Salamence Offence (BW OU)

Reshiwott

epic gamer moment
Member
Hi,

This Team is based around one of the strongest OU attackers- Salamence.
This team is for Pokemon Online, But it has not been tested on he games, so feel free to do so. I do not know much about IV's, so I cannot really post them.
Here is the team.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 252 SAtk
Hardy Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Power Whip
- Leech Seed

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Fire Blast
- Thunder Fang
- Earthquake

Ignorance is (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Ice Beam
- Psychic

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature (+Atk, -SAtk)
- Superpower
- Bullet Punch
- U-turn
- Quick Attack

Volcarona (F) @ Chesto Berry
Trait: Flame Body
EVs: 84 HP / 252 SAtk / 172 Spd
Modest Nature (+SAtk, -Atk)
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Rest

Salamence
A good physical attacker, Can Claw Through most opponents. Dragon rush will probably be changed, but seeing as it can only use 1 move, it doesn't really matter.
Salamence is quite fast too, even without the scarf, so it can usually make the first move. Fire Fang May be replaced ,as it cannot hurt pokemon very much, but it has found uses too. Dragon dance has also not been used much, as I have been mostly focusing on Dragon Claw, but I know it and Fire Fang have potential.

Blissey
It's Infinitely high HP makes a good wall, but it's defence is not great. That is why it has wish. To heal itself from damage it takes, in between Ice Beams and Psychics. I have thought of many OU tier pokemon to take this slot, but I was most pleased with Blissey, and that is why it made the team. Blissey has it's flaws, But it is Ok for now.


Scizor
The nations favourite attacker, Dishes out hits well and takes them Ok too. This pokemon is just outstanding, I never saw the potential in Scizor until I saw the raving about it in the Rate My Teams. Superpower and Brick Break use it's high attack to an advantage, and U-Turn does the same along with adding STAB. Swords Dance Boosts it even higher, just making it flawless. Probably my favourite addition to the team.

Ferrothorn
Quite A Bulky Wall, Takes hits and returns them too. Sets up the switch damagers well, and Rocky Helmet adds to the Iron Barbs damage. It serves it's purpose as well as dishes out some extra damage. Like I said with Scizor, I never really saw anything in Ferrothorn, but it's true power is unbelieveable.
Another addition I am really pleased with. Simply Flawless.


Starmie summary-
Replaced Metagross with this guy. Rapid spin for demolishing hazards, Ice beam and T-Bolt for dragons and politoed. And hydro pump because.. It is cool :D
My spinner, plus a great special sweeper outside of Volcarona. Really pleased.

Volcarona summary-
ChestoRest is a great combo, But I am wondering if this or Snorlax is a better choice.
Bug Buzz is great, And Fiery Dance is a defininate stay. Volcarona will probably be edited, as I am not quite pleased yet, but it is alright for now. Quiver Dance + Fiery Dance/Bug Buzz will destroy anything pretty much, so.. yeah.
I feel the chestorest idea may just be binned altogether and maybe Substitute Ninjask or something else will be used. I don't really know what role this pokemon would get, but it probably won't stay long, so it doesn't matter.

Basically, I get Stealth Rock And Spikes out as soon as possible, and Ingrain Ferrothorn, Power whip a few times, until Ferro dies. Send out one of the three sweepers, use a stat boost (Hone Claws/Dragon Dance/SwordsDance) and attack for a while. Get Blissey out, And stall them along with attacking them, use wish occasionally, etc. Try and keep Volcarona alive as it Fiery dances Scizors and Ferrothorns to death, and tidy up the mess with the last two sweepers. I'm not great at strategy, sorry.

I am new to competitive battling, so this team is not the best, but thank you for taking your time to read it.

-Reshiwott-
 
I wouldn't use Psychic on Blissey; most Fighting types will be able to either severely dent it with their STAB attacks or KO it, but either way Blissey will not be able to stand up to them very well, especially with Blissey's medium SpA stat.
On Salamence, I'd recommend using Fire Blast over Fire Fang and put around 32 EVS in SpA. Due to the good coverage this provides, I'd either use Roost in the final slot or EQ which can deal with Heatran.
 
Dragon Dance and Choice Scarf?? Swords Dance and Choice Band? Come on, man. Stat boosts are useless on a ChoicedPokémon. Try Aerial Ace for STAB or something. Or Earthquake instead of Dragon Rush. Stone Edge and Earthquake are a great combonation, too. Leech Seed on Ferrothorn is much better than ingrain since you can't switch then. You will DEFINITELY need a rapin spin user for Volcarona not losing 1/2 it's HP from Stealth Rock. Morning Sun is not a good choice, too much weather running around. Metagross should be Adamant and not Naughty.Salamence also needs to be Adamant unless you plan on using Fire Blast soon. Scizor also should be Adamant. Blissey should be Calm and Ferrothorn should be Impish. Scizor should only have Superpower or Brick Break, not both. Bug Bite or Roost( if you remove the Band) could be a good choice. This team needs a lot of improvement and I'm sure a lot of them are just becuase you are new to the competitive side of the game. You should put some more thought into movesets. other than no rapid spinner, your Pokemon choices are good. Only bad thing about them is their moves.
 
Reshiwott said:
Salamence @ Choice Scarf
Trait- Moxie
Nature- Lonely
EVs- HP-252 Atk-252 Spd-4
Moves-
Dragon Claw- Nice Powerful STAB attack.
Dragon Dance- Stat Boosting
Fire Fang- To get rid of nasty Ices like Mamoswine
Dragon Rush- Likely to be changed. Not once been used.

A good physical attacker, Can Claw Through most opponents. Dragon rush will probably be changed, but seeing as it can only use 1 move, it doesn't really matter.
Salamence is quite fast too, even without the scarf, so it can usually make the first move. Fire Fang May be replaced ,as it cannot hurt pokemon very much, but it has found uses too. Dragon dance has also not been used much, as I have been mostly focusing on Dragon Claw, but I know it and Fire Fang have potential.
A Choice item makes it so you can only use one move at a time. Therefore, a boosting move is pointless. I'd recommend changing your set to this:
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Stone Edge
- Fire Blast
- Earthquake
I have SE for Gyarados, but you can replace it with Dragon Claw. Never use Dragon Rush, its accuracy is too bad for its power.
Blissey @ Shell Bell
Trait- Natural Cure
Nature- Modest
EVs- HP-252 Sp.Atk- 252 Def-4
Moves-
Softboiled- A wall needs recovery.
Metronome- Luck Based, But just for any strong opponents. Risky.
Ice Beam- Blissey's Resonably high Special Attack is useful, as ice beam can counter many threats.
Psychic- Knocking out fighting types, as many of them are in the metagame,as well as being a threat to blissey.

It's Infinitely high HP makes a good wall, but it's defence is not great. That is why it has softboiled. To heal itself from damage it takes, in between Ice Beams and Psychics. I have thought of many OU tier pokemon to take this slot, but I was most pleased with Blissey, and that is why it made the team. Blissey has it's flaws, But it is Ok for now.
Metronome is way to luck based to ever be worth using....ever...Also, Blissey's only good at being a wall, her attacking stats are too low to run max SPA and Psychic. Fighting types will just kill you anyway. Plus, lefties>Shell bell all day every day. I'd recommend changing your set to this:
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
This set lets you effectively stall and heal your team with Wish. You could run Aromatherapy and Softboiled over Wish and Protect if you want to heal status, but Wish+Aromatherapy is illegal, iirc.
Scizor @ Choice Band (This is the +Atk one, right?)
Trait- Swarm / Technician
Nature- Lonely
EVs- HP-252 Atk-252 Spd-4
Moves-
Superpower- Powerful Physical attack, KO's most things like Jirachi.
Brick Break- Same reason as above.
U-Turn- STAB, as well as getting my other pokemon out.
Swords Dance- Guess it doesn't need, because of the band, but always useful just in case.

The nations favourite attacker, Dishes out hits well and takes them Ok too. This pokemon is just outstanding, I never saw the potential in Scizor until I saw the raving about it in the Rate My Teams. Superpower and Brick Break use it's high attack to an advantage, and U-Turn does the same along with adding STAB. Swords Dance Boosts it even higher, just making it flawless. Probably my favourite addition to the team.
Not only do you have a Choice item and a boosting move, but you have both Superpower and Brick break, which is very redundant. I'd recommend using this set:
Scizor (F) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
You can run Quick Attack over Pursuit to hit Electric and Fire types harder than Bullet Punch if you feel it's more useful than hurting switching Pokemon harder. The Speed EVs are to outspeed things that specifically try to outspeed standard CB Scizor(ex: opposing CB Scizor with Superpower).
Ferrothorn @ Rocky Helmet
Trait- Iron Barbs
Nature- Quirky
EVs- HP-252 Def-252 Atk-4
Moves-
Spikes- Damage Dealing For U-Turners And Batton Passers
Stealth Rock-Same Reason as above.
Ingrain- Recovery.
Power Whip- STAB as well as a good physical move. Luck is usually on my side and it nearly always hits.

Quite A Bulky Wall, Takes hits and returns them too. Sets up the switch damagers well, and Rocky Helmet adds to the Iron Barbs damage. It serves it's purpose as well as dishes out some extra damage. Like I said with Scizor, I never really saw anything in Ferrothorn, but it's true power is unbelieveable.
Another addition I am really pleased with. Simply Flawless.
You're much better off with Leech Seed and Lefties. Rocky Helmet can be nice, but without reliable recovery, Ferrothorn appreciates it more. Leech Seed is for more recovery/stalling, but doesn't force you to stay in. However, you can't run Spikes, SR, and Leech Seed on the same set, so I'd recommend replacing SR with Gyro Ball. Gyro Ball lets you hit fast Pokemon harder, such as Dragons after a DD. You should change your Nature to Relaxed and set your Speed IVs to 0 for more Gyro Ball power. Here's a summary of the set I suggested, but with standard EVs:
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Metagross @ Leftovers
Trait- Clear Body
Nature- Naughty
EVs- HP-252 Atk-252 Spd-4
Moves-
Hone Claws- Boosting Move, actually very helpful.
Earthquake- Taking advantage of Hone Claws, and a powerful physical attack.
Psychic- For the same reason as Blissey's Psychic, Getting rid of fighting types.
I am worried about scrafties though. STAB.
Meteor Mash- STAB, Nice physical move too. I don't know much about tiers and the metagame so I don't know if it can counter anything with this though.

Decent Defence, Good at dishing out damage, and Hone Claws + Earthquake just destroys. Psychic is good too, applying STAB to it's decent Special Attack. Metagross is great, It will be replaced if needed, but Metagross is one of the better OU pokemon, so that will probably not be done. Another of my favourite additions to the team, I guess I have said that about everyone, so I am quite pleased with the whole team. Meteor Mash is ok, the attack boost is helpful, but it is not it's best move, I must admit. Overall, Metagross is a great sweeper and has proved a brilliant addition to the team.
I don't really see what Metagross does for your team. Scizor covers just about everything Metagross does, but better. Since you're very weak to Terrakion and SR. I'd recommend you use this Claydol set over Metagross:
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Beam
This set may seem a little odd, but Claydol is surprisingly useful. He has a unique niche of checking Terrakion, setting up SR, and spinning all at the same time.
Volcarona @ Chesto Berry
Flame Body
Nature- Timid
EVs- Hp 252 Spd-252 Def-4
Rest: Heals Volcarona, And the berry immediately wakes it.
Morning Sun: Secondary Healing Option.
Hurricane: Decent Move, Likely to be replaced though.
Flamethrower: STAB, as well as being able to 2HKO metagame threats like Scizor and Ferrothorn.

ChestoRest is a great combo, But I am wondering if this or Snorlax is a better choice.
Hurricane is Ok, And Flamethrower is a defininate stay (Well, probably) Volcarona will probably be edited, as I am not quite pleased yet, but it is alright for now. Morning Sun is not really needed, but just in case if Rest gets disabled or whatever.
I feel the chestorest idea may just be binned altogether and maybe Substitute Ninjask or something else will be used. I don't really know what role this pokemon would get, but it probably won't stay long, so it doesn't matter.
The only reason you should ever use Volcarona is Quiver Dance. Also, you should never use Hurricane outside of Rain. Since you seem to like ChestoRest, here's a much better set:
Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 252 SAtk / 96 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
 
@ Luxray :D- Didnt think about that xD, I'm new to competitive battling, so I don't think like that. I just want to sweep the opponent quickly, so..

@Cinesra- Thanks for all the suggestions! I will try them all, though I may choose something else over Outrage on salemence, like Dragon Claw.
 
Really, I second the option of using Fiery Dance over Flamethrower, and I suggest to take out Morning Sun, 'cause it works only in Sun. I suggest either Bug Buzz or Hidden Power Ground over it. Better Bug Buzz. Also, if you use a Quiver Dance Volcarona, the healing doesn't matter, 'cause you probably KO everything before they attack you. Here's my own Quiver Dance Volcarona set:

Volcarona @Lum Berry
Flame Body
EVs: 224 Def/ 180 Sp.Atk/ 104 Spd
Timid Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- HP Ground

The Defense EVs are just so you don't get KOed by a Scizor's last Bullet Punch or something like that.

Hope that this helps.
 
Why are you bumping this without taking other member's advice? I agree with pretty much all of Cinesra's fixes, although an alternate moveset for Salamence that does use Dragon Dance is

Salamence (F) @ Leftovers
Trait: Moxie
EVs: 112 Atk / 144 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Dragon Claw
- Fire Blast
- Earthquake

This set lets Salamence sweep many teams after just one Dragon Dance without it being stopped in its tracks due to being choice-locked. Its an endgame sweeper only as many threats in the metagame can still deal with it (Scizor's Bullet Punch deals huge amounts of damage, Scarfed Terrakion outspeeds even +1 Mence and OHKOs with Stone Edge, etc.) but once the right threats are eliminated, it can clean up very well.

Cinesra's set is still viable (sometimes more than mine) and I really think you should take his advice.
 
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