This is my first post here so I hope I got the writing format right. Let me know if it doesn't look right.
After getting back into Pokemon after a hiatus I started to construct a deck that I found was fun which is the Plasma porygon Z deck for expanded. Its rather clunky and definitely not high tier but I suppose its my pick for now so Im looking for help to optimize it with new cards and the upcoming format.
After posting on different forums like the Competitive play one and getting various great responses I am at my 3rd draft. Here it is
Pokemon (15):
Before going into each card and choice as well as questions Ill go over the strategy briefly.
The idea is to turbo into a Porygon Z and as many Plasma energies with colress machines and begin moving them around for various Pokemon effects. Putting them on big attackers like Tornadus/Lugia and then healing them for 'free' with Max Potion etc.
Now my main dilemma is the Pokemon Line Up and specific numbers for each. Before I had run 1-2 Dialga and have taken them out for 2 Palkia to test. I honestly don't know which is better in my opinion, perhaps 1 of each would be better. As for Tornadus I feel he is important enough to go to 3 but perhaps that is too cloggy. Finally is Lugia and Genesect. Lugia and Genesect are power cards in their own ways so Im inclined to run more of them, but for various reasons Im refraining from more than 1 of each. Lugia's effect to discard a Plasma energy I feel could be crippling so for that reason I think it might be effective to see only one a game. Likewise for Genesect I feel his main function is to stay on the bench for his catcher-esque effect and come in once in a while to attack.
Should Suicune/Snorlax be included for Palkia to strafe into?
Other options I thought of were Articuno and Deoxys. I was reluctant to run deoxys as I would have to run 3-4 and I don't have the space in deck nor on bench. I'd also have to run muscle bands to go for a risky OHKO. Grinding the game with max potions for strong 2HKOs seems smarter.
The next bundle of problems is the Trainer Line Up. Lysandre and Hex Maniac are there for item lock and the upcoming Vileplume/Giratina problems. Frozen City seems so good Id want to run 3 but are mainly there to deal with other stadiums. I'm not familiar with stadiums so maybe someone who is can chime in on a good number.
The main questions here are some problems that came up in testing. My pokemon often got stuck in active and I had no way to get them out so I considered either Switch or Floatstone. Currently Im trying switch and would like more copies, perhaps even Floatstone and a Keldeo.
Other questions are regarding AZ, Battle Compressor, Pokemon Fan Club, Muscle Band.
I'd like to add in 1 Battle Compressor to get to my 1-ofs faster and to get myself out of lock situations when I need to. Pokemon Fan club seems like a faster ultra ball. As for AZ and muscle band, those were simply cards recommended to me and Im not sure what to make of them.
Finally, although this deck won't be able to compete with them, what are some solutions to Mega pokemon and enhanced hammer? I feel those are the biggest weaknesses of this deck.
n extra question would be how well does this deck compare to Speed Lugia and TDK? I figured those two were more combo decks that went for a high risk high reward strategy with aggressive playstyle and were easy to break and fragile.
Happy Discussing!
After getting back into Pokemon after a hiatus I started to construct a deck that I found was fun which is the Plasma porygon Z deck for expanded. Its rather clunky and definitely not high tier but I suppose its my pick for now so Im looking for help to optimize it with new cards and the upcoming format.
After posting on different forums like the Competitive play one and getting various great responses I am at my 3rd draft. Here it is
Pokemon (15):
- 3 Porygon PLB
- 1 Porygon2 PLB
- 3 Porygon-Z PLB
- 2 Tornadus EX PLF
- 2 Thundurus EX
- 2 PalkiaEX
- 1 Lugia EX
- 1 Genesect EX
- 3 Professor Juniper
- 2 N
- 1 Lysandre
- 1 Hex Maniac
- 2 Colress
- 2 Shadow Triad
- 4 Colress Machine
- 3 Team Plasma Ball
- 2 Ultra Ball
- 3 Rare Candy
- 3 Max Potion
- 3 VS Seeker
- 2 Switch
- 2 Frozen City
- 4 Plasma Energy
- 4 Double Colorless Energy
- 4 Prism Energy
Before going into each card and choice as well as questions Ill go over the strategy briefly.
The idea is to turbo into a Porygon Z and as many Plasma energies with colress machines and begin moving them around for various Pokemon effects. Putting them on big attackers like Tornadus/Lugia and then healing them for 'free' with Max Potion etc.
Now my main dilemma is the Pokemon Line Up and specific numbers for each. Before I had run 1-2 Dialga and have taken them out for 2 Palkia to test. I honestly don't know which is better in my opinion, perhaps 1 of each would be better. As for Tornadus I feel he is important enough to go to 3 but perhaps that is too cloggy. Finally is Lugia and Genesect. Lugia and Genesect are power cards in their own ways so Im inclined to run more of them, but for various reasons Im refraining from more than 1 of each. Lugia's effect to discard a Plasma energy I feel could be crippling so for that reason I think it might be effective to see only one a game. Likewise for Genesect I feel his main function is to stay on the bench for his catcher-esque effect and come in once in a while to attack.
Should Suicune/Snorlax be included for Palkia to strafe into?
Other options I thought of were Articuno and Deoxys. I was reluctant to run deoxys as I would have to run 3-4 and I don't have the space in deck nor on bench. I'd also have to run muscle bands to go for a risky OHKO. Grinding the game with max potions for strong 2HKOs seems smarter.
The next bundle of problems is the Trainer Line Up. Lysandre and Hex Maniac are there for item lock and the upcoming Vileplume/Giratina problems. Frozen City seems so good Id want to run 3 but are mainly there to deal with other stadiums. I'm not familiar with stadiums so maybe someone who is can chime in on a good number.
The main questions here are some problems that came up in testing. My pokemon often got stuck in active and I had no way to get them out so I considered either Switch or Floatstone. Currently Im trying switch and would like more copies, perhaps even Floatstone and a Keldeo.
Other questions are regarding AZ, Battle Compressor, Pokemon Fan Club, Muscle Band.
I'd like to add in 1 Battle Compressor to get to my 1-ofs faster and to get myself out of lock situations when I need to. Pokemon Fan club seems like a faster ultra ball. As for AZ and muscle band, those were simply cards recommended to me and Im not sure what to make of them.
Finally, although this deck won't be able to compete with them, what are some solutions to Mega pokemon and enhanced hammer? I feel those are the biggest weaknesses of this deck.
n extra question would be how well does this deck compare to Speed Lugia and TDK? I figured those two were more combo decks that went for a high risk high reward strategy with aggressive playstyle and were easy to break and fragile.
Happy Discussing!
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