Takezo_Kensei said:
TuxedoBlack said:
Agreed. I run a variety of decks with "big" basics and I do not expect Pyroar to prove itself as a "game-changing" Poké at all. It may become a "temporary" nuisance/inconvenience (like Silver Mirror), but nothing really noteworthy, IMHO. Consider:
- If I'm running my Darkrai-Yveltal deck, my opponent would need to ensure his Litleo survives to even evolve to Pyroar. Even if he/she does manage to promote Pyroar to the active position, I would still have other options to KO it. Or I could just play an Escape Rope and then KO whatever he/she might then promotes... unless my opponent plans to run 2 (???) Pyroar... If so, not sure how he/she would ever win a Bo3 match by just "walling" Pyroar...
- Blastoise can easily 1HKO Pyroar - and yes, most players do have at least 2 Blastoise on his/her bench. So, KOing a Pyroar is an easy prize.
- Emboar can easily 1HKO Pyroar - and yes, most players do have at least 2 Emboar on his/her bench. So, KOing a Pyroar is an easy prize.
- Garbodor's Ability just makes Pyroar a easy 1HKO target too.
From my experience, there have been very few Poké that were considered game-changing and even then, players adapted accordingly in order to defeat that epic Poké. So, just expect players to adapt (and IMHO, Pyroar is not even close to being that kind of Poké).
Think of Pyroar like you would Suicune or Sigilyph. If you run an all EX deck, either of those two cards will end the match for you. If you're unprepared to combat a Pyroar, you will lose. It's for this reason that Pyroar is a game-changing card by definition. If you don't change your deck to be ready to deal with it, you will lose. Much like people have changed their decks to deal with Sigilyph and Suicune.
Decks won't play Pyroar just to "wall" with it, they'll use it as an attacker. In what? Only time will tell. But to completely dismiss such an effect is foolhardy at best.
Again, I disagree. A game-changing Poké, IMHO, is one that has/has had SIGNIFICANT impact upon the game (e.g., lots of players use/used it, teched against it, etc.). Current examples that come to mind would include Blastoise, Darkrai EX, Mewtwo EX, Sableye, etc. Pyroar (jury still out of course since it has not yet been released) is yet to be proven. None of my Poké pals consider it to be a major concern. At the moment, I still just view it as only a temporary inconvenience, and not "dismissing" it. As with Suicune and Sigilyph, I have several ways of dealing with those temporary inconveniences too.
Takezo_Kensei said:
Think of Pyroar like you would Suicune or Sigilyph. If you run an all EX deck, either of those two cards will end the match for you. If you're unprepared to combat a Pyroar, you will lose. It's for this reason that Pyroar is a game-changing card by definition. If you don't change your deck to be ready to deal with it, you will lose. Much like people have changed their decks to deal with Sigilyph and Suicune.
Again, I disagree. Even if I ran an all EX deck and my opponent just ran Suicune, Sigilyph and/or Pyroar (and no one would...???), my opponent would not be able to KO 6 of my EXs in a Bo3 match. Those Poké take too long to power-up and I would have enough high HP Poké to absorb the damage. So, at best, we would tie the match. I
would not lose the match. Also, Poké like Giratina EX and Cobalion EX make Pyroar a non-issue too.
Again, the Lilteo must first evolve to even become a threat and that may not be an easy task either.
I do agree that players will adapt their decks to counter Pyroar. For example, I suspect we will continue to see Garbodor played for a while longer.
Still, my bottom line is Pyroar will NOT be "game-changing" in my opinion since it won't impact decks running Garbodor, Blastoise, Emboar, Delphox, nor any other multi-stage deck.