I apologize for this ridiculously long post in advance, but I seek (Stellar) Guidance in my deck. Let me explain my deck and reasoning for cards.
Okay, so I was wondering what you guys might think of my deck list for this deck, I am planning on entering a league challenge October 17th with it, and I was hoping for some suggestion before hand, I built off of Rodolfo Falcon's list who got top 8 in Houston regionals. I took out some cards that I found were either useless or unnecessary. Here's the list:
Pokémon - 20
So I've taken out a few things obviously, with the Pokemon lineup I removed a Vileplume and added a 2-2 Slurpuff line to grab cards which is a huge help when searching for cards believe it or not, and over time you're basically holding about 20 or more cards and you have everything you need late game. I decided that extra Vileplume wasn't necessary because even if one or two are prized you still have that chance of getting the one you need off an Ultra ball and the opponent has a hard time knocking it out seeing as it's the bulkiest Pokemon in the deck and it's kind of a pain to knock out when you need to draw into a Lysandre to bring it up when it can easily just be AZ'd up if they don't knock it out.
Now onto the trainers, I've opted to play Shauna over birch because I like Shauna more as a character, and because I don't want that chance of getting a tails with birch (Yeah, I'm aware birch is 5.5 and Shauna is 5) I've also added a Lysandre because I've hit many EX Pokemon twice and they retreat to the bench, it's a pain in the ass not to have a Lysandre in that case. I took out an AZ, it tends to clog up your hand early game, but I'm not sure if 3 AZ is a smart thing to do, I may add it back in. Now I run one Cilan in here because I was having problem with energy draw support and it can be a pretty big help when you're attacking with one Regice and want to power another on the bench.
In the energy lineup I added one more water energy because I tend to miss an energy drop for multiple turns and it seemed to fix that problem (that was also the reason I added Cilan)
Now, things are pretty consistent and I can get Vileplume out turn one a good 95% of the time (5% of the time is when I'm on ptcgo and I get these hands with like 3 AZ, 2 Slurpuff, and 2 DCE with Shaymin active), but I was thinking of re-adding Muscle bands to ohko 90 hp Pokemon even though the it's hard to use AZ and then play them because you need both in your hand at once and that's only been possible with me either late game when Slurpuff has me in a hand with a ton of cards when it doesn't matter or early game when I can't play another supporter because I've played a Sycamore already to help get out Vileplume. Or even re-add the team flare grunt both because it's fun to play and it can help in mirror matches or against Giratina or even Rayquaza.
So let me know what you guys think, I'm completely open to suggestions.
Okay, so I was wondering what you guys might think of my deck list for this deck, I am planning on entering a league challenge October 17th with it, and I was hoping for some suggestion before hand, I built off of Rodolfo Falcon's list who got top 8 in Houston regionals. I took out some cards that I found were either useless or unnecessary. Here's the list:
Pokémon - 20
- 2 Miltank FLF 83
- 2 Shaymin-EX ROS 77
- 2 Swirlix PHF 68
- 2 Slurpuff PHF 69
- 3 Oddish AOR 1
- 3 Gloom AOR 2
- 2 Vileplume AOR 3
- 4 Regice AOR 24
- 4 Trainers' Mail
- 3 Shauna
- 2 Lysandre
- 4 Ultra Ball
- 4 Forest of Giant Plants
- 3 Level Ball
- 1 VS Seeker
- 3 AZ
- 4 Professor Sycamore
- 1 Cilan
- 4 Double Colorless Energy
- 7 Water Energy
So I've taken out a few things obviously, with the Pokemon lineup I removed a Vileplume and added a 2-2 Slurpuff line to grab cards which is a huge help when searching for cards believe it or not, and over time you're basically holding about 20 or more cards and you have everything you need late game. I decided that extra Vileplume wasn't necessary because even if one or two are prized you still have that chance of getting the one you need off an Ultra ball and the opponent has a hard time knocking it out seeing as it's the bulkiest Pokemon in the deck and it's kind of a pain to knock out when you need to draw into a Lysandre to bring it up when it can easily just be AZ'd up if they don't knock it out.
Now onto the trainers, I've opted to play Shauna over birch because I like Shauna more as a character, and because I don't want that chance of getting a tails with birch (Yeah, I'm aware birch is 5.5 and Shauna is 5) I've also added a Lysandre because I've hit many EX Pokemon twice and they retreat to the bench, it's a pain in the ass not to have a Lysandre in that case. I took out an AZ, it tends to clog up your hand early game, but I'm not sure if 3 AZ is a smart thing to do, I may add it back in. Now I run one Cilan in here because I was having problem with energy draw support and it can be a pretty big help when you're attacking with one Regice and want to power another on the bench.
In the energy lineup I added one more water energy because I tend to miss an energy drop for multiple turns and it seemed to fix that problem (that was also the reason I added Cilan)
Now, things are pretty consistent and I can get Vileplume out turn one a good 95% of the time (5% of the time is when I'm on ptcgo and I get these hands with like 3 AZ, 2 Slurpuff, and 2 DCE with Shaymin active), but I was thinking of re-adding Muscle bands to ohko 90 hp Pokemon even though the it's hard to use AZ and then play them because you need both in your hand at once and that's only been possible with me either late game when Slurpuff has me in a hand with a ton of cards when it doesn't matter or early game when I can't play another supporter because I've played a Sycamore already to help get out Vileplume. Or even re-add the team flare grunt both because it's fun to play and it can help in mirror matches or against Giratina or even Rayquaza.
So let me know what you guys think, I'm completely open to suggestions.
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