Requesting input from current TCG players

I

invise

I haven't played the TCG for a very long time. The last time I played, Neo Genesis was brand new. A lot of new sets have come out and it seems that this "Modified" format doesn't include any rereleases of all of the vital cards from my day. In fact, looking at the substitutes you have available, it seems all of those once-vital cards might even be considered broken. Can anyone confirm this hunch?

For example, all of my decks and nearly every deck I'd seen ran 4 copies of Bill, Computer Search, Itemfinder, and the almighty Professor Oak (among others). Yet these cards don't appear in any of the latest card sets. What do you do when you need a specific card, if you can't PC search? What do you do when you just want more cards from your deck or a new hand, for free, if you can't Bill or Oak? Do you just pick one card per turn, hope it's a good one, and move at a crawl? Is there a new way to burn through your deck and get all the cards you want, fast?

The "Build a Deck" section of this website lists a few crippled versions of these cards (Energy Removal now requires a coin flip? Oak only nets 5 cards, and is "almost broken"?), and yet they only let you play these weak versions once per turn? Trainers were once linked in long chains, but that seems impossible now.

I guess the real question I'm getting at is, do players today consider these classic trainers to be too broken to permit, or do they just put up with the new rules because they're the rules? If you removed the one "supporter" per turn rule, would there be outrage or relief? What if classic trainers were reprinted?

I thought it would be fun to maybe build a deck and hit up a tourney somtime, or something, but if the game has really changed...I don't think I'd be interested. Btw, I'd appreciate if this didn't get deleted - I'm not trying to flamebait or anything, I really am just curious.
 
Hello, I am happy that you got interested in Pokemon after such a long time. I also remember the old trainers like the ones that you mentioned and I miss them. At the moment there are some ways to get the cards that you need. Last modified format, which will be rotated in September, used a lot the "Holon Engine" which used 4 Holon Transceivers and some Holon supporters. Now decks use specific cards that work mainly with their deck (like Holon Engine working very well with delta decks). If I am not mistaken there were some unbeatable decks at the time (example.Slowking, Sneasel, etc..) with no ways to counter them. Now every deck has its weaknesses. With the new D/P cards the game may become a bit more like the one that you and many others remember from the golden days. If I were you I would wait until next year season, since this one is already over, and maybe participate in some City Championships. If there is a league in your city you can find it here so you can see how the TCG game evolved during your absence. Good luck!
 
Believe it or not, most games turns with some decks can net over 6 cards a turn. And its not just about speed anymore, but about consistancy and your techs.
 
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