Ive been looking into the future ex sets and noticed about a half a dozen new combos to try out, one of which is centered around psychic pokemon.
The first pokemon will be are "main attacker"/"trainer lock"
Gothitelle
has an ability where when it is active your opponent can't play trainers. Also it has a pretty good attack.
The second pokemon is musharna from psycho drive this is what it does
Musharna – Psychic – HP100
Stage 1 – Evolves from Munna
Ability: Vision
Look at 2 cards from the top of your deck, choose 1 of them, and put it in your hand. Return the other card to the bottom of your deck. You can use this ability 1 time during your turn.
[P][P] Fluffy Dream: 40 damage. This Pokemon is now Asleep.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Its ability is just like uxie lvl x's which is great.
The third pokemon is the new Gardevoir. It is like Sceptile Ge except for psychic.
Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia
Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.
[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Now you can see why gothitelle's attack is good.
One card I probably would tech in would be mewtwo ex probably 1 or2 here it is
Mewtwo EX – Psychic – HP170
Basic Pokemon
[C][C] EX Ball: Does 20 damage times the number of Energy attached to each player’s Active Pokemon.
[P][P][C] Psycho Drive: 120 damage. Choose 1 Energy attached to this Pokemon and discard it.
Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Basically you want an active gothitelle for trainer lock, a gardevoir for energy acceleration type of thing, musharna for draw, and mewtwo for secondary attacker.
I'll probably try to make this a bw on deck so for tss I would use the usual staples and a few new cards. Here they are.
Heavy Ball – Trainer’s Goods
Choose 1 Pokemon from your deck with a retreat cost of 3 or more, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
--------------------------------------------------------------------------------maybey to get musharna
Level Ball – Trainer’s Goods
Choose 1 Pokemon from your deck with HP of 90 or less, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
to get stage 1's and 2's
Id obviously use some energy recovery and search here is a new toll that might might help a little not to great but okEXP Share – Trainer’s Goods
Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon to use it. You can only attach 1 card to 1 Pokemon, and it remains attached.
When your Active Pokemon is Knocked Out by damage from an opponent’s Pokemon’s attack, choose 1 Basic Energy attached to that Pokemon and move it to the Pokemon that this card is attached to.
You can use any number of Goods cards during your turn
That is prety much the jist of it, what do you think?
EDIT: Please use Pokebeach's links. I edited your Gothitelle link. Thank you. ~EspeonROX.
The first pokemon will be are "main attacker"/"trainer lock"
Gothitelle
has an ability where when it is active your opponent can't play trainers. Also it has a pretty good attack.
The second pokemon is musharna from psycho drive this is what it does
Musharna – Psychic – HP100
Stage 1 – Evolves from Munna
Ability: Vision
Look at 2 cards from the top of your deck, choose 1 of them, and put it in your hand. Return the other card to the bottom of your deck. You can use this ability 1 time during your turn.
[P][P] Fluffy Dream: 40 damage. This Pokemon is now Asleep.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Its ability is just like uxie lvl x's which is great.
The third pokemon is the new Gardevoir. It is like Sceptile Ge except for psychic.
Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia
Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.
[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Now you can see why gothitelle's attack is good.
One card I probably would tech in would be mewtwo ex probably 1 or2 here it is
Mewtwo EX – Psychic – HP170
Basic Pokemon
[C][C] EX Ball: Does 20 damage times the number of Energy attached to each player’s Active Pokemon.
[P][P][C] Psycho Drive: 120 damage. Choose 1 Energy attached to this Pokemon and discard it.
Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Basically you want an active gothitelle for trainer lock, a gardevoir for energy acceleration type of thing, musharna for draw, and mewtwo for secondary attacker.
I'll probably try to make this a bw on deck so for tss I would use the usual staples and a few new cards. Here they are.
Heavy Ball – Trainer’s Goods
Choose 1 Pokemon from your deck with a retreat cost of 3 or more, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
--------------------------------------------------------------------------------maybey to get musharna
Level Ball – Trainer’s Goods
Choose 1 Pokemon from your deck with HP of 90 or less, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can use any number of Goods cards during your turn.
to get stage 1's and 2's
Id obviously use some energy recovery and search here is a new toll that might might help a little not to great but okEXP Share – Trainer’s Goods
Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon to use it. You can only attach 1 card to 1 Pokemon, and it remains attached.
When your Active Pokemon is Knocked Out by damage from an opponent’s Pokemon’s attack, choose 1 Basic Energy attached to that Pokemon and move it to the Pokemon that this card is attached to.
You can use any number of Goods cards during your turn
That is prety much the jist of it, what do you think?
EDIT: Please use Pokebeach's links. I edited your Gothitelle link. Thank you. ~EspeonROX.