Hey guys, I am quite confused about pricing differences between physical and digital cards.
"Market Price" on tcgplayer.com for physical pricing reference:
ptcgoguide.com for digital pricing reference:
Shaymin EX: Regular Art: $9.87 OR 4.5 packs
Full Art: 0.76 OR 5 packs
Secret Rare: 4.19 OR 5 packs
M Charizard EX (Generations): 8.93 OR 0.5 packs
Zekrom (Gold): $54.96 OR 1.5 packs
Shaymin EX averages from about $9.87 to $14.19 in physical cards, which seems like a measly amount of coin beside M Charizard EX or the quite costly Zekrom. We then shift our focus toward the digital market, which flips the physical card prices entirely on their heads. Shaymin EX now retails for 4.5 to 5 packs, while M Charizard goes for nearly a tenth of that at 0.5 packs! Even the expensive golden Zekrom goes for less a third of the average Shaymin price at 1.5 packs!
What is the reason for this extreme change in the demographic of both markets? I originally inferred that it was because the ratio of collectors to players is higher in the real world than in the TCGO, but it seems like such a large change that it would be irrational for that to be the cause. Any insight would be quite helpful, as I am sure I am not the only one with this query. Thanks in advance!
"Market Price" on tcgplayer.com for physical pricing reference:
ptcgoguide.com for digital pricing reference:
Shaymin EX: Regular Art: $9.87 OR 4.5 packs
Full Art: 0.76 OR 5 packs
Secret Rare: 4.19 OR 5 packs
M Charizard EX (Generations): 8.93 OR 0.5 packs
Zekrom (Gold): $54.96 OR 1.5 packs
Shaymin EX averages from about $9.87 to $14.19 in physical cards, which seems like a measly amount of coin beside M Charizard EX or the quite costly Zekrom. We then shift our focus toward the digital market, which flips the physical card prices entirely on their heads. Shaymin EX now retails for 4.5 to 5 packs, while M Charizard goes for nearly a tenth of that at 0.5 packs! Even the expensive golden Zekrom goes for less a third of the average Shaymin price at 1.5 packs!
What is the reason for this extreme change in the demographic of both markets? I originally inferred that it was because the ratio of collectors to players is higher in the real world than in the TCGO, but it seems like such a large change that it would be irrational for that to be the cause. Any insight would be quite helpful, as I am sure I am not the only one with this query. Thanks in advance!
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