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Red Collection BASIC FUN!

TPZ

Wut
Member
Now this is more of a fun deck that uses A TON of cards that have yet to be released in NA. But I found that I may be making this deck when the cards I want come out!

POKEMON: 20
4 Stantler (UL)
3 Terrakion
3 Cobalion
4 Druddigon
4-2 Archeops

T/S/S: 23
3 Pokemon Collector
3 Pokemon Communtication
3 Rocky Helmet
3 Eviolite
2 Seeker
3 PONT
3 Switch
3 Plume Fossil

ENERGY: 17
4 Sp. Metal
2 Metal
6 Fighting
3 DCE
2 Rescue

Okay, this could be confusing if you haven't read the front page where a lot of these cards were announced. I use Cobalion, Terrakion and Druddigon as my main attackers. I use the Eviolite tool on Cobalion and Terrakion, and I use Rocky Helmet (tool) for Druddigon. I change attckers frequently depending on which deck I face. Archeops is a teck, because I only run basics, and I hope to shut them down FAST! I'll put card translations below!



Terrakion - Fighting - HP130
Basic Pokemon

[F][C] Vengeance: 30+ damage. If any of your Pokemon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 60 more damage.
[F][F][C] Land Crush: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Cobalion - Metal - HP120
Basic Pokemon

[M][C] Energy Breath: 20+ damage. This attack does 20 more damage for each Energy card attached to the Defending Pokemon.
[M][M][C] Iron Break: 80 damage. The Defending Pokemon cannot attack during your opponent's next turn.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Druddigon – Colorless – HP100
Basic Pokemon

Ability: Rough Skin
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon is Knocked Out), put 2 damage counters on the Attacking Pokemon.

[C][C][C] Clutch: 60 damage. The Defending Pokemon can't retreat during your opponent’s next turn.

Weakness: none
Resistance: none
Retreat: 2


Archeops - Fighting - HP130
Stage 1 - Evolves from Archen

Ability: Prehistoric Power
While this Pokemon is in play, no player can play a Pokemon from their hand to evolve his or her Pokemon.

[F][F][C] Rock Slide: 60 damage. Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 2




Rocky Helmet - Trainer

Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon. You can only attach one Pokemon Tool per Pokemon and it stays attached to that Pokemon.

If the Pokemon Rocky Helmet is attached to is your Active Pokemon and receives damage from an opponent's attack, put 2 damage counters on the Attacking Pokemon.

You can use any number of Trainer cards during your turn.



Eviolite - Trainer

Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon. You can only attach one Pokemon Tool per Pokemon and it stays attached to that Pokemon.

If this card is attached to a Basic Pokemon, all damage done to this Pokemon is reduced by 20 damage.

You can use any number of Trainer cards during your turn.


Plume Fossil has yet to be released, so here is the translation for the Cover Fossil:
Cover Fossil - Trainer

Look at the bottom 7 cards of your deck. If you find a Tirtouga there, you may put it on your Bench. Shuffle the remaining cards back into your deck.

You can use any number of Trainer cards during your turn.
 
Hmm, okay. I've got a few changes that might work in your favor. I think you should go either Terakion\Druddigon or Cobalion\Druddigon. I think you've got a few energies too many and, when this deck is played, things could get messy. So for simplicity's sake, I would suggest:
-3 Terakion\Cobalion
-3 Stantler (Cleffa is better)
-6 Energy (Depends on whether you remove Terakion or Cobalion)
+1 Terakion\Cobalion (You're runing four of them now)
+2 Archeops (Better chance of getting it out early and trolling your opponent =3)
+2 Cleffa
+1 Plume Fossil
+2 Energy (Once again dependent on which musketeer you remove)
+1 Pokemon Comunication
+1 Pokemon Collector
+2 Professor Juniper

Hope that helps!
 
Post red collection and no catchers? Also, a nearly basics only deck with only 3 collectors and no dual balls? You need to bump collector to 4 and/or add some dual balls. I also think 6 fighting for 3 terrakion and 6 metal for 3 cobalion is way more than you need. You can probably remove the 2 basic metals and 2 fighting enrgy and still have more than enough. With archeops being your only evo, you could probaly cut communication down to 1 or 2. Also, you should definately add 1 or 2 pichu. Seeing as how it outclasses stantler in basic searching you could then lower your stantler count (I understand stantler can take hits better, so you may not want to get rid of all of them.) Also, with all of these pichus, stantlers, and collectors you don't need to top deck cobalion, terrakion, or druddigon, so you can lower the numbers of them. 10 main attackers in a deck is more than is necessary, expecially when they are so easy to search out. Also, you may be drawing the wrong energy for terrakion and cobalion sometimes, so you could add interviewers questions or energy exchanger.
 
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