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Pound Town (TornadusEX/GroundEX/Aerodactyl)

ashtavakra

Overlord
Member
3 Tornadus EX
3 Groudon EX
1 Mewtwo EX
4 Aerodactyl
1 Emolga
12

4 Juniper
3 N
4 Cheren
11

3 Random Receiver
4 Catcher
3 Ultra Ball
4 Eviolite
2 Old Amber
3 Twist Mountain
1 Super Rod
2 Tool Scrapper
2 Switch
24

9 Fist
4 DCE
13

The deck is simple. Just attack.
Aerodactlys for that + damage sitting on the bench. (im aware it's easy catcher bait. but that is fine)
Ideal hand would be a T1 TornadusEX 60+ depending on Aerodactyls presence.
Pretty self explanatory.
 
Looks fine-ish to me, but I think you could turn down 1 random receiver for another N. I'm not too fond on the whole fossil idea either, but I'm not going to tell you to change that.
 
I would exchange Groudon EX for Terrakion EX, now you would have a form of energy acceleration. You could add Max Potion/Energy Retrieval to assist in prize denial.
 
pkolaboy said:
I would exchange Groudon EX for Terrakion EX, now you would have a form of energy acceleration. You could add Max Potion/Energy Retrieval to assist in prize denial.

i will try that out for size. i am a fan of groundon atm and it is a solid card so thought i would make a deck with it. but no energy acceleration does blow.

o0Flint0o said:
Looks fine-ish to me, but I think you could turn down 1 random receiver for another N. I'm not too fond on the whole fossil idea either, but I'm not going to tell you to change that.

the extra 10 damage i feel always helps. with the fall of plus power in the format due to no more junk arm. i find that i come up 10 damage short quite often in ALL my decks and that really erks me lol.
 
I like Aerodactyl, but Old Amber is a waste of space. It's all about Twist Mountain when getting him out. Also, I really like Groudon, but the Energy Retrieval + Terrakion combo is really nice to have. I also prefer more N...may be a preference, but I like N more than Cheren.

-2 Old Amber
-1 Cheren
-2 Groudon EX

+1 N
+2 Energy Retrieval
+2 Terrakion EX

I would also tinker with the Supporters and Random Receiver. I hate when I pull Cheren from that card. So, adding to my previous advice, I might playtest this:

-3 Random Receiver

+1 Cheren (so, 4/4/4 Supporter)
+1 Ultra Ball (help feed Energy Retrieval)
+1 Switch (Remove Aerodactyl from Active) OR +1 Energy Retrieval
 
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