Pokémon: 21
The strategy is similar to Vespiquen/Vileplume in that you set up vileplume and your attacker T1 and let the deck play itself. Obviously you wont be able to evolve to Xerneas Break T1 but ideally you want to attach and geomancy for 2 or so turns before using Xerneas break's attack depending on the situation. The thick draw support line will help to find Xerneas Break once you are under item lock if it's not already in hand.
The deck has most of the same attributes you would find in a Vespiquen Vileplume deck in that it hits hard and item locks. From what I can see in testing the turn 1 item lock is about as consistent as you get in Vespiplume, with the lower pokemon count being balanced by the higher energy count.
Advantages Compared to Vespiplume:
Disadvantages Compared to Vespiplume
- 4 Xerneas (Geomancy)
- 3 Xerneas Break
- 2 Oddish
- 2 Gloom
- 2 Vileplume (Item Lock)
- 4 Shaymin EX
- 4 Unown
- 3 Professor Sycamore
- 3 N
- 4 Acro Bike
- 4 Trainer's Mail
- 4 Ultra Ball
- 2 Level Ball
- 3 Float Stone
- 4 Forest of Giant Plants
- 12 Fairy Energy
The strategy is similar to Vespiquen/Vileplume in that you set up vileplume and your attacker T1 and let the deck play itself. Obviously you wont be able to evolve to Xerneas Break T1 but ideally you want to attach and geomancy for 2 or so turns before using Xerneas break's attack depending on the situation. The thick draw support line will help to find Xerneas Break once you are under item lock if it's not already in hand.
The deck has most of the same attributes you would find in a Vespiquen Vileplume deck in that it hits hard and item locks. From what I can see in testing the turn 1 item lock is about as consistent as you get in Vespiplume, with the lower pokemon count being balanced by the higher energy count.
Advantages Compared to Vespiplume:
- Higher HP attacker
- Not special energy reliant
- Less Prone to decking out
- More wiggle room for techs
- Good typing
Disadvantages Compared to Vespiplume
- Energy Acceleration requires attack
- Cannot evolve to Xerneas Break turn 1
- Potential for Vileplume line to be prized
- No Pokemon recycling, so Xerneas breaks cannot be wasted
- Knockouts will come after 2 or so turns of geomancy