BW/BW2 Previous Gen Game Sprites in Black & White...

Card Slinger J

Aspiring Trainer
Member
Has anyone noticed that the game sprites for Gen IV Pokemon in Black & White with Raikou, Entei, and Suicune are very different compared to the sprites spoiled with Pikachu and the Eeveelutions in the Dream World which look exactly the same as in Platinum and HeartGold/SoulSilver?

I just find it awkward...
 
Probably not, I think GameFreak is getting a little bit lazy. But think about it, the HGSS were almost perfect in color and pose (even though some may find them ugly) they were closer to the Sugimori art than any other sprite before. Why would they redo all these 493 sprites again? I don't think so. Maybe some which still date back from the time of DP. It's likely that the HGSS sprites will be just included. After all, can they get better in terms of spriting? Except other poses?

You have to know that they also have to sprite every animation pose of every Pokemon, it's a lot of work.
 
Card Slinger J said:
Well Pikachu got new sprite animation in Black & White, but that's only when you catch it in the Dream World.

Actually according to Corocoro, the scene where the trainer catches Pikachu is back in Black and White. You befriend them in dream world, bring them back, THEN catch them back in the main game.

I don't really understand this thread. The sprites will be moving all the time, i.e no static poses. So it can't be like it was in DP/HGSS except for perhaps where it happens to coincide with a pre-existing pose whilst moving. Which even if is the case, will be less than a second!
 
The legendary dogs have new sprites. The first time we saw them in black and white back in may they had HGSS sprites now they have brand new sprites
 
I don't really mind if they don't change a whole lot.....just that they look good animated in the end product.

Besides worrying about pokemon poses has become a bit unnecessary with this new generation since the pokemon are constantly moving. So straight off the bat there will be many different "poses" that pokemon will be in since they'll be constantly animated. It'll become more obvious to people when they get their hands on the game I'd imagine.

I bet every version in the 5th generation will have the pokemon moving in the same way.
 
Alright, thread is a couple days old, but I figured I should point this out:

Reusing the base poses from D/P/Pt/HG/SS is not Game Freak being lazy...it is Game Freak being pratical. Think about: There will most likely be well over 600 Pokemon(including alternate forms and events) by the time this Generation ends. Game Freak is making sprite for idle poses, hurt poses, probably attack poses...the list goes on. Not only that, but as we have seen from videos, they are fluid animations. I figure they could be making at least 15-20 sprites EACH for a Pokemon(obviously, fewer for some mons and more for others). Probably even more. Meaning that they are making well over 6000 sprites(could they reach even over 9000?!) just for the battles alone. Also, Pokemon sprites appear to be made pixel by pixel as opposed to being drawn and then put into the game. That is a very unreasonable amount of work GF is putting into this game, given that this was probably being developed at the same time as HG/SS was nearing the end of its development period.

Now, if faced with that amount of work, wouldn't you reuse past sprites as well?
 
The Entei sprite we saw first was the same in DPPt... and the Suicune sprite we then saw was a little bit like the one from HGSS, but in another posing the other way. The Pikachu sprite is from Platinum.... this is just weird, which is they using? xD
But yeah... it isn't being lazy using them again. They were good and it would have taken ages making them all over again, even when they fit good :b
 
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