• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Quad Sableye GRI/Garbodors BKP and GRI/Miscellaneous Disruption

Draskk

Blast From The Past
Member
Pokemon (12):

4x Sableye GRI 80
2x Garbodor BKP 57
2x Garbodor GRI 51
4x Trubbish GRI 50

Trainers (40):

4x Professor Sycamore
2x N
2x Lysandre
3x Trainer's Mail
4x VS Seeker
3x Ultra Ball
3x Level Ball
4x Crushing Hammer
2x Enhanced Hammer
2x Team Flare Grunt
4x Silent Lab (T1 Shaymin lock)
2x Delinquent
3x Fighting Fury Belt
2x Float Stone

Energy (8)

4x Rainbow Energy
2x Darkness Energy
2x Psychic Energy

Strategy:

Supporter lock your opponent with Sableye, Shaymin lock them with Silent Lab, permanently ability lock them with BKP Garb, run them out of resources, and then the Items they played trying to set up under Supporter and Ability lock will come back to haunt them in the form of GRI Garbodor, winning you the game.

Thoughts please! :)
 
You sure are evil ya little meanie. This list looks pretty good! I like it a lot. Howeve,r I don't think the Rainbow Energy is necessary so I'd just take them all away from 2-2 Darkness & Psychic Energy, though I see where rainbow could help, its just that it can be discarded by hammers and such to keep you from really doing anything. Also, I'd replace a Delinquent with a Field Blower, because even though Field Blower doesn't discard cards from hand, it helps you win the stadium war and it also discards Tools as well, which can be very useful. I'd dump all the Fighting Fury Belt, because really it's useless, Sableye will get OHKO'd anyways, and replace them for 2 Choice Band (Garb) and a Paralell City. Parallel City actually makes it so Mega Ray doesn't OHKO card, which is neat, helps stall by preventing them from getting a big bench if they need it, and helps against Water, Grass & Fire Pokémon. Other than those things, this looks evil awesome! Hope it doesn't work out for you you evil little blarg man! :D
 
Thanks little earthdwelling pokemon fan! I like your suggestions even though they are blatantly selfserving in saving you from my evil deck and will be putting in most of them. Here are my edits:

-4 Rainbow Energy
-3 Fighting Fury Belt
+2 Psychic Energy
+2 Darkness Energy
+1 Professor's Letter

I wanted to keep Delinquent at two because the idea is to hit into a hand of items with it if a stubborn opponent just keeps passing turns. Thanks for the help! :)
 
Building this deck in TCGO, Once I can get Silent Labs and the Ability lock Garbs it's going to be in commission. That deck is alot different than this one, the main difference being I flipped the supporter counts to 4 N 2 Sycamore because we won't be taking prizes at all for a while. I'll let you guys know how it goes once it's finished :)
 
I never had any problems against Sableye. I play Ninja Boys with the good old Electrike with the ancient trait. You just bench this little pokemon and stock up on energy until you got enough. Then you send im in the active spot and ninja boy into another pokemon who can OHKO and youre good. Sylveon on the other hand is a pesky mill deck.
 
I never had any problems against Sableye. I play Ninja Boys with the good old Electrike with the ancient trait. You just bench this little pokemon and stock up on energy until you got enough. Then you send im in the active spot and ninja boy into another pokemon who can OHKO and youre good. Sylveon on the other hand is a pesky mill deck.
How do you plan on ninja boying under Supporter lock?
 
Okay, I made this deck, it does a great job at shutting people down but it still doesn't win. People will just pass turns over and over again without playing any Items and wait for you deck out. I think this deck's place is as a mill deck in Expanded with Trick Shovel and Handiworks. The Parallel/Garbodor/Sableye combo absolutely destroys everything, but I've found the deck doesn't really have a win condition. I went 3-7 with it and thats when I just gave up on it. It does, however, shut people down entirely, so it could be a decent mill deck maybe partnered with Bunnelby instead of Trashalanche.
 
Cannot remember the last time i saw supporter lock. I must be missing something.
Basic Sableye HP60[D] (Guardians Rising #80)

[D] Limitation
Your opponent can't play any Supporter cards from their hand during their next turn.

[C] Scratch 20

Weakness: Resistance: Retreat: [C]
 
Back
Top