Hello all. I've been playing Rayquaza GX for fun/casually and have really been looking forward to Team Up to make some updates to, in my opinion, significanly improve the deck. Here is the list I've currently landed on.
Pokemon x13
Rayquaza GX x4
Zeraora GX x2
Tapu Lele GX x2
Shuckle x2
Shaymin Prism Star x1
Tapu Koko Prism Star x1
Latias Prism Star x1
Supporter x12
Cynthia x4
Lillie x3
Guzma x3
Erika's Hospitality x2
Item x19
Ultra Ball x4
Mysterious Treasure x4
Wishful Baton x4
Acro Bike x2
Rescue Stretcher x2
Viridian Forest x3
Energy x16
Grass Energy x8
Electric Energy x8
Here are some changes that I've done from my previous lists and a few reasons why:
+ 1 Shaymin Prism Star
+ 1 Tapu Koko Prism Star
+ 1 Lisia
- 1 Zekrom (Dragon's Majesty)
- 1 Tapu Koko Promo
- 1 Sightseer
This was a set of changes I had most been looking forward to for a while. Shaymin Prism Star is effectively a 5th Rayquaza GX in a deck specifically built for charging Rayquaza GX to hit hard enough to even OHKO every Tag Team GX currently printed by Turn 2 or Turn 3. As a 1 prize Pokemon, this is a no brainer one of the best tech cards to play in this deck. If Shaymin Prism Star gets a GX/Tag Team KO anytime, that's a huge win.
Tapu Koko Prism Star is a multipurpose tech card that can either act as a supplemental energy booster or a one prize attacker. It's a really cool addition to the deck that reduces complete reliance on Zeraora GX's GX attack, or simply just running out of energy acceleration options afterward.
Lisia becomes included in the deck now that it runs 4 Prism Star cards, and all 4 of them are pretty valuable as strategic options. Since Rayquaza GX's ability blindly discards 3 cards, it'll be troublesome if those end up being Prism Stars. Lisia gives you the ability to guarantee your Prism Stars prior to playing down Rayquazas. In most games, you only ever need 2 out of 4 of your Prism Stars to complete a situational strategy. Being generally able to search for these so that you can use Mysterious Treasure and Ultra Ball on non-Prism Star cards gives this deck more reach. More options is nice.
I can part ways with a Sightseer since it's a supporter I very rarely use. 2 copies was overkill, especially in a deck with 4/4 Mysterious Treasure/Ultra Ball for energy discard outlets already. I almost always reach for T1 Lillie and Cynthia everywhere else I need draw power, anyway. Tate & Liza I actually find to be important as a Switch card that is more versatile than a 4th Guzma since it can also be a draw supporter. This deck charges a majority of its energy through attacking which demands that you have the correct active Pokemon early on, and sometimes you just can't get energy on the active to free retreat via Zeraora GX's ability and still have enough energy to attack the same turn to accelerate energy onto your bench. Tate & Liza (as well as Thunder Mountain Prism allowing Zeraora GX to GX attack for free) help mitigate these energy concerns.
+2 Viridian Forest
-2 Devoured Field
Devoured Field used to be run primarly for Ray GX to hit those awkard 190s and 220s (mostly 190s) and deal with stadium wars. Viridian Forest, however, can speed up this deck's energy game 2-fold by discarding one energy from hand to be used by Shuckle/Latias/Zeraora/Tapu Koko Prism and still having energy to attach. This also gives you more control over what energies you attach in case you need more Grass to enable Shaymin Prism Star, or more Electric to enable Zeroara GX, etc. Speed and control over your energy pool from one card while also working with Stadium wars sounds like a sweet deal to me. Devoured Field also benefits Dark type Pokemon, and to my understanding Zoroark GX is still very much a thing. The +10 damage helps Zoroark more than it helps me, especially with OHKOing my 1 prize Pokemon by allowing them to hit 130 (Shining Lugia/Tapu Koko Prism Star/Latias Prism Star). With Black Market coming out in the same set as this, this becomes an even bigger concern.
Viridian Forest does make Blacephalon better (I'm assuming people still play that quite a bit), but stadium wars are here to stay so long as Prism Star Stadiums exist, and I'd rather play a stadium that has the most benefit for my deck. Viridian Forest is just strictly better than Devoured Field since energy management is the gateway to both set up and damage output for this deck.
+1 Tapu Lele GX
-1 Pal Pad
Less to do with Team Up coming out and just a change I wanted in general, I've found that the 1 copy of Pal Pad I used to run was fundamentally useless. Even if I recover 2 supporter cards into my deck, I usually never have a way to access them afterward anyway, especially when I only had 1 Tapu Lele GX that I usually already used by turn 2. But before that, running 1 copy of a card that can't be searched in any way in a deck where I usually blind discard 9 cards to Ray's ability on average per game made it something that I just could never rely on even if I was in a situation where I wanted it. I saw it in the discard pile more often than my hand. I would rather have more control over the timing and usage of my supporter cards than recover cards that I might not even see again anyway, and it's not like this deck is short on draw supporters - it has 9 of them. Having only 1 Tapu Lele GX is just way too restrictive, especially with three 1 of supporters.
Currently, the only card in this deck I'm questioning is the Shining Lugia. I feel like there might be a better tech Pokemon to play here, but I haven't found anything that I'm genuinely convinced is better in most scenarios. It's just an incredibly solid, consistent attacker that hits good numbers without having awkward drawbacks. I don't -think- there are any Tag Team GX's worth running in this deck, but if people feel otherwise I'm all ears.
Pokemon x13
Rayquaza GX x4
Zeraora GX x2
Tapu Lele GX x2
Shuckle x2
Shaymin Prism Star x1
Tapu Koko Prism Star x1
Latias Prism Star x1
Supporter x12
Cynthia x4
Lillie x3
Guzma x3
Erika's Hospitality x2
Item x19
Ultra Ball x4
Mysterious Treasure x4
Wishful Baton x4
Acro Bike x2
Rescue Stretcher x2
Viridian Forest x3
Energy x16
Grass Energy x8
Electric Energy x8
Here are some changes that I've done from my previous lists and a few reasons why:
+ 1 Shaymin Prism Star
+ 1 Tapu Koko Prism Star
+ 1 Lisia
- 1 Zekrom (Dragon's Majesty)
- 1 Tapu Koko Promo
- 1 Sightseer
This was a set of changes I had most been looking forward to for a while. Shaymin Prism Star is effectively a 5th Rayquaza GX in a deck specifically built for charging Rayquaza GX to hit hard enough to even OHKO every Tag Team GX currently printed by Turn 2 or Turn 3. As a 1 prize Pokemon, this is a no brainer one of the best tech cards to play in this deck. If Shaymin Prism Star gets a GX/Tag Team KO anytime, that's a huge win.
Tapu Koko Prism Star is a multipurpose tech card that can either act as a supplemental energy booster or a one prize attacker. It's a really cool addition to the deck that reduces complete reliance on Zeraora GX's GX attack, or simply just running out of energy acceleration options afterward.
Lisia becomes included in the deck now that it runs 4 Prism Star cards, and all 4 of them are pretty valuable as strategic options. Since Rayquaza GX's ability blindly discards 3 cards, it'll be troublesome if those end up being Prism Stars. Lisia gives you the ability to guarantee your Prism Stars prior to playing down Rayquazas. In most games, you only ever need 2 out of 4 of your Prism Stars to complete a situational strategy. Being generally able to search for these so that you can use Mysterious Treasure and Ultra Ball on non-Prism Star cards gives this deck more reach. More options is nice.
I can part ways with a Sightseer since it's a supporter I very rarely use. 2 copies was overkill, especially in a deck with 4/4 Mysterious Treasure/Ultra Ball for energy discard outlets already. I almost always reach for T1 Lillie and Cynthia everywhere else I need draw power, anyway. Tate & Liza I actually find to be important as a Switch card that is more versatile than a 4th Guzma since it can also be a draw supporter. This deck charges a majority of its energy through attacking which demands that you have the correct active Pokemon early on, and sometimes you just can't get energy on the active to free retreat via Zeraora GX's ability and still have enough energy to attack the same turn to accelerate energy onto your bench. Tate & Liza (as well as Thunder Mountain Prism allowing Zeraora GX to GX attack for free) help mitigate these energy concerns.
+2 Viridian Forest
-2 Devoured Field
Devoured Field used to be run primarly for Ray GX to hit those awkard 190s and 220s (mostly 190s) and deal with stadium wars. Viridian Forest, however, can speed up this deck's energy game 2-fold by discarding one energy from hand to be used by Shuckle/Latias/Zeraora/Tapu Koko Prism and still having energy to attach. This also gives you more control over what energies you attach in case you need more Grass to enable Shaymin Prism Star, or more Electric to enable Zeroara GX, etc. Speed and control over your energy pool from one card while also working with Stadium wars sounds like a sweet deal to me. Devoured Field also benefits Dark type Pokemon, and to my understanding Zoroark GX is still very much a thing. The +10 damage helps Zoroark more than it helps me, especially with OHKOing my 1 prize Pokemon by allowing them to hit 130 (Shining Lugia/Tapu Koko Prism Star/Latias Prism Star). With Black Market coming out in the same set as this, this becomes an even bigger concern.
Viridian Forest does make Blacephalon better (I'm assuming people still play that quite a bit), but stadium wars are here to stay so long as Prism Star Stadiums exist, and I'd rather play a stadium that has the most benefit for my deck. Viridian Forest is just strictly better than Devoured Field since energy management is the gateway to both set up and damage output for this deck.
+1 Tapu Lele GX
-1 Pal Pad
Less to do with Team Up coming out and just a change I wanted in general, I've found that the 1 copy of Pal Pad I used to run was fundamentally useless. Even if I recover 2 supporter cards into my deck, I usually never have a way to access them afterward anyway, especially when I only had 1 Tapu Lele GX that I usually already used by turn 2. But before that, running 1 copy of a card that can't be searched in any way in a deck where I usually blind discard 9 cards to Ray's ability on average per game made it something that I just could never rely on even if I was in a situation where I wanted it. I saw it in the discard pile more often than my hand. I would rather have more control over the timing and usage of my supporter cards than recover cards that I might not even see again anyway, and it's not like this deck is short on draw supporters - it has 9 of them. Having only 1 Tapu Lele GX is just way too restrictive, especially with three 1 of supporters.
Currently, the only card in this deck I'm questioning is the Shining Lugia. I feel like there might be a better tech Pokemon to play here, but I haven't found anything that I'm genuinely convinced is better in most scenarios. It's just an incredibly solid, consistent attacker that hits good numbers without having awkward drawbacks. I don't -think- there are any Tag Team GX's worth running in this deck, but if people feel otherwise I'm all ears.
Last edited: