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(Seismetoad) Round and Round the merry-go-round

Huntarolo

Merry Go Round Troupe Master
Member
Experience: Novice

Right after coming from a serious magic scene i decided to go for a fun/quirky deck with cards i loved, ended up becoming round. Built with a very small card pool and i'm also working on another side/fun deck as well, with out further adieu here's the list

Pokemon 16
  • 4 Tympole
  • 4 Palpitoad
  • 4 Seismitoad
  • 4 Meloetta EX

Trainers 31
  • 3 Professor Juniper
  • 2 N
  • 2 Colress
  • 4 Skyla
  • 3 Energy Search
  • 2 Pokemon Catcher
  • 1 Tool Scrapper
  • 3 Switch
  • 1 Scramble Switch
  • 4 Ultra Ball
  • 4 Rare Candy
  • 2 Skyarrow Bridge

Energy 13
  • 4 DCE
  • 3 Prism
  • 6 Psychic

Strategy Obvious aim of the deck is to set up round with Seismitoad being the main rounder, skyarrow is in their to switch Meloetta's out (did have a Mew EX in orrigionally) but also to remove Virbank gyms. But Rolo, no water? i hear you say. After playing i just found it wasn't worth it, id rather draw into the psychic and be able to set up Mel as opposed to having a water sitting around. Scramble switch in simply due to no Scoop up Cyclone, but it does have it's advantages and i have found it to be useful

The supporters got reduced down, people love N and i know why but i feel that 2 is enough, colress is my main reset and skyla is my search.

Considerations;
- Level ball - Obvious choice, i did have a playset but didn't use them so gave them to a friend . . . damn. .

- Heavy Ball - An interesting choice, would allow me to grab my Seis' 2 balls at max i'd say , but i don't want to over bloat on balls

Cards that have been tested/removed;
- Cilan - very nice, but 80% of the time it was searching for cilan and having to wait, or i'd be playing him instead of something more important

- Mew EX - I liked this card and his copycat ability was nice with the 3 prism energy, he just ended up taking space/no round meant i was missing an extra 30 so unfortunately he had to leave

- Silver Bangle - Very nice, nice indeed, i ended up trimming Bangles off as the majority of time i'd only be playing bangle for 1-2 turns before it getting destroyed by KO, Scrapper or other shenanigans

- Silver Mirror - Yea, messed my mate over 100% of the time, all pokemon bar Meloetta could equip it, nice choice, just had to trim space and apart from my friend i see 1-2 plasma pokemon in peoples deck, couldn't afford to have it taking space = /

- Jiggly/Wigglytuff - another 4 - 4 or 2 - 2 just wasn't worth it, the round dmg wasn't great and the mana cost was too high



Any/all feedback is welcome, tips and suggestions are welcomed gratefully and i'm happy to answer any/all questions
 
RE: Round and Round the merry-go-round

Huntarolo said:
- Jiggly/Wigglytuff - another 4 - 4 or 2 - 2 just wasn't worth it, the round dmg wasn't great and the mana cost was too high
LOL

Exploud and Wiggly are all inferior choices to the 30x round deck, since 180 is a guaranteed KO on most EX and can be boosted to 200 with a Muscle (although I'd love to see a 320 Exploud deck). Unfortunately, this is seen as inferior to the Snorlax deck. Oh well, I still love it~

-3 Energy Search
-2 Catcher
-1 Skyla
-1 DCE
-2 Seismitoad
-4 Rare Candy
-1 Switch
-1 Ultra Ball
(-15)

Ditching Search for Letter, let's update your deck with some newer cards. Catcher has been errata'd (now requires coin flip) plus you OHKO anything and everything anyways. Dropping Candies for Soda, while Candies allow for maybe T2 DCE Seismitoad, I highly doubt you'd have the bench support to back that up that quickly. Not only does Soda evolve consistently, it also searches out the card - which means less Ultra Balls (and less DCE as a result).

+2 Prof's Letter
+1 Colress/N
+1 Juniper
+1-1 Garbodor
+4 Evosoda
+3 Muscle Band
+1 Rescue Scarf
+1 Super Rod
(+15)

I know what you're thinking. Garbodor? You're reducing round's damage to 150! Why on earth would you do that? Answer: Because Muscle Band bumps it to 170, enough to KO Darkrai, Virizion, Xerneas, Yveltal, and the like. And honestly, Ability Lock is crucial in this deck, stopping a lot of other teams dead in their tracks. Rescue is useful on Meloetta, grabbing her back and then plopping her down again. Added a Super Rod for recycle.
 
RE: Round and Round the merry-go-round

Hey thanks for the reply buddy few questions, any explanations would be brilliant;

- Run 4-4-2 Seismitoad ? (finding it hard to grab meloetta the 3 (P) whereas one DCE sorts me out on a Seis)
- Assuming the playset of Evosoda's are to set up palpitoad and use meloetta
- Assuming the loss of rare candy is due to going 4-4-2, not even 1-2 candies?

- I keep finding i oversaturate if i have to many N/Junipers, surely not?



Overall assuming the set-up would look like;
Seis/Meloetta with mana set up for round with Muscle band

Garbotoxin fills one slot on the bench to shut down darkrai/virizion (biggest peeve atm) but also just abilities in general

other 4 bench slots are obviously round meaning - 170 Round damage, whilst also preventing abilities with garbotoxin



Was a little skeptical (its late here) but now that i re-read it . . . . it actually looks solid, any clarification on the questions in hand would be nice though.
And thanks for looking into the deck and giving feedback
 
RE: Round and Round the merry-go-round

I'm actually planning on running this for fun, I pulled 2 MeloEX and thought why not =P

- Run 4-4-2 Seismitoad ? (finding it hard to grab meloetta the 3 (P) whereas one DCE sorts me out on a Seis)
> Starting with Melo is probably a better idea, she can attack for 2 Psy while everybody gets setup (as opposed to Tympole who would probably get 1shot). She then can retreat to a Seis if needed.
> 2 Seis is all you need, you can search them out with Ultra or Soda. Maybe 3, but surely not 4. 16 pokes is already pushing it.

- Assuming the playset of Evosoda's are to set up palpitoad and use meloetta
> Soda acts as both a Level and a Heavy ball in this deck. What's not to love?

- Assuming the loss of rare candy is due to going 4-4-2, not even 1-2 candies?
> Not even 1-2, there's no consistency in that. Running 4 Sodas with Ultra Balls will still consistently out a T3 Seis.

- I keep finding i oversaturate if i have to many N/Junipers, surely not?
> There's no such thing as too many Junipers
> Deck refresh is infinitely valuable, plus if you don't want to use it you can use it as discard fodder for Ultra.
 
RE: Round and Round the merry-go-round

But i'm the merry go round troupe master D:

Thanks again for the reply, ill give the changes a go and get back to you, you are gonna be 99.9999999% right (ill mess up somewhere), now just to find peoples trades for the garbotoxin and bands
 
God, can't believe how people can mislead someone that much... ._.

-Always, ALWAYS run max Rounders. The Pokémon line is perfect, If you modify it, let it be for an Emolga for set-up, but that's it. 4-4-4 Seismitoad and 4 Meloetta-EX is perfect. To BlaZofgold, 16 Pokémon is pretty below-standard, actually, considering decks like Flareon run up to 24 Pokémon, so don't mislead on that part, please, and also be informed. Yes, decks like Darkrai tend tu run 10 Pokémon or so, but not every deck does.

Now, Edits will be from your original post:

-1 Candy, -1 Switch, +2 Evosoda. Run 3 Rare Candy/2 Evosoda. Rare Candy to a T2 Round for 60-90 IS possible with Meloetta-EX.

-3 Prism, +2 Float Stone, +1Keldeo-EX: Prism Energy? What for?! Take them out ASAP, the same with Skyarrow Bridge, you want Float Stone for that matter, and for that, also a Keldeo-EX for free switch ins/outs. But you'll say "But I won't be able to hit 180 to EX's!" And I'll say...

-2 Skyarrow Bridge, +2 Silver Bangle. You don't need to hit 180 to everything because 150 OHKO's every non-EX Pokémon in the format, including Charizard's 160 HP due to Weakness. Including Silver Bangle frees you a Bench space in case you need it.

-2 Energy Search, +2 Level Ball. Energy Search is a more of an emergency card you can Skyla for(that's why I left you 1), and Level Ball gets, literally, half of your Pokémon, so it can boost the set-up.

-2 Pokémon Catcher, +1 Super Rod, +1 Escape Rope. Catcher is not that good anymore, but since you OHKO everything anyways, Escape Rope can give you that Gust effect. And Super Rod, to recover lost resources from Ultra Ball or...

-1 Scramble Switch, +1 Dowsing Machine/Computer Search. Scramble Switch is not very good in this deck, but those other 2 are. Computer Search can speed up your build and Dowsing Machine can give an extra Trainer, so it's up to you ehich one to use.

-2 Skyla, -1 Switch, +2 N, +1 Juniper. It's better to have draw power than search for an specific card. I can't tell you how many times I top-decked a 3rd-4th Skyla wishing it was a Juniper/N/Colress.

That shall do it, hope I could help! :D
 
Wo conflict is going on in this shizam, i understand where you are coming from with "always run max round" i've been maining this deck since i first started and i have the feeling of how it runs. Reading other ideas do help TONS, i'm slightly leading towards the garbotoxin, simply due to facing a darkrai/heidreigon/virizion Deck.

I am skeptical about dropping down the amount of rounds, but the idea for why is sound. The skyarrows are to counter virbank's (quite a few in play in my area) and also with the majority being basic it's a ok move. Scramble is the only Ace i have (bar G booster) and the effects are better than expected, catchers going (think i already dropped it from my deck)

Bangles. . . .Bangles, Bangles Bangles. . . . .Can't be equipped to Mel, and only effect EX. Dropped earlier as was, Muscle bands prolly going in instead

I'm not being picky or anything, it's late (i seem to check when i get back from work late = / ) and i probably made no sense. I am thankful for multiple feedback with different ideas, keeps things fresh. Ill have another proper look through tomorrow when i can focus properly and form sentences properly.

TL;DR - thanks for the feedback, i appreciate it, ill properly read it through when i'm not tired
 
Luispipe8 said:
God, can't believe how people can mislead someone that much... ._.

-Always, ALWAYS run max Rounders. The Pokémon line is perfect, If you modify it, let it be for an Emolga for set-up, but that's it. 4-4-4 Seismitoad and 4 Meloetta-EX is perfect. To BlaZofgold, 16 Pokémon is pretty below-standard, actually, considering decks like Flareon run up to 24 Pokémon, so don't mislead on that part, please, and also be informed. Yes, decks like Darkrai tend tu run 10 Pokémon or so, but not every deck does.
Umm
Excuse me?
Please respect my opinions regarding how to run a deck efficiently and such. I'm not misleading anyone in my ideas. You can give your own opinion - just don't discredit mine.

By the way, in case you haven't realized yet, Palpitoad also has the Round move. Which means that even running 4-4 Palpitoad and 4 Meloetta is running max Rounds already.

Luispipe8 said:
-3 Prism, +2 Float Stone, +1Keldeo-EX: Prism Energy? What for?! Take them out ASAP, the same with Skyarrow Bridge, you want Float Stone for that matter, and for that, also a Keldeo-EX for free switch ins/outs. But you'll say "But I won't be able to hit 180 to EX's!" And I'll say...
Keldeo EX < Garbordor. Keldeo does NOTHING on the bench except for the free switch against status, as opposed to Garb who can LOCK people out and slow down THEIR deck.

Luispipe8 said:
-2 Energy Search, +2 Level Ball. Energy Search is a more of an emergency card you can Skyla for(that's why I left you 1), and Level Ball gets, literally, half of your Pokémon, so it can boost the set-up.
This is why you read other people's comments completely before writing your own opinion. Why in the world would you run even a single Energy Search when Prof's Letter is out? And also, while Level Ball can search out Tympole and Palpitoad, Evosoda can search out Palpitoad and Seismitoad, the latter of which is more valuable.

I'm still rather annoyed at your flippant attitude.
 
blaZofgold said:
Luispipe8 said:
God, can't believe how people can mislead someone that much... ._.

-Always, ALWAYS run max Rounders. The Pokémon line is perfect, If you modify it, let it be for an Emolga for set-up, but that's it. 4-4-4 Seismitoad and 4 Meloetta-EX is perfect. To BlaZofgold, 16 Pokémon is pretty below-standard, actually, considering decks like Flareon run up to 24 Pokémon, so don't mislead on that part, please, and also be informed. Yes, decks like Darkrai tend tu run 10 Pokémon or so, but not every deck does.
Umm
Excuse me?
Please respect my opinions regarding how to run a deck efficiently and such. I'm not misleading anyone in my ideas. You can give your own opinion - just don't discredit mine.

By the way, in case you haven't realized yet, Palpitoad also has the Round move. Which means that even running 4-4 Palpitoad and 4 Meloetta is running max Rounds already.

Luispipe8 said:
-3 Prism, +2 Float Stone, +1Keldeo-EX: Prism Energy? What for?! Take them out ASAP, the same with Skyarrow Bridge, you want Float Stone for that matter, and for that, also a Keldeo-EX for free switch ins/outs. But you'll say "But I won't be able to hit 180 to EX's!" And I'll say...
Keldeo EX < Garbordor. Keldeo does NOTHING on the bench except for the free switch against status, as opposed to Garb who can LOCK people out and slow down THEIR deck.

Luispipe8 said:
-2 Energy Search, +2 Level Ball. Energy Search is a more of an emergency card you can Skyla for(that's why I left you 1), and Level Ball gets, literally, half of your Pokémon, so it can boost the set-up.
This is why you read other people's comments completely before writing your own opinion. Why in the world would you run even a single Energy Search when Prof's Letter is out? And also, while Level Ball can search out Tympole and Palpitoad, Evosoda can search out Palpitoad and Seismitoad, the latter of which is more valuable.

I'm still rather annoyed at your flippant attitude.

It's not an attitude, chill... :p Just saying, max rounders as you define it only lets you build 2 Seismitoad, which is unpractical because it's the main attacker in the deck, attacking with Meloetta is just foolish because of the time it takes to charge. And with Level/Soda, yes, soda is useful, I never said you should take it out, but how are you going to get Tympole out in the first place, excepting Ultra Ball? And I totally forgot about Letter when I wrote that, to be honest. XD And I meant misleading FROM the typical and best Round build. Garbodor will simply make the deck slower since it takes 4 Pokemon slots and at least 3-4 tools to make it work on the first place.
Edit: And "flippant"... XD That word has made my day... XD
 
Luispipe8 said:
blaZofgold said:
Luispipe8 said:

I want you both to be very careful about how this plays out, here. I was considering unapproving your original post, Luispipe8, because it did seem rather offensive, even to me, however I knew that you weren't trying to inflame things intentionally, so I kept it. blaZofgold, I get you're offended, but be very careful how you respond. This could easily turn into a flamewar, and I would rather not have to see one go down. I implore you; cool your heads, and come at this from another angle.
 
Kecleon-X said:
Luispipe8 said:
blaZofgold said:
Luispipe8 said:

I want you both to be very careful about how this plays out, here. I was considering unapproving your original post, Luispipe8, because it did seem rather offensive, even to me, however I knew that you weren't trying to inflame things intentionally, so I kept it. blaZofgold, I get you're offended, but be very careful how you respond. This could easily turn into a flamewar, and I would rather not have to see one go down. I implore you; cool your heads, and come at this from another angle.

Thanks, Kecleon-X, I actually was trying to dial down the heat a bit, I was never trying to discredit(it's spelled like that? XD) anyone, I actually should have chosen my words more carefully. Sorry if you felt offended, blaZofgold. No hard feelings, I hope. :D
 
ill turn this merry-go-round back round and go home if that's what you guys want?

No, but seriously, thanks for both sides/points - as Blaz said i'm leaning more towards the garbotoxin, our usual game night is wednesday so i can't call any proper progress till then : ) ill update you both, and let you know how things go.

Blaz, you got your round decklist? or was it basically what you've told me to change? ^^
 
@Luispipe8:
Thanks for your reply, you've cleared up a lot of the issues I had with your first post. I'm sorry for responding in an equal or moreso heatedly manner.

To be honest, I actually think your TSST swaps are better than mine. Although I still think Skyarrow has value in replacing Frozen City and/or Virbank. I really don't think any more than 3 Seismitoad is necessary, you can always Super Rod them back and re-search them out again. Garbodor should be a 1-1 tech, so it would only take 2 slots (it's not supposed to be a consistent Garb, just a useful Garb).

Although now I realize Bangle > Muscle Band. Only for this deck, though (guarantees that a bench of 4 rounders can still OHKO 180HP EXs).

I'll reevaluate my edits with Luis's and repost an updated change to the decklist.

EDIT (from your original decklist):
-1 Energy Search, +1 Professor's Letter
-2 Energy Search, +2 Level Ball
-1 Candy, -1 Switch, +2 Evosoda
-2 Pokémon Catcher, +1 Super Rod, +1 Escape Rope
-1 Scramble Switch, +1 Dowsing Machine/Computer Search
-2 Skyla, +1 N/Colress, +1 Juniper
-3 Prism, -1 Switch, +2 Float Stone, +1-1 Garbodor
-1 Seismitoad, -1 Skyarrow Bridge, +2 Silver Bangle

I think this is the best of both worlds.
 
Huntarolo said:
bangle > muscle band??

for what reason?

Because with Bangle you can still OHKO everything with 5 rounders in play instead of 6, whereas Band doesn't.
 
I finally got the chance to playtest this a bit. Here are my results:

Getting a bench full of Rounders was a lot more difficult that I expected. Maybe my deck wasn't shuffled enough, idk. Anyways, dropping Meloettas was probably the surefire and quickest way to power up Round, but that ultimately means too many Meloetta's on the bench. Running 1 Cassius as a tech may not be a bad idea, really.

The improved decklist was great, it felt really fluid and smooth, I was getting Seismitoads out T2 and T3 very naturally. I was running 4 N 4 Sycamore, so that made a huge early game impact.

I couldn't even begin to worry about getting a Garb out until at least T4. Maybe if another better tech comes around (like a plop-down EX that synergizes well with the deck) then that might be useful instead of Garb. But it's always nice to know that you have an ability locker in your deck, just in case things get hairy. Properly shutting down Deluge is also quite a wonderful feeling.
 
Nice Blaz : ) as i said, i got to wait for wednesday and depending on if cards appear list may differ

and after playing this deck weekly its a matter of if your opponent lets you set up and if your draws like you (Garbador should erase that problem)



Also as for bangle, am i not correct in assuming bangle will not work on Meloetta? surely the band is better in this situation (ignoring the fact its an extra 10 dmg)
 
Huntarolo said:
Nice Blaz : ) as i said, i got to wait for wednesday and depending on if cards appear list may differ

and after playing this deck weekly its a matter of if your opponent lets you set up and if your draws like you (Garbador should erase that problem)



Also as for bangle, am i not correct in assuming bangle will not work on Meloetta? surely the band is better in this situation (ignoring the fact its an extra 10 dmg)

I insist, never, and I mean NEVER, attack with Meloetta. It's a waste of time and 2 cheap prizes for your opponent.
 
Luispipe8 said:
Huntarolo said:
Nice Blaz : ) as i said, i got to wait for wednesday and depending on if cards appear list may differ

and after playing this deck weekly its a matter of if your opponent lets you set up and if your draws like you (Garbador should erase that problem)



Also as for bangle, am i not correct in assuming bangle will not work on Meloetta? surely the band is better in this situation (ignoring the fact its an extra 10 dmg)

I insist, never, and I mean NEVER, attack with Meloetta. It's a waste of time and 2 cheap prizes for your opponent.
Basically. In almost all of my playtests, I ended up retreating Meloetta for a pumped up Seis.

Some quick changes:
Master Ball might be the best ACE Spec.
-1 Skyarrow, +1 Shauna/Colress

Also, as a note for Colress, I feel like it can be safely interchanged with Shauna. I dislike the variability of Colress, plus I like my refreshes early on and Colress is a lamer (late gamer).

EDIT: Ah crap, you actually should get a Meloetta in an attacking position. Freaking Virizion water resistance 0.0 you can't OHKO it, even with Bangles. And Virizion can OHKO back with Laserbank.
 
hehe, i figured that one out the other day Blaz ;)

i know the problem with melo is the 3 mana psychic cost while seis is just a DCE been finding it hard to keep up with all the +'s and -'s and also with a lack of certain cards and order times etc this is what im most likely gonna be running tommorow;

Pokemon 17
4 Tympole
4 Palpitoad
3 Seismitoad
4 Meloetta EX
1 Trubbish
1 Garbador

Trainers 31
3 Professor Juniper
3 N
2 Colress
4 Skyla
1 professor's letter
2 level ball
1 Super rod
1 Escape rope
1 Tool Scrapper
1 Scramble Switch (might proxy Mball and test it)
3 Ultra Ball
3 Rare Candy
2 Evosoda
1 Skyarrow Bridge
1 Muscle band
2 Silver bangle

Energy 12
4 DCE
2 Prism
6 Psychic

i can put any reasoning why i have ignored/taken certain advice if you like? just ask away
 
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