'Pokemon'-like 'MinoMonsters' heading to iPhones
Casey Newton, Chronicle Staff Writer
Thursday, November 10, 2011
More... One day when he was 15, Josh Buckley emerged from the bedroom where he spent most of his time programming to share some news with his parents.
Buckley, who was still in high school outside of London, had just sold a website that he had created the year before - for six figures.
"I heard them downstairs talking all night," said Buckley, now 19. "They were shocked. I just went to bed."
Buckley had created Menewsha, a community where users create whimsical avatars and interact online, mostly for fun. But he was about to take on a much more serious challenge: an effort to disrupt the enormous global Pokemon franchise, which has generated an estimated $24 billion in sales without yet arriving on smart phones.
Buckley's idea was to create a "Pokemon"-like game, called "MinoMonsters," that would bring the experience of collecting, trading and battling monsters to the iPhone and iPod Touch. In January, he became the youngest person ever accepted to the prestigious Y Combinator accelerator in Mountain View - where founder Paul Graham called him "the Harry Potter of startups."
Major funding
Now, investors are validating Buckley's concept. Today the company was set to announce $1 million in funding from some of the most prominent investors in Silicon Valley, including Andreessen Horowitz, SV Angel and Yuri Milner. MinoMonsters Inc. now has 11 employees, six of whom work in a colorful office in San Francisco's Mint Plaza, and its first game will launch in Apple's app store Dec. 6.
Nintendo, which owns the Pokemon brand, has resisted bringing its titles to mobile devices like smart phones for fear that doing so would undercut sales of its own mobile devices and games, which it sells at a premium. Games for Apple's iOS and Google's Android operating system typically are free or cost only a dollar or two, whereas games for Nintendo's handheld 3DS device cost $40.
But the tide has shifted in favor of developers for iOS and Android. This year, for the first time, game sales for those platforms will exceed sales for Nintendo and Sony's handheld game devices, according to the market research firm Flurry. The market share owned by iOS and Android games has tripled to nearly 60 percent in just two years.
"All my friends - everyone - was addicted to 'Pokemon' in my generation," Buckley said. "Nintendo has just let that brand go stale, and I don't think it can make a comeback anymore. It's stagnated."
Some industry observers say a "Pokemon" competitor could succeed on iOS.
"With just how popular the iOS platform is, and how people are playing games right now, it seems like the perfect opportunity," said John Davison, vice president of programming for video game news site Game-Spot. "It seems like it would have been the perfect opportunity for Nintendo, but they've been quite emphatic about their whole attitude."
Still, competition for gamers' dollars is fierce - particularly on iOS, where it can be difficult to become a breakout hit unless an app grabs a place on the store's list of top downloads and stays there.
"I think it would be pretty hard for someone to go up against such a hugely established franchise like Pokemon," said Anita Frazier, analyst with NPD Group, in an e-mail.
"It's hard for new (intellectual property) to break through even on platforms where there are far fewer competitive titles."
MinoMonsters plans a large marketing effort behind the game, which it will price at 99 cents. And an early version of the game built for Facebook gained 100,000 users in a short time, which is a start.
Few engineers
TJ Murphy, the company's 25-year-old president, calls MinoMonsters "the antithesis of Silicon Valley startups." Where many new companies are led by engineers, MinoMonsters has just three - the remaining eight employees are artists and designers. And more than half of the company's employees are women.
"We've got a broader view of the market," said Murphy, who previously co-founded social gaming startup SGN and later worked at Zynga. "We'll be able to break out of the Silicon Valley hype machine and hit people who live in states other than California."
Despite his youth, Buckley said there is nothing he'd rather be doing than being CEO of his company. Recently he returned to his parents' home while sorting out the visa issues that plague many foreign startup founders, and he did not enjoy the vacation.
"It was the most boring time ever," he said. "I was itching to get back here and create. The pace of life here is just like a fast-forward button on everything. It's such an adrenaline rush."
E-mail Casey Newton at [email protected].
http://sfgate.com/cgi-bin/article.cgi?f=/c/a/2011/11/10/BUIA1LS8A8.DTL
This article appeared on page D - 1 of the San Francisco Chronicle
http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2011/11/10/BUIA1LS8A8.DTL&type=printable
What is your opinion?