This game is a mix of survivor and the actual pokemon game.
Simple Rules:
1) I am the official score keeper.
2) you-person-person-rule
BREAKING THIS RULE will make your attack missed its target due to the fact that it is an illegal move.
I have taken away the damage penalty due to everyone following this rule for the most part.
3) each player must select a pokemon to start the game off. However, only the moderators and super moderators are allow to choose the legendary pokemons.
4) non-legendary pokemons' starting hp is 50 while the legendary pokemons' starting hp is 70.
5) During each post, you may choose 1 of the following actions to do:
(the only exception is using a Major item)
a) attack
b) Synchro attack; similar to voting someone off; lol....
c) use Major item but you can still choose to perform either a,b,d.
d) use Minor item
6) Legendary pokemon gains a new ability, Legendary Heal, when their remaining hp is 5 or less. Legendary Heal triggers automatically unless the legendary pokemon is knocked out by an attack(s). It restore the legendary pokemon remaining hp to 40.
7:
a) each attack has base damage of 1.
b)Any item(s) effects are first calculated before applying weakness and resistance.
c)You modify the base damage according to the actual weakness and resistance chart in the game.
Both types are calculated accordingly just like in the real game.
x4: multiply base damage by 4; water attacking fire/ground type
x2: multiply base damage by 2; electric attacking water
x1: base damage
1/2: subtract 1
1/4: subtract 2
If anyone wants that type list, pm me because I am not sure if can post a link to another pokemon website.
8) Synchro attack: When 2 or more people attack within(+ or -) 2 minute of each other on 1 person/pokemon. All members of Synchro attack must post Synchro attack and it must be the same target.
Example: assume items are not being used
Person A(kingdra): Synchro attack Mewtwo; post time is 12:57 am
person b(umbreon): Synchro attack Mewtwo; post time is 12:58 am
Mewtwo takes total of 4 damage; 1(from kingdra)+2(umbreon)+2(bonus for synchro attack because there were 2 people in the synchro attack)
That is the perfect synchro attack. Mewtwo takes the combine damage of the two attacks and take an additional x damage, where x is the number of persons that perform the synchro attack.
If you fail to synchro your attacks within 2 minute time frame, the attacks DOES NOTHING and members of synchro takes damage as a penalty:
(the difference(in minute) between attacks) - 2 = all members of the synchro attack take that many damage.
Example:12:57am, 1 am; 3 minute difference between the two; 3-2 =1 both take 1 damage.
9) You can only carry no more than 5 items(major,minor). So if you have more than 5 items you must discard, trade, or use them. You can trade your item(s) to another person. You can discard the item without using the effect.
10) You can not choose a pokemon if someone is already using that pokemon.
First come, first serve.
List of Major Items:
1)Dragon Fang: all dragons type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
2)Psychic stone: all psychic type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
3)Metal plate: all steel type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
4) Dark stone: all dark type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
5) Ghost stone: all ghost type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
6) Bug stone: all bug type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
7) Recharger stone: all electric type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
8) Boxer glove: all fighting type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
9) lava rock: all fire type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
10) flying manual: all flying type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
11) Grass Stone: all grass type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
12) Ground Stone: all ground type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
13) Ice crystals: all ice type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
14) Normal Stone: all normal type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
15) Poison Stone: all poison type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
16) Water Stone: all water type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
17) Ancient rock: all rock type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
18) Intimidation Fang: evolve pokemon takes no damage for 24 hours after the item was activated from basic pokemons, except for legendary
19) Legendary stone: all legendary pokemon has no weakness and all attacks does 2 more damage before weakness and resistance is calculated for 24 hours after the item was activated.
20) Synchro blocker: Take no damage from synchro attack.
21) Invisibility: Take no damage from attacks for 12 hours after the item was activated.
Major items are obtained by being the first to successfully answer the daily trivia question. You can choose among the 3 or 2 choices during that day.
Here are the rewards for each day of the week.
sunday: water stone, grass stone, lava rock
monday: dragon fang, ice crystals, boxer glove
tuesday: psychic stone, dark stone, metal plate
wednesday: ghost stone, bug stone, normal stone
thursday: recharger stone, flying manual, ground stone
friday: poison stone, ancient rock; SPECIAL trivia: invisibility; You get the daily trivia question and special trivia question
saturday: intimidation fang, legendary stone, synchro blocker
Simple Rules:
1) I am the official score keeper.
2) you-person-person-rule
BREAKING THIS RULE will make your attack missed its target due to the fact that it is an illegal move.
I have taken away the damage penalty due to everyone following this rule for the most part.
3) each player must select a pokemon to start the game off. However, only the moderators and super moderators are allow to choose the legendary pokemons.
4) non-legendary pokemons' starting hp is 50 while the legendary pokemons' starting hp is 70.
5) During each post, you may choose 1 of the following actions to do:
(the only exception is using a Major item)
a) attack
b) Synchro attack; similar to voting someone off; lol....
c) use Major item but you can still choose to perform either a,b,d.
d) use Minor item
6) Legendary pokemon gains a new ability, Legendary Heal, when their remaining hp is 5 or less. Legendary Heal triggers automatically unless the legendary pokemon is knocked out by an attack(s). It restore the legendary pokemon remaining hp to 40.
7:
a) each attack has base damage of 1.
b)Any item(s) effects are first calculated before applying weakness and resistance.
c)You modify the base damage according to the actual weakness and resistance chart in the game.
Both types are calculated accordingly just like in the real game.
x4: multiply base damage by 4; water attacking fire/ground type
x2: multiply base damage by 2; electric attacking water
x1: base damage
1/2: subtract 1
1/4: subtract 2
If anyone wants that type list, pm me because I am not sure if can post a link to another pokemon website.
8) Synchro attack: When 2 or more people attack within(+ or -) 2 minute of each other on 1 person/pokemon. All members of Synchro attack must post Synchro attack and it must be the same target.
Example: assume items are not being used
Person A(kingdra): Synchro attack Mewtwo; post time is 12:57 am
person b(umbreon): Synchro attack Mewtwo; post time is 12:58 am
Mewtwo takes total of 4 damage; 1(from kingdra)+2(umbreon)+2(bonus for synchro attack because there were 2 people in the synchro attack)
That is the perfect synchro attack. Mewtwo takes the combine damage of the two attacks and take an additional x damage, where x is the number of persons that perform the synchro attack.
If you fail to synchro your attacks within 2 minute time frame, the attacks DOES NOTHING and members of synchro takes damage as a penalty:
(the difference(in minute) between attacks) - 2 = all members of the synchro attack take that many damage.
Example:12:57am, 1 am; 3 minute difference between the two; 3-2 =1 both take 1 damage.
9) You can only carry no more than 5 items(major,minor). So if you have more than 5 items you must discard, trade, or use them. You can trade your item(s) to another person. You can discard the item without using the effect.
10) You can not choose a pokemon if someone is already using that pokemon.
First come, first serve.
List of Major Items:
1)Dragon Fang: all dragons type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
2)Psychic stone: all psychic type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
3)Metal plate: all steel type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
4) Dark stone: all dark type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
5) Ghost stone: all ghost type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
6) Bug stone: all bug type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
7) Recharger stone: all electric type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
8) Boxer glove: all fighting type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
9) lava rock: all fire type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
10) flying manual: all flying type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
11) Grass Stone: all grass type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
12) Ground Stone: all ground type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
13) Ice crystals: all ice type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
14) Normal Stone: all normal type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
15) Poison Stone: all poison type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
16) Water Stone: all water type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
17) Ancient rock: all rock type pokemon has no weakness and all attacks does 2 more damage before weakness or resistance is calculated for 24 hours after the item was activated
18) Intimidation Fang: evolve pokemon takes no damage for 24 hours after the item was activated from basic pokemons, except for legendary
19) Legendary stone: all legendary pokemon has no weakness and all attacks does 2 more damage before weakness and resistance is calculated for 24 hours after the item was activated.
20) Synchro blocker: Take no damage from synchro attack.
21) Invisibility: Take no damage from attacks for 12 hours after the item was activated.
Major items are obtained by being the first to successfully answer the daily trivia question. You can choose among the 3 or 2 choices during that day.
Here are the rewards for each day of the week.
sunday: water stone, grass stone, lava rock
monday: dragon fang, ice crystals, boxer glove
tuesday: psychic stone, dark stone, metal plate
wednesday: ghost stone, bug stone, normal stone
thursday: recharger stone, flying manual, ground stone
friday: poison stone, ancient rock; SPECIAL trivia: invisibility; You get the daily trivia question and special trivia question
saturday: intimidation fang, legendary stone, synchro blocker