• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Scizor Metal Energy Grinder

Do you yhink this deck has potential?


  • Total voters
    10

Red Striker

VGC Trainer
Member
4-3 Scizor Prime
2-2-2 Klinklang
2-2 Douduo
3 Skarmory
~TRAINERS~
Good Rod/Twins-2
Team Rockets Trickery-2
Collector-3
Max Potion-3(b/W collection)
IQ-2
PETM-3
Communication-3
Rare Candy-2
PONT/Blackbelt-2
~ENERGIES~
Spec. Metal Energy-4
Reg. Metal Energy-14


The point of this is,like my Tangrowth Energy Grinding deck,to do tons of damage for a decent amount of energy.Scarmory is there to bring energy from the deck to Scizor.Klinklang serves two uses.One:transfer energy from active Scizor to something else.After that,use Max Potion to fully heal Scizor without discarding energy.After that,transfer back energy.Use number two is for when I simply need more power and decide to transfer energy from other pokemon to Scizor,or for when I fight another Scizor deck,I'll just swap the spec. Metal Energies for some reg. Metal energies I have attached to another pokemon.Douduo is there to reduce the retreat cost,making it free for Scizor and Scarmory.With two on the bench,retreat for everything else is free.
 
add blissey prime to heal ur pokemon and discard all attached metal energy, (kinklang move energies as u like) :D

remove 4 metal energies and add 1 communication and some seekers for return blissey to ur hand
 
But if u use blissey, u can use seeker and devolve 1 pokemon of ur oponent to his hand blissey to ur hand and use again and again.
Anyway max potion its ok
 
I prefer 3-3 Scizor over 4-3 or 4-4, because you often don't need 4 Scizors in play.

One thing I would do to this deck is pair it with something that can counter decks like Emboar that ruin Scizor. I would pair this with Samurott Ability, because it can survive a hit from Reshiram and get rid of Donphan. You'll need a 2-2-2 line at the most, so maybe:

- 1 Scyther
- 8 Metal Energy(way too much, 6 is fine)

+ 2 - 2 - 2 Samurott BW
+ 3 DCE

You might also want to run Zoroark, Shaymin UL, Cincinno BW, and Rescue Energy. RE is self-explanatory, and Foul Play can help against Reshi, Zekky, and decks like Bearplume. Shaymin is Klinklang without all the bulkiness and set-up, and Cincinno is just fast in general and counters RDL. So:

- 2 - 2 - 2 Klinklang BW(not great, only serves one purpose that Shaymin takes care of)
- 3 Max Potion(Scizor doesn't need healing)
- 2 IQ(not great in this deck)

+ 2 - 2 Zoroark BW
+ 2 - 2 Cincinno BW
+ 1 DCE(4 is good now)
+ 2 Rescue Energy
+ 1 Shaymin UL

Now you have one open spot, which I suggest you add another Communication for, since every deck should run 3-4, and in this deck, you need 4.

BTW, use Twins over Good Rod and PONT over Black Belt. Twins is great if Skarmory is KO'ed, and you usually don't need extra damage, so Black Belt serves little purpose, plus PONT is great for hand refresh.

Hope I helped.
 
shizuoiwaki said:
But if u use blissey, u can use seeker and devolve 1 pokemon of ur oponent

Or your opponent can pickup a Cleffa or something that isn't needed anymore.
 
Yoshidude10 said:
I prefer 3-3 Scizor over 4-3 or 4-4, because you often don't need 4 Scizors in play.

One thing I would do to this deck is pair it with something that can counter decks like Emboar that ruin Scizor. I would pair this with Samurott Ability, because it can survive a hit from Reshiram and get rid of Donphan. You'll need a 2-2-2 line at the most, so maybe:

- 1 Scyther
- 8 Metal Energy(way too much, 6 is fine)

+ 2 - 2 - 2 Samurott BW
+ 3 DCE

You might also want to run Zoroark, Shaymin UL, Cincinno BW, and Rescue Energy. RE is self-explanatory, and Foul Play can help against Reshi, Zekky, and decks like Bearplume. Shaymin is Klinklang without all the bulkiness and set-up, and Cincinno is just fast in general and counters RDL. So:

- 2 - 2 - 2 Klinklang BW(not great, only serves one purpose that Shaymin takes care of)
- 3 Max Potion(Scizor doesn't need healing)
- 2 IQ(not great in this deck)

+ 2 - 2 Zoroark BW
+ 2 Cincinno BW
+ 1 DCE(4 is good now)
+ 2 Rescue Energy
+ 1 Shaymin UL

Now you have one open spot, which I suggest you add another Communication for, since every deck should run 3-4, and in this deck, you need 4.

BTW, use Twins over Good Rod and PONT over Black Belt. Twins is great if Skarmory is KO'ed, and you usually don't need extra damage, so Black Belt serves little purpose, plus PONT is great for hand refresh.

Hope I helped.

Good luck using Cinccino without Minccino. ;D




-sillykyle!
 
^Really Kyle, after that post that took me 20 minutes, this is what I get?...

@Red: I looked at your new deck, and not much has changed. You still have Klinklang, which isn't great in this deck. I'd rather run Scizor 'n' friends with a bunch of Stage 1's, which I suggested.
 
Back
Top