed to get 500 Dream Points before waking your Pokémon up, it will gain 1 level (though it will not evolve or learn moves in this way).
To access the Entralink, go to your C-Gear's Wireless section, and tap Entralink. Go north from the Entree in the center until you see the Entree Forest. At the entrance, there will be a small boy waiting there; if you talk to him, he will give you any items you sent back from Dream World. (This boy won't appear if you don't have any items to pick up.) Note, if you try to send back items from the Dream World, and you didn't pick your items up yet from this boy, you'll lose the items you didn't pick up! Make sure to always collect your items.
To find the Pokémon you actually brought back, go north into the Entree Forest. All Pokémon you brought back from the Dream World will be walking around. To recruit one, talk to it and you'll engage it in battle. It will usually be level 10 (there are a few exceptions to this, such as Seaking and certain Event Pokémon), and from there, you can go to your Bag to throw a Poké Ball and capture it. All Poke Balls will always work there, but you will be given a special Poké Ball for specifically capturing Pokémon from dreams - the Dream Ball. 1 Dream Ball will automatically appear in your Bag when engaging a Pokémon in the Entralink, and will vanish when the battle is over. When you capture this Pokémon, it will be sent to your PC box as usual. Congratulations, you captured a Pokémon from the Dream World!
The more you do this, the more Pokémon you'll collect, and the more points you acquire, the more species of Pokémon you'll be able to find, even such highly sought-after creatures like Gligar, Natu, and even Vulpix and Poliwag!
6. Promotions and Customization
But wait, there's more!
Every so often, the Pokémon Global Link will release a special promotion that will be available for a certain period of time. These promotions are usually either special C-Gear Skins or special event Pokémon. To obtain these promotions, log in to your PGL account and click "Promotions" on the bottom right. From there, click on the promotion you want to participate in and fulfill the criteria for it. (Usually, all you need to do is input a special password and you'll get it.) PokéBeach's member base tends to keep up-to-date with the various PGL promotions that are released, and a log of all released promotions is kept in the Global Link Codes and Events List thread. Instructions on how to get each one are also included. You can participate in as many promotions as you like.
To receive special event Pokémon into your game, after you acquire it in the promotion, you will receive that Pokémon into your game automatically the next time you wake up your Pokémon. (Having an event Pokémon waiting on your Friend Board won't make the Dream Bridge disappear.) As for receiving C-Gear Skins and such, there is one extra step you need to take. At the PGL main page, go to "Customize". You'll see a list of C-Gear Skins, PokéDex Skins, and Extra Musicals you can select from. You can choose exactly one of each to bring back into your game; make your selections and confirm to finish the customization. The saved changes will take effect the next time you wake up your Pokémon, and your DS game will notify you when this happens.
The little extra promotions are part of what makes the Dream World fun; it's a nice way to add a little style to your game. (In fact, this is the only way to get C-Gear Skins in your game besides the default.)
7. Pokémon Global Battle Union
The Pokémon Global Battle Union is used by the Global Link to promote and host various tournaments that go on throughout the year. You can sign up for them merely by connecting your game and following the instructions they give you. Tournaments are basically played over Random Matchup and your score will be determined by how many wins you get in a certain period of time; high-scoring players will also get a special trophy to display as their avatar in their Dream World profiles. If battling is your thing and you want to test your mettle, check in at the GBU every so often to see if there's a tournament going on!
8. Conclusion
In the end, the Dream World looks like it's hard to use, but once you get used to it, it'll become second nature to you. It might seem difficult because there's no real guide for how to use it anywhere, and that is a real concern. That's why I wrote this for you guys.
I hope this has become a valuable resource to you, and I hope you guys get the hang of how to use the Dream World!
Extra: Screenshots
On the Pokémon Global Link main page:
The main page of pokemon-gl.com itself. The links to one's Profile, the Global Battle Union, the Dream World, Promotions, and Customization can be seen. (This image had to be scaled down slightly due to upload size restrictions.) (Click here for an older screenshot.)
My profile page. You can see my Pal Pad friends and my play time. (Click here for an older screenshot.)
The screen where you can input a Game Sync ID for your account. (Click here for an older screenshot.)
My Dream World status. You can see my house, my Dream Points, my tucked-in Pokémon, my recent wishes, and my Dream Pals. (Click here for an older screenshot.)
The list of promotions you can participate in. When on this screen you can click on the promotion you want to participate in. This is constantly changing, since promotions come and go all the time.
My customization screen for my Black 1. As you can see I have a plethora of C-Gear Skins I can pick, as well as extra musicals and Dex skins.
My profile page. You can see my Pal Pad friends and my play time. (Click here for an older screenshot.)
The screen where you can input a Game Sync ID for your account. (Click here for an older screenshot.)
My Dream World status. You can see my house, my Dream Points, my tucked-in Pokémon, my recent wishes, and my Dream Pals. (Click here for an older screenshot.)
The list of promotions you can participate in. When on this screen you can click on the promotion you want to participate in. This is constantly changing, since promotions come and go all the time.
My customization screen for my Black 1. As you can see I have a plethora of C-Gear Skins I can pick, as well as extra musicals and Dex skins.
At my home in the Dream World:
My quaint little home. Nice place, isn't it? You can even see my Vanilluxe (Hail Prism) there. He says hi.
Inside my home (one of three walls, the one that shows the door). I like to defy gravity.
My treasure chest. I am opting to send some Pass Orbs plus a Great Ball and Super Potion to the Entralink.
The front page of the Dream Catalogue.
My garden. I have apparently reaped a bountiful harvest of EV-reducing berries.
My Share Shelf. It's full of Pass Orbs. Obviously I have no takers.
The Dream Bridge - the most important part of all!
My Footprint Mat. There isn't much on it, sadly. I have not been getting many visitors. But let's pick one at random.
Hmm, TastySammich's Klink, eh? Let's visit his home.
Awww, there's nothing in his garden for me to water...What a shame.
My Dream Pal map. From here I can click on someone's house and go visit that person. Here, it's viewing 4 of my many Dream Pals, plus 1 random other user. This time it's long-dead royalty, it seems.
Inside my home (one of three walls, the one that shows the door). I like to defy gravity.
My treasure chest. I am opting to send some Pass Orbs plus a Great Ball and Super Potion to the Entralink.
The front page of the Dream Catalogue.
My garden. I have apparently reaped a bountiful harvest of EV-reducing berries.
My Share Shelf. It's full of Pass Orbs. Obviously I have no takers.
The Dream Bridge - the most important part of all!
My Footprint Mat. There isn't much on it, sadly. I have not been getting many visitors. But let's pick one at random.
Hmm, TastySammich's Klink, eh? Let's visit his home.
Awww, there's nothing in his garden for me to water...What a shame.
My Dream Pal map. From here I can click on someone's house and go visit that person. Here, it's viewing 4 of my many Dream Pals, plus 1 random other user. This time it's long-dead royalty, it seems.
Images upon crossing the Dream Bridge:
Pleasant Forest
Spooky Manor
Rugged Mountain
Icy Cave
Windswept Sky
Sparkling Sea
Dream Park (before the balloons fly off)
Dream Park (after the balloons fly off)
Spooky Manor
Rugged Mountain
Icy Cave
Windswept Sky
Sparkling Sea
Dream Park (before the balloons fly off)
Dream Park (after the balloons fly off)
Roaming around the Island of Dreams:
I'm being invited to join the Sky Race!
Or play with Wailord; either is cool by me.
Hmmm, there's probably an item in that sparkling bush...
I was searching for a Pokémon with a male (?) Combee and befriended it.
Arriving at the Tree of Dreams.
About to make a wish at the Tree of Dreams...
...and there's the list of Pokémon I can wish for. I picked Numel because it's female (and thus can pass down its ability to offspring).
Preparing to leave the Dream World.
I can see the Pokémon I'm about to take...
...plus the items.
And now I need to wake my Pokémon up with Game Sync to receive my spoils. Note the glowing Friend Board.
Or play with Wailord; either is cool by me.
Hmmm, there's probably an item in that sparkling bush...
I was searching for a Pokémon with a male (?) Combee and befriended it.
Arriving at the Tree of Dreams.
About to make a wish at the Tree of Dreams...
...and there's the list of Pokémon I can wish for. I picked Numel because it's female (and thus can pass down its ability to offspring).
Preparing to leave the Dream World.
I can see the Pokémon I'm about to take...
...plus the items.
And now I need to wake my Pokémon up with Game Sync to receive my spoils. Note the glowing Friend Board.
Screenshots from the minigames:
Find a Pokémon:
Looking around for a Cleffa in the forest. Apparently it's not far from here, meaning it's 2 tiles away...but which way?
Those sparkles look like they're worth investigating...
...and, sure enough, I found a berry. (Yes, I'm aware this picture is different. It was the only picture not taken on the same run as the others.)
I'm really close! Time to look for a shaking piece of scenery...
There you are! I've been looking everywhere for you!
Results screen for Find a Pokémon.
Sky Race:
I'm controlling Pelipper as he moves through the sky. Try to collect the {W} orbs and avoid {L} orbs and clouds.
Results screen for Sky Race.
Ice Cream Scoop:
It costs 1 Berry each time you want to play this game. Depending on the Berry you spend, your flavors will be different.
Each flavor is rated from 1 to 5 on both its easiness to scoop and stickiness. The easier it is, the less time you need to hold the mouse button down to increase its size.
I've gotten a lot of bite-size scoops; looks like the Combee and the Chatot are happy.
It's getting pretty high. Each time a line is passed, Combee will zip across the screen.
Results screen for Ice Cream Scoop. The more bite-size scoops there are, or the closer the ratio of scoops used is to 1:1:1, the closer the multiplier will be to x2 for each one. (The minimum for either is x1.)
Wailord Bounce:
A shot from the Wailord Bounce game. I'm trying to keep several Pokémon in the air while not letting any fall into the ocean. It's much trickier than it sounds.
Results screen for Wailord Bounce. Notice I didn't have a "perfect bonus" - i.e. I didn't prevent someone from falling into the ocean. Oh well, it's a pretty good score nonetheless.
Blow Out Candles:
The aim of the game is to make your opponent blow out the last candle in each round. Gold candles make you gain points; dark candles make you lose them.
Here, I'm playing smart and making Stunky be the one to blow out the last candle this round.
Unfortunately, later on Stunky got the better of me - and left me with a dark candle as well. >_<
Eventually later in the game, you'll run into larger candles (taking 2 hits to extinguish)...
...and 15-cell triangles instead of 10. The strategy needed is slightly different, but not by much.
Results screen for Blow Out Candles.
Pro-tip for you guys:
You will lose 2500 points if you blow out a dark candle, but you will gain 5000 points if you win the round. Thus, sometimes, it is advantageous to blow out a dark candle if it'll win you the round. This occurrence is uncommon, and should not be attempted unless you're 100% positive your opponent will lose that round on the very next move.
(If you noticed, that was what I was trying to do in that picture, but the time ran out on me at that very moment.)
Collect Gems:
Carting down the secret cave area in Collect Gems with Sableye, about to draw a Z to jump up to the next ramp.
Pro-tip for you guys: if you want to draw the triangle (the hardest icon to draw), start by going diagonally upward on the /, then go straight down and finally to the left. It's the easiest and fastest way to draw it.
Results screen for Collect Gems. Sableye is so happy he's jumping in his mine cart.
Frozen Treat Sweep:
Okay, looks like I have to collect the larger treats for more points, and the more a panel is stepped on, the quicker it is to breaking. All right, time to get to work.
One of the two times in the game where treats will fall from the ceiling to cover every square. I'm currently controlling Pichu, who is in the lower right corner of the board. The yellow line indicates the pathway he's taking.
Results screen for Frozen Treat Sweep. Lololololol I tied for 1st place.
Drink Serving:
Moving Foongus with the bell. This shows him successfully serving a drink to a Lilligant, who looks decidedly pleased. He's now going to move to the other two customers.
Looks like Panpour gave me a fancy cup. If Foongus can carry it to that Emolga without major spillage, it'll be quite happy!
Results screen for Drink Serving.
Treasure Box:
LOLOLOLOL VICTINI CAN BREAK ROCKS...wait, where'd Victini go?
Use your mouse to move Charizard about the screen. Here, you can see 2 free orbs, 1 trapped one, and the treasure chest off in the distance.
For each 3 orbs you collect, Charizard will attack the barrier. With each subsequent attack, Charizard becomes stronger.
Collecting a block with Charizard's image on it will allow him to smash through rocks...
...like this!
RAWR CHARIZARD UNLEASH YOUR FULL POWER
Results screen for Treasure Box.
Surfboard Skipping:
First things first, time to choose which surfboard I'm going to go with. I generally choose the Speedy Board.
Getting ready to cast off...
...fly off the ramp...
...and then take to the sky!
...Okay, maybe that's too high; can I come back down now? It's possible to reach all the way up to space, if you jump high enough. (The Speedy Board, at high starting speed and a takeoff angle of 35 degrees or more, can go this high. The Soaring Board, at an angle of about 55 degrees, can soar even higher, even hitting objects scoring 500 points.) Rayquaza can sometimes be found flying about high in the sky, and if you go even higher (only possible with the Soaring Board), Deoxys can even be found.
Landing on a trampoline after my descent is finished, to shoot me even higher than I would have gone after a normal skip.
Results screen for Surfboard Skipping. Of my 3 attempts, it chose my best-scoring one as my recorded score. I have gotten high scores on all 3 boards, but I recommend the Speedy Board due to giving higher scores a lot more consistently.
Looking around for a Cleffa in the forest. Apparently it's not far from here, meaning it's 2 tiles away...but which way?
Those sparkles look like they're worth investigating...
...and, sure enough, I found a berry. (Yes, I'm aware this picture is different. It was the only picture not taken on the same run as the others.)
I'm really close! Time to look for a shaking piece of scenery...
There you are! I've been looking everywhere for you!
Results screen for Find a Pokémon.
Sky Race:
I'm controlling Pelipper as he moves through the sky. Try to collect the {W} orbs and avoid {L} orbs and clouds.
Results screen for Sky Race.
Ice Cream Scoop:
It costs 1 Berry each time you want to play this game. Depending on the Berry you spend, your flavors will be different.
Each flavor is rated from 1 to 5 on both its easiness to scoop and stickiness. The easier it is, the less time you need to hold the mouse button down to increase its size.
I've gotten a lot of bite-size scoops; looks like the Combee and the Chatot are happy.
It's getting pretty high. Each time a line is passed, Combee will zip across the screen.
Results screen for Ice Cream Scoop. The more bite-size scoops there are, or the closer the ratio of scoops used is to 1:1:1, the closer the multiplier will be to x2 for each one. (The minimum for either is x1.)
Wailord Bounce:
A shot from the Wailord Bounce game. I'm trying to keep several Pokémon in the air while not letting any fall into the ocean. It's much trickier than it sounds.
Results screen for Wailord Bounce. Notice I didn't have a "perfect bonus" - i.e. I didn't prevent someone from falling into the ocean. Oh well, it's a pretty good score nonetheless.
Blow Out Candles:
The aim of the game is to make your opponent blow out the last candle in each round. Gold candles make you gain points; dark candles make you lose them.
Here, I'm playing smart and making Stunky be the one to blow out the last candle this round.
Unfortunately, later on Stunky got the better of me - and left me with a dark candle as well. >_<
Eventually later in the game, you'll run into larger candles (taking 2 hits to extinguish)...
...and 15-cell triangles instead of 10. The strategy needed is slightly different, but not by much.
Results screen for Blow Out Candles.
Pro-tip for you guys:
You will lose 2500 points if you blow out a dark candle, but you will gain 5000 points if you win the round. Thus, sometimes, it is advantageous to blow out a dark candle if it'll win you the round. This occurrence is uncommon, and should not be attempted unless you're 100% positive your opponent will lose that round on the very next move.
(If you noticed, that was what I was trying to do in that picture, but the time ran out on me at that very moment.)
Collect Gems:
Carting down the secret cave area in Collect Gems with Sableye, about to draw a Z to jump up to the next ramp.
Pro-tip for you guys: if you want to draw the triangle (the hardest icon to draw), start by going diagonally upward on the /, then go straight down and finally to the left. It's the easiest and fastest way to draw it.
Results screen for Collect Gems. Sableye is so happy he's jumping in his mine cart.
Frozen Treat Sweep:
Okay, looks like I have to collect the larger treats for more points, and the more a panel is stepped on, the quicker it is to breaking. All right, time to get to work.
One of the two times in the game where treats will fall from the ceiling to cover every square. I'm currently controlling Pichu, who is in the lower right corner of the board. The yellow line indicates the pathway he's taking.
Results screen for Frozen Treat Sweep. Lololololol I tied for 1st place.
Drink Serving:
Moving Foongus with the bell. This shows him successfully serving a drink to a Lilligant, who looks decidedly pleased. He's now going to move to the other two customers.
Looks like Panpour gave me a fancy cup. If Foongus can carry it to that Emolga without major spillage, it'll be quite happy!
Results screen for Drink Serving.
Treasure Box:
LOLOLOLOL VICTINI CAN BREAK ROCKS...wait, where'd Victini go?
Use your mouse to move Charizard about the screen. Here, you can see 2 free orbs, 1 trapped one, and the treasure chest off in the distance.
For each 3 orbs you collect, Charizard will attack the barrier. With each subsequent attack, Charizard becomes stronger.
Collecting a block with Charizard's image on it will allow him to smash through rocks...
...like this!
RAWR CHARIZARD UNLEASH YOUR FULL POWER
Results screen for Treasure Box.
Surfboard Skipping:
First things first, time to choose which surfboard I'm going to go with. I generally choose the Speedy Board.
Getting ready to cast off...
...fly off the ramp...
...and then take to the sky!
...Okay, maybe that's too high; can I come back down now? It's possible to reach all the way up to space, if you jump high enough. (The Speedy Board, at high starting speed and a takeoff angle of 35 degrees or more, can go this high. The Soaring Board, at an angle of about 55 degrees, can soar even higher, even hitting objects scoring 500 points.) Rayquaza can sometimes be found flying about high in the sky, and if you go even higher (only possible with the Soaring Board), Deoxys can even be found.
Landing on a trampoline after my descent is finished, to shoot me even higher than I would have gone after a normal skip.
Results screen for Surfboard Skipping. Of my 3 attempts, it chose my best-scoring one as my recorded score. I have gotten high scores on all 3 boards, but I recommend the Speedy Board due to giving higher scores a lot more consistently.
All of the above images exist on my Photobucket account. If you want to see them all at once, here's a direct link (caution, the page can be very laggy): http://s943.photobucket.com/albums/ad279/ShamanLord/DW/