Pokemon- 16
Scizor PRIME X1
Beldum X1
Metang X1
Metagross X1
Makuhita X3
Hariyama X1
Meditite X1
Medicham X1
Croagunk X1
Toxicroak X1
Whismur X1
Loudred X1
Exploud X1
Bertha's Golem X1
T/S/S- 13
PlusPower X4
Energy Search X2
Energy Exchanger X1
Professor Oak's Visit X2
Switch X1
Roseanne's Research X1
Dusk Ball X2
Energys- 30
Steel Energy- 8
Fighting/Ground/Rock Energy- 19
Psychic Energy- 3
Strategy-
First, add the cards all up, and how many cards do you get? 59. Thats right, my deck isn't completed yet, I still need a Scyther so I can use Scizor Prime(check out this thread if interested) But anyways, this is a Scizagross deck. Scizor Prime PokeBody is really nice and it's only move, Metal Scissors, is really good, and that is why I have all of the Steel Energy's. Metagross, the uh.. other factor in this deck and is a good one. Magnetic Reversal is a good PokePower if he needs to defeat other important foes first, and Extra Comet Punch does the job really nicely. Exploud's Ambient Noise is another good attack because I can do 50 damage and confuse the foe at the same time, and Hyper Voice after that really cleans up a lot of opponents. Toxicroak is a really great annoyer with Poison Sacs not letting the opponent get rid of poisoning, even if they evolved and leveled up.(to lv.X) And guess what Knuckle Claws, his only attack, does? Poison the Pokemon off the bat and you don't even need to flip a coin. Sure its only does 30 attack, but it sure is great to see your opponent have a Pokemon that is poisoned all game, is it? Medicham is a really great revenge KO'er when Medicham is in her last bits with Force Palm when it lets me put as many damage counters as Medicham has on any one of the opponents Pokemon. Spinning Kick is really for the beginning of when Medicham comes out and not at the end. Hariyama is another great revenge KO'er with Spirited Throw, because it can do 80 damage if Hariyama has less HP then the opponent, which is good. Spirited Throw is also almost a guaranteed KO with a Palm Strike or two because I can flip a coin and if it goes heads, I can do 60 damage. Now for Bertha's Golem. It can work as a revenge KO'er but I am using it as a sort of last minute Pokemon, usually if me and my opponent is on our last Pokemon. Double-edge really gives the chance to last minute KO when it does 100 damage, although it recoils 60 damage on Golem. Rage also helps out too with last minute KO'ing especially if Golem is in his last bits. The PlusPower's are mostly for Golem for the last minute KO'ing, but I would use them on any other member on the team too. All of the energy trainer cards are so I can get my energys quick on my Pokemon, and take out the ones I don't want or need at the moment(energy exchanger). Professor Oak's Visit is so I can get out all of the cards I need up and running, and I thought that was good so I got two. One Switch may be risky when using Pokemon that has high retreat costs, but it is worth it and most of the time all of my Pokemon can take care of themselves. Dusk Ball is really helpful in getting all of my Pokemon out that are at the bottom of my deck and take it instantly into my hand, so I decided I would need at least two. Roseanne's Research helps me get either 2 Basic Pokemon, 2 Energy's, or 1 of each! Should I mention I can look anywhere in my deck? This is a really helpful card and I should have more of them, but I decided the only time I would really need it is when I am pulling out Golem for last minute. The reason behind all of the Fighting Energys is because most of my Pokemon will be running on them, and all of Exploud too. Only three psychic is because it is solely for Toxicroak, The steel ones.... you know why. Anyways I would like to conclude that this is a pretty good deck and I think I can get some wins in here, if not a lot.
Just so you guys know, this is my first competitive TCG deck, so.... you get the idea. Don't be too harsh please.
Scizor PRIME X1
Beldum X1
Metang X1
Metagross X1
Makuhita X3
Hariyama X1
Meditite X1
Medicham X1
Croagunk X1
Toxicroak X1
Whismur X1
Loudred X1
Exploud X1
Bertha's Golem X1
T/S/S- 13
PlusPower X4
Energy Search X2
Energy Exchanger X1
Professor Oak's Visit X2
Switch X1
Roseanne's Research X1
Dusk Ball X2
Energys- 30
Steel Energy- 8
Fighting/Ground/Rock Energy- 19
Psychic Energy- 3
Strategy-
First, add the cards all up, and how many cards do you get? 59. Thats right, my deck isn't completed yet, I still need a Scyther so I can use Scizor Prime(check out this thread if interested) But anyways, this is a Scizagross deck. Scizor Prime PokeBody is really nice and it's only move, Metal Scissors, is really good, and that is why I have all of the Steel Energy's. Metagross, the uh.. other factor in this deck and is a good one. Magnetic Reversal is a good PokePower if he needs to defeat other important foes first, and Extra Comet Punch does the job really nicely. Exploud's Ambient Noise is another good attack because I can do 50 damage and confuse the foe at the same time, and Hyper Voice after that really cleans up a lot of opponents. Toxicroak is a really great annoyer with Poison Sacs not letting the opponent get rid of poisoning, even if they evolved and leveled up.(to lv.X) And guess what Knuckle Claws, his only attack, does? Poison the Pokemon off the bat and you don't even need to flip a coin. Sure its only does 30 attack, but it sure is great to see your opponent have a Pokemon that is poisoned all game, is it? Medicham is a really great revenge KO'er when Medicham is in her last bits with Force Palm when it lets me put as many damage counters as Medicham has on any one of the opponents Pokemon. Spinning Kick is really for the beginning of when Medicham comes out and not at the end. Hariyama is another great revenge KO'er with Spirited Throw, because it can do 80 damage if Hariyama has less HP then the opponent, which is good. Spirited Throw is also almost a guaranteed KO with a Palm Strike or two because I can flip a coin and if it goes heads, I can do 60 damage. Now for Bertha's Golem. It can work as a revenge KO'er but I am using it as a sort of last minute Pokemon, usually if me and my opponent is on our last Pokemon. Double-edge really gives the chance to last minute KO when it does 100 damage, although it recoils 60 damage on Golem. Rage also helps out too with last minute KO'ing especially if Golem is in his last bits. The PlusPower's are mostly for Golem for the last minute KO'ing, but I would use them on any other member on the team too. All of the energy trainer cards are so I can get my energys quick on my Pokemon, and take out the ones I don't want or need at the moment(energy exchanger). Professor Oak's Visit is so I can get out all of the cards I need up and running, and I thought that was good so I got two. One Switch may be risky when using Pokemon that has high retreat costs, but it is worth it and most of the time all of my Pokemon can take care of themselves. Dusk Ball is really helpful in getting all of my Pokemon out that are at the bottom of my deck and take it instantly into my hand, so I decided I would need at least two. Roseanne's Research helps me get either 2 Basic Pokemon, 2 Energy's, or 1 of each! Should I mention I can look anywhere in my deck? This is a really helpful card and I should have more of them, but I decided the only time I would really need it is when I am pulling out Golem for last minute. The reason behind all of the Fighting Energys is because most of my Pokemon will be running on them, and all of Exploud too. Only three psychic is because it is solely for Toxicroak, The steel ones.... you know why. Anyways I would like to conclude that this is a pretty good deck and I think I can get some wins in here, if not a lot.
Just so you guys know, this is my first competitive TCG deck, so.... you get the idea. Don't be too harsh please.