Another one of my semi odd deck ideas based on the Plasma Storm cards. This time it's a VictiniEX version of the old "Corners" style of deck. Basically, these decks ran every type of attacker that works well in the format and use whatever the opposing deck is most weak to. This deck is based around the same concept, but with VictiniEX as a first turn energy boost.
Pokemon: 12
VictiniEX x2 [Explained in above paragraph. Also, with Victory Piece attached, can donk any fire weak EXs or basics with 50 hp or less]
DarkraiEX x2 [Mostly for Dark Cloak, not very many cards are actually weak to dark]
TerrakionEX / Terrakion (NV) x2. This is one thing I need a bit of help with. I know normal terrakion is usually better, but TerrakionEX's Pump Up Smash seems to work with the basic energy acceleration feel of the deck.
Keldeo EX x2 [I predict fire's usage to rise a bit, and with a dark energy attached, Rush In essentially gives my entire board free retreat]
Mewtwo EX x2 [Obligatory Mewtwo is Obligatory(Side note, before it came out, I foolishly thought this guy was over-hyped)]
Virizion (EMP)x1 [Doesn't win you the Keldeo match up, but it defiantly helps. With Dark Cloaked Keldeo, deals a consistent 100 grass type damage every turn.]
Victini (NVI 15 "Benchtini")x1 [I know I just said I don't like this guy in a recent post, but with all the basics in here it should work. Plus, I need something to help swing the PlasmaKlang matchup]
Supporters: 12
Professor Juniper x 4
N x3
Skyla x3
Colress x2
Trainers: 20
Victory Piece [Really think this is the right choice, but Computer search, Dowsing Machine, or even Scramble Switch are also options.]
Ultra Ball x4
Pokemon Catcher x4
Eviolite x3
Exp. Share x2
Energy Switch x2
Energy Search x2
Super Rod x1
Tool Scrapper x1
Energy: 16
Prism x4
Fighting x3
Dark x3
Water x2
Fire x2
Grass x2
Potential additions.
Zekrom. LugiaEX has the potential to become really popular, so a normal basic that can one shot it, even if it has eviolite and Aspertia City Gym is up, is really powerful. But, this may require adding some basic lightning so it could be accelerated too.
Ho-ohEX. I liked the idea of it, but never found the room. Plus, another fire type EX meant only to energy accelerate in a format so water heavy? Maybe not such a good idea.
Hypnotoxic Laser. Because it's awesome.
Matchups:
Straight Darkrai: Mildly unfavorable - moderatly unfavorable
Keldeo/Blastoise: Suprisingly favorable
Eels: Favorable
Plasma Klinklang: Unfavorable, but not auto-loss
Quad Sigilyph: Mildly Favorable (You can't hurt them often, but they really can't hurt you at all if you recognize it early)
So, thoughts, comments, concerns?
- Violet
Pokemon: 12
VictiniEX x2 [Explained in above paragraph. Also, with Victory Piece attached, can donk any fire weak EXs or basics with 50 hp or less]
DarkraiEX x2 [Mostly for Dark Cloak, not very many cards are actually weak to dark]
TerrakionEX / Terrakion (NV) x2. This is one thing I need a bit of help with. I know normal terrakion is usually better, but TerrakionEX's Pump Up Smash seems to work with the basic energy acceleration feel of the deck.
Keldeo EX x2 [I predict fire's usage to rise a bit, and with a dark energy attached, Rush In essentially gives my entire board free retreat]
Mewtwo EX x2 [Obligatory Mewtwo is Obligatory(Side note, before it came out, I foolishly thought this guy was over-hyped)]
Virizion (EMP)x1 [Doesn't win you the Keldeo match up, but it defiantly helps. With Dark Cloaked Keldeo, deals a consistent 100 grass type damage every turn.]
Victini (NVI 15 "Benchtini")x1 [I know I just said I don't like this guy in a recent post, but with all the basics in here it should work. Plus, I need something to help swing the PlasmaKlang matchup]
Supporters: 12
Professor Juniper x 4
N x3
Skyla x3
Colress x2
Trainers: 20
Victory Piece [Really think this is the right choice, but Computer search, Dowsing Machine, or even Scramble Switch are also options.]
Ultra Ball x4
Pokemon Catcher x4
Eviolite x3
Exp. Share x2
Energy Switch x2
Energy Search x2
Super Rod x1
Tool Scrapper x1
Energy: 16
Prism x4
Fighting x3
Dark x3
Water x2
Fire x2
Grass x2
Potential additions.
Zekrom. LugiaEX has the potential to become really popular, so a normal basic that can one shot it, even if it has eviolite and Aspertia City Gym is up, is really powerful. But, this may require adding some basic lightning so it could be accelerated too.
Ho-ohEX. I liked the idea of it, but never found the room. Plus, another fire type EX meant only to energy accelerate in a format so water heavy? Maybe not such a good idea.
Hypnotoxic Laser. Because it's awesome.
Matchups:
Straight Darkrai: Mildly unfavorable - moderatly unfavorable
Keldeo/Blastoise: Suprisingly favorable
Eels: Favorable
Plasma Klinklang: Unfavorable, but not auto-loss
Quad Sigilyph: Mildly Favorable (You can't hurt them often, but they really can't hurt you at all if you recognize it early)
So, thoughts, comments, concerns?
- Violet