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Standard Post Rotation Pikarom - HELP!

Joshua Huggard

RedOne029
Member
Hey there, hope you're all well!

I have a post rotation Pikarom list here and I am just wondering if any of you had any suggestions on other variations I could try? I find that it is sometimes inconsistent but I am unsure on what could make it more consistent. I often find that I am missing the crucial turn 1-2 Full Blitz turn, I understand that it isn't always going to happen, but i'd like to have more of a success rate.

I have thought about Rayquaza but am unsure on how good it actually is. The ability is great (When you play this Pokémon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokémon.) but after its use, it's a dead card and takes up bench space that could be used for a Dedenne GX or Koko Prism. I am also interested in trying a Jirachi build but am yet to build/see a list.

Thanks in advanced and if you have any lists yourself, please share them, it'd be sick to see some!

Pokemon 13

2 x Pikachu & Zekrom GX
2 x Zeraora GX
2 x Raichu & Alolan Raichu GX
3 x Dedenne GX
1 x Zapdos
1 x Tapu Koko (prism)
1 x Dawn Wings Necrozma GX
1 x Oranguru ( Resource Management)

Trainers 36

4 x Volkner
4 x Lillie
2 x Cynthia
1 x Erika’s Hospitality
4 x Electropower
4 x Electromagnetic Radar
2 x Pokemon Communication
1 x Cherish Ball
4 x Custom Catcher
3 x Energy Switch
2 x Tag Switch
1 x Reset Stamp
1 x Stadium Nav
1 Thunder Mountain
2 x Lysandre Labs

Energy 11

11 x Lightning Energy
 
Pretty standard list. No mew a issue, also no scoop ups. Resource manament i don't think should be in a turbo deck. You will give up a proze not take a prize to get cards back, issue is what cards? E powers lab? Reset stamp? 11 supporters a little much.
In my testing to get turn 1 full blitz volknar build its it far less, prob is say u go second . Most times first hand u get a radar most, but if you dont you will need to volknar for it. On other hand u have the issue of u can radar but no energy or just 1 in hand.
This leaves you with a choice radar 1 energy hope you get ways to get 2 energys in hand or so on. I find turn 1 lillie is still important, due to playing 4 radars you can usually get 4 to 5 cards off lillie. Then still can dedenne after. It burns out of deck increasing ur chances.
I do like stadium nav, but only in volknar list.
My list isbt the norm as alot of techs in it, but i get turn 1 full blitz 60% thats not great but its ok to play with. Things u need to know alot of decks playing prism block. So saying that if u go second u need away to put prism block in active or u need ray gx and thunder mtn, to do that treasures are nice.

For ur list id tske out resource management and 1 dedenne. Put in ray and a mew to start then adjust supporters down to 9 total. But in 2 treasures or 1 cherish 1 comm
 
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