Deck 1
I have decades of experience with collectible card games including at least 30 different games, but very little with Pokémon. My son showed interest and has started playing the game and we are focused on standard.
I want him to learn aspects of card games and have built 5 decks to showcase different aspects of card games. I have quickly found, however, that Pokémon approaches certain aspects of game play differently. I want him to understand card advantage (draw vs. delving vs. tutoring), game rhythm, and sacrifice. The decks I put together are below and some have been constrained in their build paradigms by requests (preference for water and now Kyogre, wanting a Fire/Electric deck, etc.).
If there are any aspects of game management or deck building theories that I haven't capture, please recommend them. If there are cards that would help a deck, please suggest them. Note that I build decks by purchasing singles, so opportunities to include any cards more costly than $5 are unlikely (i.e., no Shaymin EX).
Finally, card decisions have mostly been made based on level of play. For instance, while I understand that Processor Sycamore is typically better than Tierno, beginning players often have trouble discarding a good card in hand to play Sycamore. Tierno is the less skill intensive card and thus it is my current choice most of the time. Please keep this in consideration when making recommendations.
Thanks for your input and help. I will reply to this thread with one post for each of the five current decks we are using.
Pokémon (24)
Play Articuno early and move all Water energy from your deck to your hand to improve future draws as quickly as possible.
Set up Swampbert to stack your deck and Elektross to overcome the drawback inherent in Mega Kyogre EX.
Suck up lots of damage with Kyogre EX and Mega Kyogre EX.
I have decades of experience with collectible card games including at least 30 different games, but very little with Pokémon. My son showed interest and has started playing the game and we are focused on standard.
I want him to learn aspects of card games and have built 5 decks to showcase different aspects of card games. I have quickly found, however, that Pokémon approaches certain aspects of game play differently. I want him to understand card advantage (draw vs. delving vs. tutoring), game rhythm, and sacrifice. The decks I put together are below and some have been constrained in their build paradigms by requests (preference for water and now Kyogre, wanting a Fire/Electric deck, etc.).
If there are any aspects of game management or deck building theories that I haven't capture, please recommend them. If there are cards that would help a deck, please suggest them. Note that I build decks by purchasing singles, so opportunities to include any cards more costly than $5 are unlikely (i.e., no Shaymin EX).
Finally, card decisions have mostly been made based on level of play. For instance, while I understand that Processor Sycamore is typically better than Tierno, beginning players often have trouble discarding a good card in hand to play Sycamore. Tierno is the less skill intensive card and thus it is my current choice most of the time. Please keep this in consideration when making recommendations.
Thanks for your input and help. I will reply to this thread with one post for each of the five current decks we are using.
Pokémon (24)
- 4 Kyogre EX
- 2 Primal Kyogre EX
- 4 Articuno
- 2 Mudkip
- 2 Marshtomp
- 2 Swampert
- 2 Tynamo
- 2 Elektrik
- 2 Elektross
- 1 Blastoise EX
- 1 Thundurus EX
- 3 Dive Ball
- 4 Tierno
- 4 Rough Seas
- 1 Wally
- 1 Steven
- 2 Professor's Letter
- 1 Teammates
- 2 Kyogre Spirit Link
- 1 Trevor
- 11 Water Energy
- 5 Lightning Energy
- 1 Double Colorless
Play Articuno early and move all Water energy from your deck to your hand to improve future draws as quickly as possible.
Set up Swampbert to stack your deck and Elektross to overcome the drawback inherent in Mega Kyogre EX.
Suck up lots of damage with Kyogre EX and Mega Kyogre EX.