• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Reshiphlosion (Reshiram + Typhlosion)

Rayquaza

Aspiring Trainer
Member
I decided to make a Reshiram + Typhlosion decks since I have a surplus of most of the cards needed. My strategy is to get Reshiram out quickly and begin setting up multiple Typhlosion on the bench. Reshiram is my ideal starter Pokémon and by T3 I should be using Blue Flares constantly with Typhlosion's ability. I'll also have Ninetales incase I need some draw power.

Pokémon:
4 Reshiram (Black & White)
3-2-3 Typhlosion (Heart Gold SoulSilver)
2-2 Ninetales (HeartGold SoulSilver)
Total: 16

Trainers/Supporters/Stadiums:
4 Professor Oak's New Theory
4 Pokémon Communication
4 Junk Arm
4 Dual Ball
2 Flower Shop Lady
2 Rare Candy
2 Switch
2 Burned Tower
Total: 24

Energy:
16 Fire Energy
Total: 16

So, I'm short on some T/S/S. Any ideas? How could I improve this deck?
 
+4 Collector, if you have them... if you don't, get them. You're not going to win much without it. Dual Ball is just too inconsistent. I play 3 Candies, but that's just me. It's a lot easier to get a quick Typhlosion with more of them. I would add 2-3 plus powers as well, as they are needed for the OHKO on quite a few pokemon. I would probably add a few more consistency cards, like Copycat or Juniper. I actually play a Judge in my list, just to disrupt if needed. 16 energy is way too many. 12 works fine if you play an energy retrieval. Also, I would ditch FSL for Revive and Rescue energy, as they're both a lot better imo.

So, to summarize, I would do something like this:

-4 Dual Ball
-4 Fire
-2 Burned Tower
-FSL

+4 Collector
+3 Plus Power
+2 Juniper
+1 Rare Candy
+1 Revive
+1 Rescue Energy

Hopefully that helps!

P.S. I'm assuming you don't have catcher...
 
I suggest you add in 3-4 rescue energies. I like them soo much better in dragon decks than revives. So you have three open spots, just add them in there. They are amazing, especially if you are trainer locked.
 
Back
Top