• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Regizone for Battle Roads MD-on

ShadowDark

I knew I'd eventually return to you.
Member
So I'm thinking of playing this deck for Battle Roads soon. It plays real well and keeps the damage output pretty consistent once its set up. The main problem I have is a bad starting hand once in a while.

Pokemon : 22
4-4-4 Magnezone (3 Prime/1 Connectivity)
2 Regirock
4 Sableye
1 Uxie
1 Skuntank G
1-1 Entei/Raikou Legend

T/S/S : 20
3 Bebe's Search
3 Engineer's Adjustments
3 Judge
2 Collector
1 Palmer's
2 Communication
2 BTS
1 Sunyshore
1 Switch
1 Luxury Ball
1 Expert Belt

Energies : 18
6 {L}
9 {F}
2 Warps
1 Rescue

Strategy: Start with Sableye to set up a Magnezone or dump a to start the Regi Cycle. Start using Lost Burn around T3 and keep the Regi Cycle + Magnetic Draws coming. Skuntank for Gengar and conserve energy. ERL for finishers and multiple prizes.

All Help is welcome!
 
I think you should take out 1 Fisherman for 1 Pokémon Collector. This will give you more consistency. You may want to take out the rest of the Fishermans (I personnaly think that they are unnuseful, but it's your choice) for another BTS and another Rescue. That way, you get faster set-ups and you normally have a way to recover Magnezone Prime. Hope I helped!
 
Just for clarity, most people refer to this deck as Magnerock. You don't really need 2 warps if you're running switch, so I suggest cutting switch for a fourth engineers adjustments.
 
@ Hagane: um.... There are no fishermen in the deck so....

@ Jahikoi: I might cut the warps instead for energy because i hardly use them compared to switch but they're a back-up against the vilegar matchup.
Also I know its called Magnerock but this is my friends name for it and it sounds cooler.
 
ShadowDark said:
@ Hagane: um.... There are no fishermen in the deck so....

@ Jahikoi: I might cut the warps instead for energy because i hardly use them compared to switch but they're a back-up against the vilegar matchup.
Also I know its called Magnerock but this is my friends name for it and it sounds cooler.

I know. What I said was, you don't need warp AND switch, so get rid of switch :)
 
Well Engineer's is my main way to dump the rock energy and sableye can impersonate it to get that rock energy in the discard ASAP.

Yeah I think I will take out the switch or maybe the warps ill swap and see which is better
 
Yea, I was thinking of putting in junk arm's and then maybe cutting off like an engineer's. ERL for them though? I'll try it then.

Any other thoughts?
 
Also, you don't have that need for discarding cards, because regirock already does that.
 
Um, yes I do because regirock says the {F} energy has to be there already so I have to get it in some other way first.
 
Oh, sorry, didn't repaired on that. I guess you could put 2 Engineer's and 2 Junk Arms.
 
Back
Top