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ReshiPhlosion (Reshiram/Typhlosion Prime)

Rusty Sticks

♪~ ᕕ(ᐛ)ᕗ
Member
I read about a ReshiPhlosion deck that went 9-0 at Nationals before losing in Top Cut. So, I decided to make my own and see how well I can do with it. I still prefer my Black Out deck, but this one is great too.

Pokemon (19)
4 Reshiram BW
4 Cyndaquil HS
2 Quilava HS
3 Typhlosion Prime HS
1 Typhlosion HG/CoL
2 Vulpix UL
2 Ninetales HS/CoL
1 Cleffa HS/CoL

Trainers (27)
2 Professor Juniper
3 Pokemon Collector
4 Pokemon Communication
3 PONT
2 Junk Arm
4 Rare Candy
3 Pokemon Reversal
2 Defender
4 PlusPower

Energy (13)
13 Fire Energy

Stadiums (1)
1 Burned Tower

This deck is pretty much like all Reshiram/Emboar decks. Get out Reshiram and Emboar, load the Fire Energy, hit as hard as possible for OHKOs. This deck however, works perfectly well without Emboar. I almost always start out with Reshiram on my Bench or a Collector to get Reshiram there. I set up Cyndaquil into Typhlosion, and rip everything to pieces. Having two Typhlosion on my bench at once makes me almost unstoppable. Use Blue Flare, discard two energy, get them back next turn thanks to Afterburner, attack again, repeat. Not to mention Typhlosion on its own is good enough. Attack and discard only one Energy, and the opponent discards one as well. PlusPower is needed for other Reshirams/Zekroms and for Donphans that can survive with Exoskeleton. And Defender is to survive Blue Flare or Bolt Strike from the opponent's Reshiram/Zekrom. I put Tyrouge in here for Cleffas and other babies.

So yeah, feel free to leave criticism (please).
 
-1 Tyrogue
+1 rare candy

A second Tyrogue isn't really needed, and another rare candy can help with consistency. Hope I helped.
 
You don't need DCE in this deck, it indeed might provide a baby donk in T1 but it's not necessary considering combo's power and consistency. 3-4 rare candies is must if you wanna have same speed or outspeed those pesky overrated yanmega variants. 2 Junk arms is enough for this, also you'll want 1 of the other typhlosion as alternate attacker, also adding in 1 cyndaquil same time. 3 plus powers is also pretty much enough for this. There's also couple more changes but i'll explain them in summary. Also with Yanmega variants being so common, the lesser babies the better tho 1 cleffa is needed.

Summary:

Away:
2 DCE (Mentioned above)
2 Tyrogue (Your again not supposed to waste space for a donk with this deck)
2 Junk arms (Mentioned also above in big text)
1 Collector (3 is good enough)
1 PONT (3 is good enough)

In:
2 Rare candies (I like the speed what 4 candies provide)
1 More Cyndaquil (Mentioned in big text)
1 Firespin Typhlosion (Mentioned in big text)
1 more fire energy (13-14 is a must really)
1 Burned tower (To control the dmg from afterburner better also using ninetales' power more often)
2 Juniper (There comes times when you don't need something even late game and you want it away for better cards)

This all coming from one that's had TyphloRam experience for a long time alrdy.
 
I had DCE in there in case I couldn't get Fire Energy early game for Reshiram, so I could at least hit with Outrage. But I suppose I'll give your changes a try.

Thanks to both of you :D
 
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