Roxanne Secret Rare from “Battle Region” Revealed!

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A secret rare version of Roxanne from Battle Region has now been revealed! The set will release in Japan next Friday.
We should see most of the set’s secret rares in the next day or two, so stay tuned!
Roxanne – Trainer
Supporter
You can only play this card if your opponent has 3 or fewer Prize cards left.
Both players shuffle their hands into their decks. You draw 6 cards and your opponent draws 2 cards.
You may play only 1 Supporter card during your turn.

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I'm glad Roxanne gets to have such a good card to feature on. And this new FA is cute and to the point; I expect her to skyrocket in the marketplace!
 
I'm glad Roxanne gets to have such a good card to feature on. And this new FA is cute and to the point; I expect her to skyrocket in the marketplace!
No skin means price will be low lmao.

Honestly if you really delve into why prices are high for waifu cards it is pretty disgusting.
 
Love the art, but the card's design is one of the worst. It's both a really bad card to play and really toxic and annoying if she ever gets played. Two cards, seriously?
 
Love the art, but the card's design is one of the worst. It's both a really bad card to play and really toxic and annoying if she ever gets played. Two cards, seriously?
Hello, have you ever heard of N/Reset Stamp?
 
Hello, have you ever heard of N/Reset Stamp?
How are they even comparable? N works both for you and your opponent. Roxanne always gives you six cards while leaving your opponent with 2. N is already a poorly-designed card and Roxanne is arguably worse, having a more oppressive version of the effect while being unplayable. And I don't know why you'd use Reset Stamp as an example of a well-designed card, pretty much everyone agrees it's terrible to play against.
 
How are they even comparable? N works both for you and your opponent. Roxanne always gives you six cards while leaving your opponent with 2. N is already a poorly-designed card and Roxanne is arguably worse, having a more oppressive version of the effect while being unplayable. And I don't know why you'd use Reset Stamp as an example of a well-designed card, pretty much everyone agrees it's terrible to play against.
I don’t know, I thought everyone pretty much agreed that N was a very well designed card. Maybe you‘re right for Stamp though. It’s not because a card is frustrating to play against that it’s poorly designed. If that was the case, control cards should never exist. Having comeback mechanics is healthy for the game, especially in a meta as fast paced as this one
 
Yeah, N not being a good design is news for me as well... I do agree though that while this is probably better than nothing, N would've been so much better. This is bad for the same reason stamp was bad: the fact that you can use it effectively against opponents that are close to winning without drawbacks if you're also close to winning. If you're like, both with 2 prizes left, it doesn't make sense for you to be able to use a "comeback" card that will mess up your opponent without messing up yourself. N is the only card that addresses that by making the effect always proportional to how close a person is to winning for BOTH players.
 
I don’t know, I thought everyone pretty much agreed that N was a very well designed card.
I'd say there's a reason it wasn't reprinted, but Pokemon isn't in the habit of reprinting cards anyway (also they screwed up again with Marnie). Whether you agree that N is a bad design or not, Roxanne's "ideal scenario" is even stronger than N.

It’s not because a card is frustrating to play against that it’s poorly designed.
It basically is.
But besides that, yeah, control is very difficult to design and I hardly see stamp as "control", more like a simple tool to increase the randomness of the game when in a pinch. Obviously the context of it existing in the worst Standard ever adds to that.
 
I'd say there's a reason it wasn't reprinted, but Pokemon isn't in the habit of reprinting cards anyway (also they screwed up again with Marnie). Whether you agree that N is a bad design or not, Roxanne's "ideal scenario" is even stronger than N.


It basically is.
But besides that, yeah, control is very difficult to design and I hardly see stamp as "control", more like a simple tool to increase the randomness of the game when in a pinch. Obviously the context of it existing in the worst Standard ever adds to that.
They reprinted N in Fates Collide. I understand your complaints about Roxanne but your claim that N is toxic is unfounded. N adds a new level of play to the game and I honestly prefer the formats where it is legal. Playing around N is possible through deck thinning, prize management, on-board effects. If you get N'ed to 1 and lose, that is because you mapped your game to end with 1 prize left, not because N is a bad card.
 
They reprinted N in Fates Collide. I understand your complaints about Roxanne but your claim that N is toxic is unfounded. N adds a new level of play to the game and I honestly prefer the formats where it is legal. Playing around N is possible through deck thinning, prize management, on-board effects. If you get N'ed to 1 and lose, that is because you mapped your game to end with 1 prize left, not because N is a bad card.
They also reprinted Professor's Research just now, and besides Marnie it's still by far the strongest Supporter in the format.
The main problem with N is that it's both a control crutch AND a completely valid early-game supporter. Which means you've got games where players are forced to reshuffle their hand basically every turn, starting with a fresh hand of 6, throwing any type of two-turn planning out the window. At least with Judge the downside of just 4 cards hits both players and technically your opponent gets to see a fifth card before you do (something Marnie tried to address for no reason) and it makes it a much worse card to play during set-up turns.
I think you're overplaying how much counterplay N has. Yes, you can build your deck to be resilient against N with on-board draws and strong deck thinning, but that's not something that you (often) consciously decide during the game, that's a gatekeeping effect that forces players to build their decks a certain way. The inclusion of two and three-prizers is yet another downside, because dropping to a single prize is suddenly punished more severely while it's completely valid to lose from three prizes.
 
Which means you've got games where players are forced to reshuffle their hand basically every turn, starting with a fresh hand of 6, throwing any type of two-turn planning out the window.
Wherever you stand on N, this is an extremely valid point. Game flow and game time are important. Formats with N are only really playable online so it's not a big deal, but at every time it was legal, it was a fudging nightmare slog.
 
Wherever you stand on N, this is an extremely valid point. Game flow and game time are important. Formats with N are only really playable online so it's not a big deal, but at every time it was legal, it was a fudging nightmare slog.
Yeah, with this I also agree. Not being able to ever plan your turns because you can't count on ever having anything stick in your hand is just annoying.
 
No skin means price will be low lmao.

Honestly if you really delve into why prices are high for waifu cards it is pretty disgusting.
Cynthia, Marnie and Skyla are all as expensive as they are because they happen to be very playable cards. This has NOTHING to do with skin, mate.
 
Cynthia, Marnie and Skyla are all as expensive as they are because they happen to be very playable cards. This has NOTHING to do with skin, mate.
Lets not go overboard, they're mostly expensive because they're waifus. And Roxanne, as a quality one, will also be expensive.
 
What's up with all the moralist warrior hypocrite types that have been popping up everytime a female character full art gets spoiled around here? Give me an effing break.
 
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