My mind is always buzzing with Pokemon card ideas, so I might as well write them down and share them.
In my opinion, since reversing power creep is very hard, the only way the Pokemon TCG can hope to be balanced if they start making single prize Pokemon (particularly evolving ones) much more powerful without accelerating the power creep of multi prize ones. As a result, some of my cards may seem a bit excessive in terms of power levels, but that's mostly by design. There will also be some goofy and experimental effects. Also, I will give anything whatever Weakness and Resistance I feel like giving it as long as it has some basis in the games. I won't necessarily make a full evolution line at once (or even ever). An interesting note: I sometimes think of effects before I think of what Pokemon to give it to.
So without further ado, let's begin.
In my opinion, since reversing power creep is very hard, the only way the Pokemon TCG can hope to be balanced if they start making single prize Pokemon (particularly evolving ones) much more powerful without accelerating the power creep of multi prize ones. As a result, some of my cards may seem a bit excessive in terms of power levels, but that's mostly by design. There will also be some goofy and experimental effects. Also, I will give anything whatever Weakness and Resistance I feel like giving it as long as it has some basis in the games. I won't necessarily make a full evolution line at once (or even ever). An interesting note: I sometimes think of effects before I think of what Pokemon to give it to.
So without further ado, let's begin.
Weavile
110 HP
Stage 1 - Evolves from Sneasel
Ability: Pressure
The attacks of all Pokemon with a Rule Box cost
more.
Deep Cut - 200
This attack's damage isn't affected by the effects of attacks, Trainer cards, or abilities.
Weakness
Resistance
Retreat Cost
Stage 1 - Evolves from Sneasel
Ability: Pressure
The attacks of all Pokemon with a Rule Box cost
This attack's damage isn't affected by the effects of attacks, Trainer cards, or abilities.
Weakness
Resistance
Retreat Cost
Typhlosion
170 HP
Stage 2 - Evolves from Quilava
Eruption
This attack does damage equal to this Pokemon's current HP.
Meltdown - 320
No Pokemon can use the Meltdown attack during your next turn.
Weakness
Resistance
Retreat Cost
Stage 2 - Evolves from Quilava
This attack does damage equal to this Pokemon's current HP.
No Pokemon can use the Meltdown attack during your next turn.
Weakness
Resistance
Retreat Cost
Mankey
70 HP
Basic
Karate Chop - 50+
Flip a coin. If heads, this attack does 50 more damage.
Weakness
Resistance
Retreat Cost
Basic
Flip a coin. If heads, this attack does 50 more damage.
Weakness
Retreat Cost
Primeape
120 HP
Stage 1 - Evolves from Mankey
Ability: Anger Point
Once during your opponent's turn, when they flip a coin for the effect of an attack and get heads, you may put 3 damage counters on one of their Pokemon.
Cross Chop - 100+
Flip a coin. If heads, this attack does 100 more damage.
Weakness
Resistance
Retreat Cost
Stage 1 - Evolves from Mankey
Ability: Anger Point
Once during your opponent's turn, when they flip a coin for the effect of an attack and get heads, you may put 3 damage counters on one of their Pokemon.
Flip a coin. If heads, this attack does 100 more damage.
Weakness
Resistance
Retreat Cost
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