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Standard Psychic Scream (Shedinja / Mew EX)

Draaka

Aspiring Trainer
Member
Pokemon:
  • 3 Mew EX
  • 3-3 Shedinja (Hopeless Scream)
  • 1 Mr. Mime (Bench Barrier)
  • 1 Shaymin EX (ROS)
Trainers/Supporters/Stadiums:
  • 3 Battle Compressor
  • 4 VS Seeker
  • 3 Revive
  • 3 Energy Retrieval
  • 4 Bicycle
  • 4 Super Scoop Up
  • 4 Ultra Balls
  • 1 Lysandre's Trump Card
  • 4 Professor Sycamore
  • 2 Shauna
  • 2 Wally
  • 4 Team Magma's Secret Base
  • 1 Lysandre
Energy:
  • 4 Rainbow Energy
  • 6 Grass Energy
Strategy:

So basically you want to get a Mew EX out after you have Team magma's secret base down and attach it with a rainbow energy. That way you have three damage counters on it. Now with a Shedinja on the bench you can swing for 150 straight away using versatile and hopeless scream. This deck is built with the "Glass Cannon" Philosophy in mind, hits fast and incredibly hard but is very fragile. As a back up because of rainbow energy if you throw some grass energy on the Mew it can even use a good number of your opponents attacks back at it if they bring out anything useful or snipe a Shedinja off. I am trying out a new deck engine based around Revive, VS seeker, Energy Retrieval and Battle Compressors that I think will become popular. Also the Super Scoop Ups are good at bringing back Mew EX if it looks like that would be advantageous, or you can use them to replay Shaymin if you are happy with the field state but want more hand advantage.

Help me make it better:

Ideally I would like to find a way to get another two damage counters on Mew so you can sweep for 250 reliably. But I haven't come up with anything reliable yet. I'm not sure about hard charms. They could be useful in keeping Mew alive. Maybe a second Mr. Mime for consistency. I dunno.
 
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If you start with Mew, Magma Stadium won't affect him, so you're going to have to find another way to deal damage to yourself to deal damage. You might want to consider Frozen City instead of Magma Stadium. By attaching a Rainbow Energy under Frozen City, you can deal 30 damage to Mew, even if you start with him. That plus Muscle Band is automatically 170, so I might go with that.
 
That is a much better idea, thanks. I had been using wally turn 1 then putting down mew then doing shedinjas attack to switch.
 
Teammates is really helpful, because you're playing with glass cannons.

In my list I play with 4 shedinja en 3 Mew-ex, and also attack with shedinja sometimes, because a lot of good cards have grass weakness.
I also added a 2-2 line of Flabébé/Floette because the 20 extra HP for shedinja makes him also possible to survive Rainbow Energy/Frozen City and with a Silver bangle he can hit 180 this way, killing most EX Pokémon
 
Ok, I see team mates being useful, thanks. I am wondering if the deck engine i'm running is going to be quick enough. It works well for my camerupt deck but after some play testing it might be a bit slow. I'm working on the theory that you just battle compressor everything then play from the graveyard but it's not coming along quite how I wanted.
 
Honestly, Dimension Valley might not hurt if youre gonna use mew. Toss in a couple Zapdos ROS and Hard Charm your Shedinjas so you can hit them yourself while dealing 120 to your opponent's active, that might be a tactic worth checking out. you can super potion enough of mew's damage to keep it useable and just hopeless scream for free? Plus you can use the Shedinjas themselves if you lose your mew for a favorable prize trade. Training Center might work for Shedinja too, giving it 60 HP instead of 30, and allowing you to stack damage on it and hit OHKO numbers on Mega Ray. I was fooling with Ninja Bugs myself earlier, idk. might be worth it xD You could also use Dugtrio XY if youre that hard up for options.
 
This is a list I threw together a while back. It's the same idea, but it also plays Toad with Dimension Valley so that you can Quaking Punch with Mew for one Energy. It's often quite good. You should check it out.
 
Believe it or not, I actually run the Mew-Shedinja deck in tournaments. I tend to use fighting fury belts to increase Mew's hp, and use Pinsir for doing damage to my Mew. I run 4 forest of giant plants instead of wally, and 3 ultra balls and 3 level balls, to get the Shedinjas out quickly. I also run revilatiser, to get the KOed Shedinjas onto my bench again.
 
I am working on a Gyarados deck, all of this is very interesting! Thanks! I plan on trying it in standard and expanded.
Training Centre won't work for Gyarados since the damage counters must be on Magikarp, but frozen city or magma base is so key it would suck to rely on it being in play at the right time or it not being discarded by your opponent for so.e easy prizes.
At least in standard the fighting fury belt is the best option since it is rather difficult to discard.
Floette is probably the best option in expanded, I believe ability lock has become very popular in the standard format but it seems less so in BW-on.
Please so sorry. Which Pinsir?
That might be much better than the two stage 1s I can think of that damage your own bench, Cacturne and Dugtrio, just on account it must be a basic and I feel like these decks often are susceptible to donk, so having a decent starter in addition to Mew EX would be nice. I planned to try Talonflame.
 
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Cool. love it. will run it in gyarados with leaf energy. Thanks, last Shaymin! I think one of those vloggers ran both shedinja and gyarados together with deoxys, a bit outdated I thought, Pinsir is definitely the choice to offer an alternative to magma base in standard for bench damage.
 
Cool. love it. will run it in gyarados with leaf energy. Thanks, last Shaymin! I think one of those vloggers ran both shedinja and gyarados together with deoxys, a bit outdated I thought, Pinsir is definitely the choice to offer an alternative to magma base in standard for bench damage.
You are welcome!

Cool. love it. will run it in gyarados with leaf energy. Thanks, last Shaymin! I think one of those vloggers ran both shedinja and gyarados together with deoxys, a bit outdated I thought, Pinsir is definitely the choice to offer an alternative to magma base in standard for bench damage.
Also, you could run bech barrier Mr. Mime to prevent damage onto the bench after you are all set up.
 
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Certainly. bench space will be tight, but 3 karps, Octillery and mr. mime is not unreasonable . shedinja can run revitalizer, I kind of considered dragonite ex to fill the same role. . but between super rod, Brock I dunno if sacred ash is still standard, I haven't got the bench space to run a dragonite I don't think.
 
Certainly. bench space will be tight, but 3 karps, Octillery and mr. mime is not unreasonable . shedinja can run revitalizer, I kind of considered dragonite ex to fill the same role. . but between super rod, Brock I dunno if sacred ash is still standard, I haven't got the bench space to run a dragonite I don't think.
Sacred ash, sadly, is no longer standard. I think that you wont need dragonite ex, but you could run revives to get the karps straight into your hand to do extra damage with magma base.
 
Revive and buddy buddy. . . karen perhaps, useful as a vespiquen antidote or expanded matchup . thanks again, you are a wealth pf good ideas.
 
Karen, if played correctly, can also stop Archie's Blastoise and Keldeo, if the opponent already discarded Blastoise and it is your turn. It can also get rid of Propagation Eggsecutes.
 
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