3 Salazzle GX
3 Salandit
3 Trubish
2 Garb
1 Garb(GUR)
2 Tapu Lele GX
14 Pokemon
4 Sycamore
3 N
4 Ultra Ball
3 Guzma
2 Skyla
2 Field Blower
1 Body Building Dumbbells
1 Energy Retrieval
2 Rescue Stretcher
1 Super Rod
1 Brigette
2 Acerola
4 Choice Band
3 Float Stone
33 Trainers
4 Rainbow Energy
7 Fire Energy
2 Psychic Energy
13 Energy
Very easy to set up and has an incredible late game in Salazzle GX's Diabolical Claws and Garb's Travalanche. Against Garde and Volc. Garbotoxin and Queen's haze cripples both decks. Deck can hit really fast and is even better late game.
Thoughts?
*Playtesting Notes
-Currently undefeated against Volc. Opponents had ample time to set up but Salazzle's Queen's Haze+Garbotoxin left them useless late game.
-Extremely good MU against Metagross.
-Really good against decks that require high amounts energies to set up like the decks mentioned above.
-Have yet to play against Garde GX and Greninja. Both require turns to set up. This deck hits for 110 turn 2. 200+ Late game with the ability to disable Pokemon abilities and to sweep with either Salazzle's Diabolic Claws or Garb's Travalanche. Would LOVE some input on this deck as to what to change/ add. Thanks for your time!
3 Salandit
3 Trubish
2 Garb
1 Garb(GUR)
2 Tapu Lele GX
14 Pokemon
4 Sycamore
3 N
4 Ultra Ball
3 Guzma
2 Skyla
2 Field Blower
1 Body Building Dumbbells
1 Energy Retrieval
2 Rescue Stretcher
1 Super Rod
1 Brigette
2 Acerola
4 Choice Band
3 Float Stone
33 Trainers
4 Rainbow Energy
7 Fire Energy
2 Psychic Energy
13 Energy
Very easy to set up and has an incredible late game in Salazzle GX's Diabolical Claws and Garb's Travalanche. Against Garde and Volc. Garbotoxin and Queen's haze cripples both decks. Deck can hit really fast and is even better late game.
Thoughts?
*Playtesting Notes
-Currently undefeated against Volc. Opponents had ample time to set up but Salazzle's Queen's Haze+Garbotoxin left them useless late game.
-Extremely good MU against Metagross.
-Really good against decks that require high amounts energies to set up like the decks mentioned above.
-Have yet to play against Garde GX and Greninja. Both require turns to set up. This deck hits for 110 turn 2. 200+ Late game with the ability to disable Pokemon abilities and to sweep with either Salazzle's Diabolic Claws or Garb's Travalanche. Would LOVE some input on this deck as to what to change/ add. Thanks for your time!
Last edited: