Okay before you take a look at the deck list, know that it's just a deck idea that I just came up with and made a quick list of just to see if it may work and I feel it might. Now here we go:
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 11
* 4 Bunnelby PRC 121
* 4 Durant BKP 9
* 2 Remoraid BKT 32
* 2 Octillery BKT 33
##Trainer Cards - 41
* 4 Crushing Hammer EPO 92
* 2 Lysandre FLF 90
* 1 Ninja Boy STS 103
* 2 Escape Rope PRC 127
* 1 Brigette BKT 161
* 1 Teammates PRC 141
* 1 Float Stone BKT 137
* 2 Silent Lab PRC 140
* 2 Team Magma's Secret Base DCR 32
* 3 Parallel City BKT 145
* 4 Red Card GEN 71
* 1 Hex Maniac AOR 75
* 2 Ace Trainer AOR 69
* 4 Level Ball AOR 76
* 2 Enhanced Hammer PHF 94
* 4 VS Seeker PHF 109
* 4 Delinquent BKP 98
##Energy - 8
* 4 Grass Energy XYEnergy 5
* 4 Rainbow Energy BKT 152
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Strategy:
So if you didn't figure it out from the decklist, the goal is to pull off as many Red Cards into a Delinquent combo as much as possible to keep your opponent from doing anything, while also milling them down with Durant and Bunnulby. Now the first thing you may see is no Sycamore or N of any sorts. At all. The reason for this is is I feel it really doesn't need it. In theory you should have at least 2 turns after a Red Card/Delinquent combo for your opponent to recover,so long as they don't get extremely lucky, so that you can find the cards you need to start milling. The reason for so many stadiums as well is to be able to pull off as many Delinquents as we can, and in order to do that we need a stadium in play, so playing 7 stadiums gives us many options in each match. Another thing you might see is that I know many Durant mill decks use Mew Ex to mill as well as Durant, but I just don't see it fitting into this list, and it gives 2 prizes to your opponent instead of 1, like everything else does. Milling isn't the most important thing for this deck, it's a more "make your opponent suffer" kind of deck. Let me know your thoughts on how this could be improved because I know it can be.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 11
* 4 Bunnelby PRC 121
* 4 Durant BKP 9
* 2 Remoraid BKT 32
* 2 Octillery BKT 33
##Trainer Cards - 41
* 4 Crushing Hammer EPO 92
* 2 Lysandre FLF 90
* 1 Ninja Boy STS 103
* 2 Escape Rope PRC 127
* 1 Brigette BKT 161
* 1 Teammates PRC 141
* 1 Float Stone BKT 137
* 2 Silent Lab PRC 140
* 2 Team Magma's Secret Base DCR 32
* 3 Parallel City BKT 145
* 4 Red Card GEN 71
* 1 Hex Maniac AOR 75
* 2 Ace Trainer AOR 69
* 4 Level Ball AOR 76
* 2 Enhanced Hammer PHF 94
* 4 VS Seeker PHF 109
* 4 Delinquent BKP 98
##Energy - 8
* 4 Grass Energy XYEnergy 5
* 4 Rainbow Energy BKT 152
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Strategy:
So if you didn't figure it out from the decklist, the goal is to pull off as many Red Cards into a Delinquent combo as much as possible to keep your opponent from doing anything, while also milling them down with Durant and Bunnulby. Now the first thing you may see is no Sycamore or N of any sorts. At all. The reason for this is is I feel it really doesn't need it. In theory you should have at least 2 turns after a Red Card/Delinquent combo for your opponent to recover,so long as they don't get extremely lucky, so that you can find the cards you need to start milling. The reason for so many stadiums as well is to be able to pull off as many Delinquents as we can, and in order to do that we need a stadium in play, so playing 7 stadiums gives us many options in each match. Another thing you might see is that I know many Durant mill decks use Mew Ex to mill as well as Durant, but I just don't see it fitting into this list, and it gives 2 prizes to your opponent instead of 1, like everything else does. Milling isn't the most important thing for this deck, it's a more "make your opponent suffer" kind of deck. Let me know your thoughts on how this could be improved because I know it can be.