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Quad Heatmor

Chuave

Aspiring Trainer
Member
Pokemon
  • 4 Heatmor (Plasma Storm)

Trainers
  • 4 Ether
  • 4 Skyla
  • 4 Random Receiver
  • 4 Level Ball
  • 1 Computer Search

Energy
  • 39 Fire Energy

Strategy
Im fishing for the fastest Heatmor I could possible make.

I have 4 Ethers, each one has about 67% chance of flipping a Fire. Then, I have 7 cards to search for Ether. Odds for getting 2 of them turn 1 are about 31%, while odds of getting at last 1 is about 73%. So most games I will either set up in turn 1 or 2.

Once I set up one Heatmor, I need to set up a second one ASAP. Thats why I have the 4 Level Balls there. I dont really need Ether anymore, so the Skylas + Random Receiver can be used to search for Level Balls who are instant Heatmors.

Suggestions are welcome.
 
hoho nice idea
maybe pokedex?
or lunatone pls (level ball works)
assures that if you use ether or attack, the top cards are energy
 
Ho-Oh... doesn't do anything, and Pokedex is out of format.

Give me some time, and I might be able to mathematically optimise the odds of seeing a T1 attack AND the odds that the top four cards will be energy.
 
Mora said:
Ho-Oh... doesn't do anything, and Pokedex is out of format.

Give me some time, and I might be able to mathematically optimise the odds of seeing a T1 attack AND the odds that the top four cards will be energy.

i say "hoho" :p
like a laugh
pokedex out, ok my bad
 
energyfullart(? said:
i say "hoho" :p
like a laugh
pokedex out, ok my bad

Oh. Ok.

Anyway, based on some number crunching I did, assuming we hold the 4 Heatmor and 4 Level Ball constant, the ideal amount of energy you should have in the deck is 42. Yes, 42 really is the answer to everything. At 42 energies and ten search cards for Ether, the probability that you will achieve a turn one 200 damage output reaches its maximum. Why? Because calculus. Any more energies, and the probability you'll see both Ethers falls, and any less, the more probability the top four cards of your deck won't all be energy.

Basically what all that means is you should take out three nonenergy cards. I suggest Computer Search, 1 Skyla, and 1 Random Receiver. You could run 4 Skyla and 2 Random Receiver, but the interesting thing about Random Receiver is when you use it, you take an extra card out of your deck, increasing your chances even further of having the top four cards be fire energy. So I like 3-3 better. You could even have 2 Skyla and 4 Random Receiver, but then it's too easy to prize both Skylas and not to mention that two of the Random Receivers would become dead later on and you only have two Supporters.

Note: All of this is assuming my math is right, which I believe it is.
 
I think I would rather drop 3 Level Balls for the 3 Fire Energy if thats the case. I only really need 1 Level Ball, the others only sightly increase the access 2nd Heatmor. Computer Search can work as the 2nd Level Ball if I prize my only Ball.
 
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