This is a very rogue deck and this is a deck that uses sableye for mainly almost the entire game then finishes with darkrai
pokemon 13
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4 sableye DE 62
3 darkrai ex BW 46
2 accelgor DE 11
2 Shelmet NV 11
2 Mew ex DRX 46
Here is an explanation of the pokemon
- sableye: this card is the focus of the deck to stall the opponent out of resources to do stuff like attack and use the cards that they need like switch and catcher.
sableye = troll + utility man
- darkrai ex: darkrai is just used for when you think that you can finally go on the offensive and ko all the other pokemon on the field
darkrai = attacker
-accelgor: accelgor is a weird and wonderful tech that i put in the first use is if your against darkrai hammers and you can't reach a dark you can send this guy up but it is used for decks with free retreat and it is also good against terrakion
accelgor = tech for certain matchups
shelmet: this is the annoying basic you have to put down to get accelgor the only reason i put this in is if someone plays karrablast turn 1 accelgor
shelmet = basic for evolution
mew ex: this is basically a mewtwo counter, accelgor user and a bulkier sableye
mew = counter and more hp sableye
T/S/S 35
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4 N NV 101
3 Professor Juniper DE 98
3 Skyla BC 134
3 Hooligans Jim and Cas DE 95
4 Pokemon catchers EP 95
4 Crushing Hammers EP 92
3 Ultra Ball DE 102
3 Dark Patch DE 93
2 Enhanced Hammers DE 94
2 Eviolite NV 91
2 Max Potion EP 94
1 Gold Potion BC 140
1 Super Rod DRV 18
Here is an Explanation of the trainers, supporters and stadiums
N: The shuffle Draw
Juniper: The card Draw
Skyla: The search card
Hooligans: The disruption card
Catcher: the card to move pokemon
Crushing Hammer: the card to get rid of energies
Ultra Ball: The pokemon search card
Dark patch: The acceleration card
Enhance Hammer: The special energy discarding card
Eviolite: The surviving card?
Max Potion: The healing card that discards energies
Gold Potion: The less healing card but at the cost of not discarding your energy
Super Rod: The recovering card
Energy 12
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9 Dark Energy
3 DCE ND 92
Here is an explanation of the energies
Dark: The basic energy
DCE: For accelgor and mew
That is my sableye deck hope you enjoy it and help me out if you can by giving advice and a better description for eviolite
P.S. This deck has won against Darkrai/Roseade /Hammers and Terrakion /Mewtwo/ Bouffalant / Landorus (big fighting)
pokemon 13
-----------------------------------------------------------------------------------------------------------------
4 sableye DE 62
3 darkrai ex BW 46
2 accelgor DE 11
2 Shelmet NV 11
2 Mew ex DRX 46
Here is an explanation of the pokemon
- sableye: this card is the focus of the deck to stall the opponent out of resources to do stuff like attack and use the cards that they need like switch and catcher.
sableye = troll + utility man
- darkrai ex: darkrai is just used for when you think that you can finally go on the offensive and ko all the other pokemon on the field
darkrai = attacker
-accelgor: accelgor is a weird and wonderful tech that i put in the first use is if your against darkrai hammers and you can't reach a dark you can send this guy up but it is used for decks with free retreat and it is also good against terrakion
accelgor = tech for certain matchups
shelmet: this is the annoying basic you have to put down to get accelgor the only reason i put this in is if someone plays karrablast turn 1 accelgor
shelmet = basic for evolution
mew ex: this is basically a mewtwo counter, accelgor user and a bulkier sableye
mew = counter and more hp sableye
T/S/S 35
-----------------------------------------------------------------------------------------------------------------
4 N NV 101
3 Professor Juniper DE 98
3 Skyla BC 134
3 Hooligans Jim and Cas DE 95
4 Pokemon catchers EP 95
4 Crushing Hammers EP 92
3 Ultra Ball DE 102
3 Dark Patch DE 93
2 Enhanced Hammers DE 94
2 Eviolite NV 91
2 Max Potion EP 94
1 Gold Potion BC 140
1 Super Rod DRV 18
Here is an Explanation of the trainers, supporters and stadiums
N: The shuffle Draw
Juniper: The card Draw
Skyla: The search card
Hooligans: The disruption card
Catcher: the card to move pokemon
Crushing Hammer: the card to get rid of energies
Ultra Ball: The pokemon search card
Dark patch: The acceleration card
Enhance Hammer: The special energy discarding card
Eviolite: The surviving card?
Max Potion: The healing card that discards energies
Gold Potion: The less healing card but at the cost of not discarding your energy
Super Rod: The recovering card
Energy 12
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9 Dark Energy
3 DCE ND 92
Here is an explanation of the energies
Dark: The basic energy
DCE: For accelgor and mew
That is my sableye deck hope you enjoy it and help me out if you can by giving advice and a better description for eviolite
P.S. This deck has won against Darkrai/Roseade /Hammers and Terrakion /Mewtwo/ Bouffalant / Landorus (big fighting)