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Restoring Mewtwo (Mewtwo EX/Terrakion/Archeops)

Tyrant

Aspiring Trainer
Member
Restoring Mewtwo

POKEMON - 13
3 Mewtwo EX
1 Ho-oh EX
/-2-2 Archeops
/-1 Aerodactyl
1 Terrakion (Retaliate)
1 Shaymin EX
1 Sigilyph (EX Counter)
1 Reshiram (Outrage)

SUPPORTER - 12
4 Juniper
4 Ghestis
2 N
2 Skyla

ITEM - 20
2 Level Ball
3 Ultra Ball
2 Switch
2 Catcher
3 Eviolite
3 Energy Switch
1 Energy Search
1 Tool Scrapper
1 Town Map
1 Revive
1 Computer Search

STADIUM - 2
2 Twisted Mountain

ENERGY - 13
4 DCE
2 Prism Energy
2 Psychic
2 Fighting
2 Grass
1 Fire



Stradegy: Start with Mewtwo and deal damage early and pretty simple. Archeops to lock evolution, Garchomp, Empoleon, and Dusknoir. Terrakion for Darkarai, Zekrom, and Regigigas. Shaymin for keldeo/blastoise and terrakion. Reshiram for the Klinkklang Plasma Steel. Sigilyph for mewtwo. Ho-oh EX for energy accelerationa and possibly a late attacker.

Did some major testing and made some heavy changes!

Let me know what you think! Thanks in advance! :D
 
RE: Revived Ho-oh (Hammertime/Ho-oh EX/Revived Pokemon)

If you're playing Crushing Hammer, you'll need 4 of them.
Also some other basic Pokémon like Bouffalant or Terrakion might help, as you really don't want to start with Ho-oh EX.
 
RE: Revived Ho-oh (Hammertime/Ho-oh EX/Revived Pokemon)

Yeah that is a problem so maybe some Terrakion and yeah probaly 1 or 2 more crushing hammers. I made some changes. Should I only run 1 Ho-oh EX? Then what if it gets prized? Maybe a town map?
 
RE: Revived Ho-oh (Hammertime/Ho-oh EX/Revived Pokemon)

What's the point of Ho-Oh if you're only going to run one? Especially in this case since it's actually an attacker where in most cases, it's an energy accelerator. Also, max out N above all else. You also need more energies than twelve in Ho-Oh; try cutting the Rocky Helmets
 
RE: Revived Ho-oh (Hammertime/Ho-oh EX/Revived Pokemon)

Mora said:
What's the point of Ho-Oh if you're only going to run one? Especially in this case since it's actually an attacker where in most cases, it's an energy accelerator. Also, max out N above all else. You also need more energies than twelve in Ho-Oh; try cutting the Rocky Helmets

I added 1 N and 1 Lightning Energy and took out the rocky helmet. Anything thing else?
 
RE: Revived Ho-oh (Hammertime/Ho-oh EX/Revived Pokemon)

Mewtwo would be nice since Mewtwo absolutely destroys Ho-Oh when it's used for atacking purposes, but you don't already use DCE's so...
 
I did some major testing! Changed almost everything even the whole stradegy of the deck. So... BUMP!
 
Your going to want a higher Skyla count to grab twist mountain. Archeops won't be very useful if you opponent can get out their stage 2 before you get out Archeops.
 
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