Hi everyone. Lately, I've been thinking about ways to push for stage 2 Pokémon as soon as possible despite the strength of EX Pokémon (or megas), and to an extent stage 1s. I'm not a vet or long-time player by any means, but from the games I've played on tcgone.net using a few stage 2s, I feel like it is possible to take out some of the stronger decks in the metagame.
I'm a big fan of Dragonite (ROS 52) and I've made a deck to try and prioritize pushing it out as soon as possible(XY-On).
Decklist:
Pokémon 17:
4 Dratini
4 Dragonair
3 Dragonite ROS52
2 Eevee
2 Leafeon
2 Shaymin-EX
Trainers 31:
4 Paint Roller
4 Ultra Ball
4 VS Seeker
4 Wally
2 Professor Sycamore
2 Professor Birch's Observations
2 Switch
2 Battle Compressor
2 Head Ringer
2 Muscle Band
1 Xerosic
1 Lysandre
1 Escape Rope
Energy 12:
5 Grass Energy
3 Lightning Energy
4 Double Dragon Energy
I know the deck may have flaws with consistency with first turn, but that's why I wanted to discuss this and possibly any other future stage 2 decks.
Turn 1 I prefer to have to have a Dratini, Wally, and Dragonite in hand. At the very least Dratini and Wally to evolve and get Dragonite in play on turn 2.
While attempting to evolve through Wally, the main means of draw acceleration should be through Shaymin-EX.
2 Professor Sycamore and 2 Professor Birch, because they are used as draw acceleration mid-game or if I have no play in hand.
Leafeon is a tech mainly against Seismitoad-EX to prevent item lock.
2 Battle Compressor to get more consistency from other cards once Dragonite is set up.
4 Paint Roller to stop stadium cards. my deck really doesn't benefit from most anyways.
Prioritizing using Wally first and having correct cards to accelerate through deck should have any stage 2 set up and ready to attack by turn 2 or turn 3.
I guess the next issue besides getting it up as soon as possible is having the power to take out a pokemon-EX without getting the stage 2 OHKO'd by pokemon that deals 140+.
I'm a big fan of Dragonite (ROS 52) and I've made a deck to try and prioritize pushing it out as soon as possible(XY-On).
Decklist:
Pokémon 17:
4 Dratini
4 Dragonair
3 Dragonite ROS52
2 Eevee
2 Leafeon
2 Shaymin-EX
Trainers 31:
4 Paint Roller
4 Ultra Ball
4 VS Seeker
4 Wally
2 Professor Sycamore
2 Professor Birch's Observations
2 Switch
2 Battle Compressor
2 Head Ringer
2 Muscle Band
1 Xerosic
1 Lysandre
1 Escape Rope
Energy 12:
5 Grass Energy
3 Lightning Energy
4 Double Dragon Energy
I know the deck may have flaws with consistency with first turn, but that's why I wanted to discuss this and possibly any other future stage 2 decks.
Turn 1 I prefer to have to have a Dratini, Wally, and Dragonite in hand. At the very least Dratini and Wally to evolve and get Dragonite in play on turn 2.
While attempting to evolve through Wally, the main means of draw acceleration should be through Shaymin-EX.
2 Professor Sycamore and 2 Professor Birch, because they are used as draw acceleration mid-game or if I have no play in hand.
Leafeon is a tech mainly against Seismitoad-EX to prevent item lock.
2 Battle Compressor to get more consistency from other cards once Dragonite is set up.
4 Paint Roller to stop stadium cards. my deck really doesn't benefit from most anyways.
Prioritizing using Wally first and having correct cards to accelerate through deck should have any stage 2 set up and ready to attack by turn 2 or turn 3.
I guess the next issue besides getting it up as soon as possible is having the power to take out a pokemon-EX without getting the stage 2 OHKO'd by pokemon that deals 140+.
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