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Expanded Reshiram / Entei

Kings_Gambit

Aspiring Trainer
Member
Hello there! I'm having a trouble fitting in item cards for this deck. I want you to help me make this deck super fast that it enables it to attack during your first turn or second with the help of consistency cards. Pls suggest items, techs, supporters. Now let's go over the deck list.

Pokemon: 11
  • 4 Reshiram (RC 22/25)
  • 4 Entei (AO 15/98)
  • 3 Shaymin EX (Set Up)
Trainers/Supporters/Stadiums: 33
  • 4 Professor Sycamore
  • 4 Blacksmith
  • 1 N
  • 1 Lysandre
  • 1 Giovanni's Scheme
  • 4 Battle Compressor
  • 4 Ultra Ball
  • 4 VS Seeker
  • 3 Muscle Band
  • 2 Hard Charm
  • 2 Assault Vest
  • 1 Computer Search
  • 2 Scorched Earth
Energy: 13
  • 4 Double Colorless Energy
  • 9 Fire Energy
Remaining slots: 3

Strategy:

This deck is very bad but it's worth a try building right? Please do help me. :)
 
Do not listen to kingqazbatt. I've seen someone play this deck, and he beat me when I was playing LandyBats. You need to drop a Blacksmith, add an N. Replace a Fire Energy with a Scorched Earth. You need to make it something like this:

Pokémon:10
  • 4 Entei(15)
  • 3 Reshiram
  • 3 Shaymin-EX
Trainers:36
  • 1 Comp. Search
  • 4 Sycamore
  • 3 Blacksmith
  • 2 N
  • 1 Colress
  • 1 Lysandre
  • 1 Hex Maniac
  • 3 Scorched Earth
  • 3 Muscle Band
  • 2 Silver Bangle
  • 1 Prof. Letter
  • 1 Switch
  • 4 VS Seeker
  • 4 Trainers' Mail
  • 4 Ultra Ball
  • 1 Battle Compressor
Energy:11
  • 4 DCE
  • 7 Fire Free Space:3
Something along those lines, anyway. I'm just going on what I saw, so no guarantees. But I think it's definitely worth playing if you find the right list.
 
Gumball's list is similar to one my bro just picked up and scored an easy 2nd place at a League Challenge. From seeing his deck work, I'd highly recommend a couple Lugia-EX AOR and the fourth Reshiram.

Lugia is great against energy stackers like Tyrantrum-EX and Giratina-EX, as for Reshiram it does extremely well in the MegaMan matchup as long as you don't allow Mega Manectric to Mega Evolve without it's Spirit Link (ie. because Muscle Band) since Blue Flare + Outrage wrecks. After Lysandre use, you can take out Regice with Blue Flare before it becomes a problem.
 
Gumball's list is similar to one my bro just picked up and scored an easy 2nd place at a League Challenge. From seeing his deck work, I'd highly recommend a couple Lugia-EX AOR and the fourth Reshiram.

Lugia is great against energy stackers like Tyrantrum-EX and Giratina-EX, as for Reshiram it does extremely well in the MegaMan matchup as long as you don't allow Mega Manectric to Mega Evolve without it's Spirit Link (ie. because Muscle Band) since Blue Flare + Outrage wrecks. After Lysandre use, you can take out Regice with Blue Flare before it becomes a problem.
I don't think Lugia would be a better choice than Mewtwo. Can you explain your reasoning? Just sayin', you can't blacksmith Lugia, Mewtwo and Lugia equally lose to Night March, and Lightning weakness is still a large problem.
 
I think this deck is awesome, but I feel like it depends on Battle Compressor and VS Seeker being in your first hand.
I ran a deck like this for a while and would often risk going second.

You can almost afford to go down to 2 Blacksmith if you have 4 Battle Compressors and 4 VS Seekers, but if you run the max it just increases your odds of getting a Blue Flare off on your first turn. I'd consider the other Entei. Lots of people swamp their benches and Combat Blaze does 20+ (20 x opponent's benched pokemon) damage for 2 fire energies.
If you're trying to sucker punch them for 120 damage and that's basically the strategy, you want to be able to do that without also having to Computer Search that DCE.
4 Blacksmith can be brilliant, but it can also suck the life out of your draws.
You'd be surprised how effective it can be if you start off firing Blue Flare and can keep it rolling until your Reshiram goes down in an Outrage of glory only to be replaced by another. 120 damage isn't the best, but on your first turn (potentially) it can be devastating.
 
I don't think Lugia would be a better choice than Mewtwo. Can you explain your reasoning? Just sayin', you can't blacksmith Lugia, Mewtwo and Lugia equally lose to Night March, and Lightning weakness is still a large problem.

If you run scared of Night March all day, may as well not pick up half the decks in the format. The deck runs several copies of two solid 1-prize attackers to deal with them, and Reshiram plays well against Lightning-based decks.

As for Lugia, it works in those situations where you don't get the Blacksmith you need to power your Fire attackers. As said above, without a Battle Compressor in your opening hand the deck is very vulnerable to being outsped. Lugia just takes one of the 4 DCE the deck already runs and can do respectable damage without requiring you use your Supporter for the turn to power it. Mewtwo EX (NXD/LTR) is basically the same thing, and is generally interchangable with Lugia EX.
 
If you run scared of Night March all day, may as well not pick up half the decks in the format. The deck runs several copies of two solid 1-prize attackers to deal with them, and Reshiram plays well against Lightning-based decks.

As for Lugia, it works in those situations where you don't get the Blacksmith you need to power your Fire attackers. As said above, without a Battle Compressor in your opening hand the deck is very vulnerable to being outsped. Lugia just takes one of the 4 DCE the deck already runs and can do respectable damage without requiring you use your Supporter for the turn to power it. Mewtwo EX (NXD/LTR) is basically the same thing, and is generally interchangable with Lugia EX.
I'm just saying that since Night March is popular right, that Mewtwo and Lugia just don't want to see play while fighting it. The thing about Lugia though, is that Lightning types are running unbelievably rampant, it's better to have a Psychic weakness than a Lightning weakness right now.
 
I agree with gumball that mewtwo would be a better choice with all the lightning decks around now and lots of lightning weak pokemon which is why they are so popular. I would suggest adding another hard charm in case one is prized so you take 70 less damage. To higher damage you could also play something like rock guard and rocky helmet so they take 110 for a DCE and you take 30 less damage. You could also run laser bank to higher the damage by 30 so then they 170 damage which knocks out lots of pokemon, but not quite all EXs. Do you normally go for the less damage or more damage? I do like the idea of this deck and I see potential. This deck lacks draw supporters so maybe try shauna/birch as more draw support. Also the N count is a bit low with only 1. I think it could be better playing at least 2 N with the draw support and hand disruption to your opponent. Assault vest is really good in this deck which has entei take 110 less damage which is crazy good, but with all the Sceptiles with basic energy and other decks as well, 2 (which you have) should be good enough. Speaking of Sceptile, with all of them around this should be a good meta wrecker.
 
You guys should go to my Night March Entei thread if you want mathematics on Acro Bike, Birch, and Trainers' Mail. You should play Acro Bike and Trainers' Mail to burn through your deck faster, and make room and increase your chances of drawing into necessities.
 
found it:
You were lazy doing the math. Shauna is a Guaranteed 5. Birch is a 50-50 4-7. 50=1/2 100. 50 x 2=100. 4 x 2=8.50/100=1/2. 4/8=1/2.4/7<4/8. The math is against you with Birch, being that a 1/2 coin flip is getting you a <1/2 outcome. Mathematically, it's just better to play Shauna. Plus, I've played games where I decked out because I landed heads on Birch. So, with Judge, you get the same 100% determination that you do with Shauna, but the outcome of a Birch. Except for the fact your opponents loses cards from their hand. That all being said, Birch is only deserving of a 1-of in a deck, where you would play Shauna/ Judge in the other spaces. Placing more would decrease your odds even more, theoretically having worse outcomes because 50-50 coin flips times 4-7=200-350 x 4 would be 800-1400, which playing a 1-of would have 50-50 coin flips times 4-7 would just be 200-350. That, if I did the math right, would decrease your odds of bad coin flips by 4, basically forcing yourself to waste 2 turns of draw power within 1 turn by not playing Shauna. No matter what you say, a definite 5 over a <1/2 of getting 7 over 4( Like I said, is less than 1/2 of what your drawing for.), is pretty bad. It would be different if it gave you 1 more card, evening the gamble to 1/2, like it should be. Basically, the average doesn't matter in an uneven tradeoff. Because while you can mathematically do it, you can't physically, which you obviously forgot. And for T-mail and Acro Bike, Acro Bike burns through your deck faster, getting what he needs to draw into, mathematically giving them a better bet of what they need, because it burns 2 cards off of your deck, giving you a 1/2 chance of getting a card each time you play it. While physically you can't do that(Because you have a 100% of getting a card), you can at least increase your odds by 3.33% each time you play one. Playing 4 increases that to about 12.5. 12.5/60=4.8/32.5520833333 dividing that equals to 6.78168402778. So, that means that if you played 6.78(That rounds up to 7)Acro Bikes, you would almost guarantee you draw into something you need. Playing Shaymin and Trainers' Mail will make more than the difference of 3. Trainers' Mail, while technically, doesn't mathematically increase your odds(Because of the shuffling cards back into your deck), it can be helpful to shuffle, because if you didn't get it the first time, you have better odds with a shuffle, randomizing the deck again, generating random things, and each time you randomize, you have about a 1/3 chance of changing a card. Because you can't physically have those odds, it does physically round to about 3/4? Basically, playing 3 Trainers' Mail you will completely have different cards in the 3rd one than in the 1st one. Playing 4 increases those odds even more, being especially helpful in speed decks, such as this deck. Making maxing out both Acro Bike and Trainers' Mail highly optimal.
 
Unown is also a great way to burn through your deck. In decks that don't rely on EX pokemon it makes Brigette really sweet, if you are all set up it can fetch Unowns and draw you cards. Unown is basically like having a 56 card deck and an Unown start sucks way less than a Shaymin start. I use it in Typhlosion to help thin my deck down to nothing before I play Energy Recyclers to make the statistical probability of KO ing everything that pokemon has printed outrageously good.
Next Destinies Mewtwo EX is definitely a strong play vs. Lugia EX, whose strength is really in it's second attack and discarding a stadium. Lightning weakness sucks. At the very least the possibility of hitting M Mewtwo for weakness is a fairly strong incentive to play NXD Mewtwo, as opposed to hitting nothing for weakness.
Professor's Letter is a pretty good card to have in this mix, making for a good Ultra Ball to set up a Blacksmith or drawing two cards with Scorched Earth and a manual energy attachment.
Fighting Spirit Belt in the future?
 
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