Hey this is my first one of these threads so don't expect top shelf here. If these are received well I'll convert them to image eventually, but at the moment I'd rather not waste the time on something that's less than ideal.
The basic idea is a re-imagining of the old Gym boosters, only slightly improved. I can't say 'they're better than regular cards to compensate for requiring specific cards' because that would be a lie. They're still kind of terrible, but it's about the novelty more than anything. So yeah let's get down to brass tacks.
This post will eventually be a glossary for all the cards in the set, but until then let me know if I mess up the syntax anywhere, because I'm sure I have.
The basic idea is a re-imagining of the old Gym boosters, only slightly improved. I can't say 'they're better than regular cards to compensate for requiring specific cards' because that would be a lie. They're still kind of terrible, but it's about the novelty more than anything. So yeah let's get down to brass tacks.
[Basic] Roxanne's Geodude – 60 HP
Rock Tomb [10]
The Defending Pokémon can't retreat during your opponent's next turn.
Tackle [30]
Weakness:
x2
Resistance:
-20
Retreat:
[Stage 1] Roxanne's Graveler – 90 HP
Rock Tomb [20]
The Defending Pokémon can't retreat during your opponent's next turn.
Magnitude [20+]
Flip 6 coins. This attack does 10 more damage for each Heads.
Weakness:
x2
Resistance:
-20
Retreat:
[Stage 2] Roxanne's Golem – 130 HP
Rock Burial [30]
The Defending Pokémon can't retreat during your opponent's next turn.
Steamroller [70+]
If your opponent's Active Pokémon has a Retreat Cost of
or less, this attack does 40 more damage.
Weakness:
x2
Resistance:
-20
Retreat:
The Defending Pokémon can't retreat during your opponent's next turn.
Weakness:
Resistance:
Retreat:
[Stage 1] Roxanne's Graveler – 90 HP
The Defending Pokémon can't retreat during your opponent's next turn.
Flip 6 coins. This attack does 10 more damage for each Heads.
Weakness:
Resistance:
Retreat:
[Stage 2] Roxanne's Golem – 130 HP
The Defending Pokémon can't retreat during your opponent's next turn.
If your opponent's Active Pokémon has a Retreat Cost of
Weakness:
Resistance:
Retreat:
This post will eventually be a glossary for all the cards in the set, but until then let me know if I mess up the syntax anywhere, because I'm sure I have.