Im spit balling an Idea for a pokemill deck. Keeping with that im pushing for my play group to stick to Modified format, I am keeping all my decks in format.
My intended decklist is:
Durant x4 (Noble Victories version w/ Devour)
Aron x4
Larion x4
Aggron x3
Hugh x4
N x4
De-evolution Spray x3
Evolite x4
Potion x4
Giant Cape x2
PokeCentre x2
Great Ball 2
Metal Energy x20
The Idea is slam my opponent with Mill effects (Durant's Devour, Larion's Wreak Havock, Aggrons Toppling Wind ETB Ability) Draw and discard (N & Hugh respectively) while using all the heal abilities I can to keep my pokemon alive as long as possible.
I am aware the deck has no secondary win condition, but IMO the only way to get this deck to work in Modified format is for me to have both all the Milling Effects and Healing capabilities.
Any recommendations for improvments, and/or food for thought would be highly appreciated.
Cheers
Jimmy
My intended decklist is:
Durant x4 (Noble Victories version w/ Devour)
Aron x4
Larion x4
Aggron x3
Hugh x4
N x4
De-evolution Spray x3
Evolite x4
Potion x4
Giant Cape x2
PokeCentre x2
Great Ball 2
Metal Energy x20
The Idea is slam my opponent with Mill effects (Durant's Devour, Larion's Wreak Havock, Aggrons Toppling Wind ETB Ability) Draw and discard (N & Hugh respectively) while using all the heal abilities I can to keep my pokemon alive as long as possible.
I am aware the deck has no secondary win condition, but IMO the only way to get this deck to work in Modified format is for me to have both all the Milling Effects and Healing capabilities.
Any recommendations for improvments, and/or food for thought would be highly appreciated.
Cheers
Jimmy