I'm very new to this archetype (and PokéBeach) but like the look of this as a 2nd deck to keep around with my Greninja Break deck for the upcoming year. The. builds I've seen that I really like so far have been using Eevie/Sylveon GX only and, since most of the other cards are rotating out anyway, would like to build around those 8. Here's where I'm at so far:
Sylveon Control
Pokémon (8)
4× Eevee (SUM)
4× Sylveon GX (GRI)
Trainers (40)
4× Team Skull Grunt (SUM)
3× Red Card (GEN)
1× Choice Band (GRI)
2× Guzma (BUR)
4× Team Flare Grunt (GEN)
4× Puzzle of Time (BKP)
2× Chaos Tower (BKP)
1× Enhanced Hammer (GRI)
3× N (FAC)
4× Crushing Hammer (SUM)
2× Parallel City (BKT)
1× Field Blower (GRI)
2× Float Stone (BKT)
2× Max Potion (BKP)
2× Delinquent (BKP)
3× Tormenting Spray (BUR)
Energies (12)
10× Fairy Energy (Basic)
2× Double Colorless Energy (SUM)
I'm sure I'm off on a lot of these, as I've not yet played the deck; the hand knowledge from Team Skull Grunt seems key for setting up plays from Red Card and Tormenting Spray. Also leery of Crushing Hammer, as I am of all coin flip cards, but it's a 4-of in every build, so it can't be wrong, can it?
Anyway, please dissect and enlighten!
Sylveon Control
Pokémon (8)
4× Eevee (SUM)
4× Sylveon GX (GRI)
Trainers (40)
4× Team Skull Grunt (SUM)
3× Red Card (GEN)
1× Choice Band (GRI)
2× Guzma (BUR)
4× Team Flare Grunt (GEN)
4× Puzzle of Time (BKP)
2× Chaos Tower (BKP)
1× Enhanced Hammer (GRI)
3× N (FAC)
4× Crushing Hammer (SUM)
2× Parallel City (BKT)
1× Field Blower (GRI)
2× Float Stone (BKT)
2× Max Potion (BKP)
2× Delinquent (BKP)
3× Tormenting Spray (BUR)
Energies (12)
10× Fairy Energy (Basic)
2× Double Colorless Energy (SUM)
I'm sure I'm off on a lot of these, as I've not yet played the deck; the hand knowledge from Team Skull Grunt seems key for setting up plays from Red Card and Tormenting Spray. Also leery of Crushing Hammer, as I am of all coin flip cards, but it's a 4-of in every build, so it can't be wrong, can it?
Anyway, please dissect and enlighten!