• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Pyromaniac (Magnezone + Emboar)

ShadowDark

I knew I'd eventually return to you.
Member
~Pokemon~
3-1-3 Magnezone Prime
2-1-2 Emboar (#15 Tepig/#17 Pignite)
1-1 Rayquaza & Deoxys Legend
2 Reshiram
2 Cleffa
1 Tyrouge
2 Stantler

~Trainers~
2 Pokemon Collector *
2 Professor Oak's New Theory
1 Professor Juniper
1 Flower Shop Lady
2 Dual Ball
4 Pokemon Communication
4 Rare Candy
3 Junk Arm
2 Switch
2 Plus Power
2 Energy Retrieval


~Energies~
4 {L} Energy
10 {R} Energy

Strategy: Typical Magneboar. Set up a Magnezone and Emboar and start getting knockouts with lost burn. Reshiram is a second attacker and RDL is for a prize lead/finisher.

* I only own 2 Pokemon Collectors just so you know.
 
add another reshiram
take out tyrogue

add 2 shuckles
take out cleffas

add 2 pokegear
take out 2 sages training

add 2 PONT
take out 2 plus power


take out 1 lightning energy
add 1 rescue
 
@ Ogreray: I disagree with pretty much all the changes mostly because of what you want to switch them FOR. The one i might try though is the extra reshiram. But Shuckle does not see all that great because then I throw in Unown or Seekers/SSU automatically and once catcher comes, its a liability. I don't like Pokegear over Sage's because Sage's can get trainers for junk arm in the discard plus thins the deck out alot. Judges are basically my PONT because of Magnezone with disruption plus, pluspower lets me kill Mews and Dragons. Lastly, I don't really like Rescue in a stage 2 deck without BTS.
 
Bump. Few edits as well.
-Both Sage's for PONTs
-A judge for another Reshiram.

Also, would shuckle do well here?
 
Some people tech one shuckle for drop and burn. I wouldn't bother with more than one though. I would advise not dropping too many on them though, otherwise they may drag out Shuckle and get rid of most of your energy.

People say it's tricky, but effective, which I agree with. If you run Shuckle, I'd run a couple seeker as well.
 
Bump with Deck Edits

@Magnevire. Ok because I MIGHT get a shuckle soon but I was wondering if it would work in here. You just have to save your supporter for seeker on that turn huh? Would 2 Seekers do?
 
I would remove 1 magneton as you have 4 rare candy for either 1 dual ball or 1 junk arm. Whichever one you see fit.
 
^ I think you saw my list before I edited it.... It probably wouldve been smarter to update the list THEN post huh?
 
Back
Top