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Pokémon Playground (Jumpluff, Cinccino) HS-on

lotusoftheleaf

Just a-wanderin'...
Member
4-4 Cinccino
2-2 Zoroark
2-2 Ninetales (w/ Roast Reveal)
4 Stantler
1 Bouffalant (w/ Revenge)

3 PONT
4 Pokémon Collector
2 PETM
4 Pokémon Communication
2 Revive
1 Interviewer's Questions
2 Energy Exchanger
2 Fisherman
4 PlusPower

9 Fire
4 DCE
2 Rescue

I bought a mess of cards a few days ago and got the Zoroark promo, pulled another Zoroark from one of the boosters included in the Victini box, and I already had a couple Cinccinos, so I wanted to build a Cinccino deck.

Stantler is my starter since it helps get the Bench full. Zoroark is backup. Ninetales is mainly a draw engine. I don't even have them yet, so if there's something more useful I have no problem taking them out.

For Supporters/Trainers, I really just threw in random amounts of what I have. PONT, Collector, PETM, and Communication are the basic draw/search staples. I considered Juniper over PONT but wasn't sure which was better. Interviewer's is to get Energies in hand to discard for Roast Reveal and Fisherman is to bring them back if I find I'm running low. I threw in some PlusPowers to help with anything that has more than 100 HP so Cinccino can KO it if for some reason I don't have Zoroark. I also have Bouffalant to revenge kill when Cinccino gets KO'ed.

I'd kind of like to keep the deck to just Basics and Stage 1s unless there's a really useful Stage 2.
 
RE: Cinccino 'n' Friends (HS-on)

i would replace interviewers questions with energy exchanger so if you need to trade double colorless for fire energy to roast reveal or a fire energy for a double colorless to do cincinnos attack or zoroarks too
 
RE: Cinccino 'n' Friends (HS-on)

i agree with B. Belt on the IQs. take out 2 for 2 energy exchanger, but keep in one. take out an elms for a plus power. you can always use an extra damage. then take out 2 fire for 2 rescue. that way you can attach a rescue and a fire to cinccino for attacking and get him back if he is KO'd or same with zoroark. Good luck
 
RE: Cinccino 'n' Friends (HS-on)

Update: I pulled a Bouffalant and decided to take out one Revive to add him into the deck.
 
RE: Cinccino 'n' Friends (HS-on)

Running Ninetales and 9 Fire Energy is just a waste, since Cincinno doesn't need much draw. It needs 5 Basics and a DCE to get it going, so I suggest:

- 2 - 2 Ninetales HGSS/CoL
- 9 Fire Energy
- 4 Stantler(better starter, as you will see)

+ 3 - 3 - 3 Jumpluff HGSS
+ 4 Pichu HGSS(better starter as mentioned)
+ 4 Grass Energy


Please don't take this the wrong way. I just think running Cincinno with Jumpluff is better, considering you can fill up the Bench with Pichu, and it screws your opponent either way. If they choose to take Basics, it increases Jumpluff's power, but if not, they slow themselves down. Then you can use Cincinno and Stantler as back-up.

If you do not want to run Jumpluff, I understand, and you can completely ignore this post.
 
RE: Cinccino 'n' Friends (HS-on)

Okay, I changed a lot so rather than edit the original post I'm going to just make a new post for the updated decklist/strategy.

2-2 Cinccino
2-2-2 Jumpluff
2-2 Zoroark
2-2 Sunflora
4 Pichu

4 Pokémon Communication
2 Revive
3 Rare Candy
4 PlusPower

3 PONT
4 Pokémon Collector
2 PETM
2 Twins

6 {G}
4 {C}{C}
4 Rescue

Pichu to start. Fill the Bench with Minccino, Hoppip, Zorua, Sunkern and an extra Hoppip or Minccino for backup. Twins is good for if Pichu gets KO'd. Sunflora to search out Jumpluff or Skiploom. Evolve and start attacking. Zoroark to KO big opponents using Foul Play with PlusPowers.

Not sure if I need the Revives still.
 
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