• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

rouge deck: Lanturn prime

Should I change this deck to...


  • Total voters
    6
  • Poll closed .

Emolga2254

AwesomeEmolga
Member
Hi everyone, as a proud member of team rouge I thought I'd post one of my rouge decks. This deck is kind of a ZPS Lanturn prime mix and if you see any changes you would like to make just post it here!

Pokemon:
3-3 Laanturn prime(Unleashed Chinchou Prime lanturn#86)
4 Zekrom
3 Shaymin unleashed
3 Pachirisu Col

T/S/S
4 interviewer's questions
2 seeker
2 PETM
2 PONT
2 Pokemon collector
1 Juniper
3 pokemon communication
2 dual ball
2 pluspower
2 Junk Arm
2 energy search

Energies:
20 electric

Strategy:

There is 2 ways to use this deck

1 As a ZPS donk where you use collector, energies , Pach, Shaymin and Zekrom to donk. Have an Active Zekrom, play pach attach 2 electric energies then play shaymin to move energies to zekrom and then use bolt strike. Possible donk

2 Use Lanturn as main attacker, get out Lanturn then use Pach/ Shaymin to power up Lanturn then use it's attack as a tank. Use lanturn's power to take out Donphan Prime.

I tried it with both Embor and feraligatr but it didn't work

Any help accepted
Emolga2254
 
Alrighty, I personally don't think Lanturn is all that great, but here goes.

-1 Shaymin 2 is the most you need since you really only need this fo the openning Zekrom, but pachi can be used to pwoer Lanturn from the bench without this
-4 Interviewer's Questions you have a huge amount of energy you don't need these
-2 PETM since Lanturn is your only evolution Communication is better
-2 Energy Search see Interviewer's Questions
-8 Electric Energy you don't need this many
-17

+1 Pokemon Collector this deck needs to get a bunch of basics fast, you need a 3/2 split or more of this and Dual Ball
+1 Pokemon Communication to help get out Lanturn faster, much better than PETM
+2 Junk Arm staple card, great in any deck
+4 Double Colorless Energy powers lanturn quickly or charges Zekroms Outrage as a last resort
+2 Super Scoop Up lets you remove benched Pachi/Shay without using up your supporter for the turn
+4 Pokemon Reversal lets you kill the pokemon you want to to disrupt set-up or get easier kills
+3 Defender lets Zekrom lower damage dealt to himself by Bolt Strike so it can't be revenged as easily, also allows Lanturn to survive a hit from Donphan, Reshiram, and Zekrom, making Lanturn much better
+17
 
When I was playing this deck yesterday, I couldn't get a shaymin or a Pach any ideas what I should take out?
 
If you can't get Pachi/Shay you need more Dual Ball and to max out collector if you haven't already. Can we see what the deck looks like now so I know what you can remove?
 
Dark Void said:
If you can't get Pachi/Shay you need more Dual Ball and to max out collector if you haven't already. Can we see what the deck looks like now so I know what you can remove?

4 Pokemon Collector plus 2-3 dual balls should do the trick. If you want you can add Minun for call for friends. You dont need 3-3 Pachirisus and Shaymins, 2-2 will do. You recycle Pachirisus and Shaymins through Seeker or Super Scoop Up.

Besides I dont think this is a rogue deck. it is primarily a ZPS deck (because you run 4 zekroms 3-3 Pachirisu/Shaymin) with a lanturn prime tech.
 
just a little suggestion,
lanturn prime works amazing with just pachirisu and floatzel

u get amazing energy a acceleration as well as a fast set up and fast recovery'

you can then tech in 1 magnezone prime for consistent draw power as well as a last resort attacker
 
Back
Top