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Standard Rock Solid (Marowak BREAK / Machamp BREAK)

ChristopherF196

Aspiring Trainer
Member
So my biggest problem is speed and getting the cards I need first. Plus it's hard to stop greninja when i run out of N's. Any suggestions? I've won about 80% of matches online but lose mostly to greninja.

POKEMON (15)
1 talonflame (steam seige)
1 cubone (breakthrough)
1 marowak (breakthrough)
1 marowak break (breakthrough)
1 hitmonlee (generations)
1 machop (generations)
1 machoke (generations)
1 machamp (generations)
1 machamp break (evolutions)
1 regirock (ancient origins)
1 riolu (fates collide 46)
1 lucario (xy140)
1 zygarde (fates collide 52)
1 remoraid (breakthrough)
1 octillery (breakthrough)

TRAINERS (32)
1 Crushing hammer
1 dive ball
1 enhanced hammer
1 escape rope
2 evosoda
1 great ball
1 professors letter
1 special charge
1 super rod
1 trainers mail
1 brigette
1 fisherman
1 giovanni's scheme
1 lass's special
3 lysandre
3 N
1 olympia
1 pokemon center lady
1 professor birch
1 wally
1 chaos tower
1 scorched earth
2 assault vest
1 exp share
1 fighting fury belt
1 lucky helmet

ENERGY (13)
2 Strong energy
2 DCE
7 ground energy
 
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I am with molitall. There's little to no consistency in this deck. For starters, there are 37 1-ofs which is really bad. Having say, 1 Trainers Mail, is worse then having none at all. I honestly cannot critique this deck simply because I have no idea what you're building it on. I suggest starting over from the ground up (haha, ground up). Look on the Deck Garage thread and see if anyone has a list for a fighting deck and see how they use it. And then take notes at what they put in and how the cards build off of one another. A deck will never succeed if it's trying to be everything.
 
Actually built this and tested online it's remarkably consistent but I'd consider replacing super Rod with Brock's grit. Yeah I don't know how but I'm 5 matches I've gotten better draws than I normally get and was a lot more sontient surpissingly.
 
Actually built this and tested online it's remarkably consistent but I'd consider replacing super Rod with Brock's grit. Yeah I don't know how but I'm 5 matches I've gotten better draws than I normally get and was a lot more sontient surpissingly.
What decks did you play against?
 
I'm not 100% sure on this, but I believe the online game matches you against players of similar skill based on who you beat and who you lose to (or something similar), and like the first two people said you have no consistency, and I can assure you if you played this in real at a casual league you'd fall victim to most decks as they run thicker lines of fewer pokemon - despite you having more variation which means the ability to counter more pokemon, the fact that you will have to go several turns without finding the one you need (or even suffering the one/s you need being in your prize cards!) means that you do a total of nothing while they work towards knocking you out.

To expand on why Anthony Orosco says running a 1-of is worse than not running any, is that when you have 1 you rely on finding it which is very difficult when it's 1 card out of 60 in your deck, whereas if you're running 3 or 4 the odds of you running into one triple or quadruple (and if you're running 0 you don't rely on finding a card you will never run into at the right time, and you have the extra space to give to something else to make that more consistent to find).
 
cant remember the first 2, but I know I fought a weird Mega Mewtwo and offensive wailord.
Honestly, I wouldn't build this deck for anyone, simply because it has NO consistency. You don't even have a proper Deck Engine to get things going. I urge you to do some research on popular fighting decks and work from there.
 
Thanks for the feedback everyone! To be honest I made this "deck" with what cards I had started with within my first week of playing and built on from there. Now I've changed it to be a carbink/machamp break deck and its working out pretty nicely. I know it had no consistency but it was just winning too many matches lol.
 
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