Pokemon [13]
Strategy:
The deck is pretty linear in strategy. Use Seismitoad to slow the opponent down as you set up a Pyroar and a Flare Command Pyroar. Kaleido EX's Rush In can help when you need to retreat as well the use of Float Stone. Muscle band is to get more damage in with Pyroar and hit 50 with Quake Punch. The Seismitoad grass weekness is covered by Pyroar. The Flare Command Pyroar gives use to Fire Energy to set up a Blacksmith. VS Seeker recovers you supporters, mostly Blacksmith, late game. Training Center is for the stadium war and in my area people run the non EX Aegislash and the stadium giving Pyroar 140 HP is clutch.
This will be my first TCG deck for tournament play in a month or two.
4-4 Pyroar [3 Intimidating Mane/1 Flare Command]
2 Seismitoad EX
1 Mewtwo EX
1 Jirachi EX
1 Keldeo EX
4 Sycamore
4 Shauna / N
2 Lysandre
2 Blacksmith
1 Xerosic
4 Ultra Ball
3 VS Seeker
3 Muscle Band
2 Training Center
2 Startling Megaphone
2 Float Stone
2 Switch
1 Professor's Letter
1 Computer Search
4 DCE
8 Fire Energy
Strategy:
The deck is pretty linear in strategy. Use Seismitoad to slow the opponent down as you set up a Pyroar and a Flare Command Pyroar. Kaleido EX's Rush In can help when you need to retreat as well the use of Float Stone. Muscle band is to get more damage in with Pyroar and hit 50 with Quake Punch. The Seismitoad grass weekness is covered by Pyroar. The Flare Command Pyroar gives use to Fire Energy to set up a Blacksmith. VS Seeker recovers you supporters, mostly Blacksmith, late game. Training Center is for the stadium war and in my area people run the non EX Aegislash and the stadium giving Pyroar 140 HP is clutch.
This will be my first TCG deck for tournament play in a month or two.