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Seismitoad/Meloetta

Mora

Don't Panic
Member
Pokemon (15)
  • 4 Seismitoad PLS
  • 3 Palpitoad PLS
  • 4 Tympole PLS
  • 4 Meloetta EX

Trainers (34)
  • 4 Juniper
  • 4 N
  • 3 Skyla
  • 2 Colress
  • 4 Rare Candy
  • 3 Silver Bangle
  • 3 Ultra Ball
  • 2 Escape Rope
  • 2 Level Ball
  • 2 Super Rod
  • 1 Dowsing Machine
  • 1 Energy Search
  • 1 Heavy Ball
  • 1 Tool Scrapper
  • 1 Tropical Beach

Energy (11)
  • 4 DCE
  • 7 Water
107-exploud.jpg

This is basically the only Round deck that is anywhere near viable. Using Exploud's Round attack does 50 for each Pokemon with that attack instead of 30 like other Round users. In the past, you had to completely fill your Bench in order to OHKO (just barely) an EX. With Exploud and 3 Palpitoads on the Bench, you OHKO everything through Eviolite. So it's a lot easier to set up than the other Round decks (an will be even easier to set up--aren't we getting a Meloetta EX with a Round attack), but it also has an overlooked first attack. Destructive Sound is basically like a Ghetsis, but instead of shuffling the cards back into your opponent's deck, you discard them. That's one of the best disruptive attacks I've seen in a while. Exploud is no doubt a good card, but it is a Stage 2, with a four attack cost and retreat cost. It'll be difficult to power up to say the least. That's why Exp Share is in the list so that you can power up Benched Explouds easier. Also with Aspertia puting Exploud at 160 HP, I don't think it'll be OHKO'd by much. Do you think instead of Exp. Share, I should make room for Plasma Badge and Colress Machine? I just don't think there is space, but the acceleration would be really nice to get an attack off T2. I also want to make room for more energies.

Updated with Seismitoad over Exploud. Having other Rounders in the same evolution line is just way too good.
 
RE: Exploud/Palpitoad

I'd say fitting 1 or 2 Thunderus EX and plamsa badges into the deck will help with the setup. It could end up with a fully charged exploud T2. Also the colress machine will add to the speed of the deck...which it needs due to having 2 Stage 2's.

So maybe
+4 Plasma energy
- 4 Water energy

and (Not sure if this would work due to not having much space)

-1 Super rod
-2 exp.share
-1 tympole

+2 Thunderus EX
+2 Colress machine

If you can't get thunderus then 4 colress machine would be a reasonable replacement
 
RE: Exploud/Palpitoad

The deck sounds pretty fun :) It seems like it has potential to set up pretty quickly. I also have the cards to build this. Mind if I test it out?
 
RE: Exploud/Palpitoad

ii defy said:
I'd say fitting 1 or 2 Thunderus EX and plamsa badges into the deck will help with the setup. It could end up with a fully charged exploud T2. Also the colress machine will add to the speed of the deck...which it needs due to having 2 Stage 2's.

So maybe
+4 Plasma energy
- 4 Water energy

and (Not sure if this would work due to not having much space)

-1 Super rod
-2 exp.share
-1 tympole

+2 Thunderus EX
+2 Colress machine

If you can't get thunderus then 4 colress machine would be a reasonable replacement

I'm not sure how I feel about that; getting the Thundurus is no problem, but I'm torn between good energy acceleration and clunky/taking out Super Rod. It would definitely need Ultra Ball if it uses Thundurus. I'll try it out, swapping Communications for Ultra Balls. Either way, I really apprieciate the feedback. Maybe when the next set comes out, there will be more space for that and this will be amazing!

Xyrrus said:
The deck sounds pretty fun :) It seems like it has potential to set up pretty quickly. I also have the cards to build this. Mind if I test it out?

Not at all. I've started testing it a little bit, and it's 1-1 so far. That was before Float Stone and Scramble Switch though, and those would have really helped.
 
RE: Exploud/Palpitoad

Having come back into the game recently and missing most of the legal sets.
Are there any basic pokemon with the round attack? Because if there are then they would probably be better in the deck and make it easier to set up quickly also it may mean they are searchable by level ball.

This viewpoint is from someone who has never played the round deck or this list so I don't know if you have found the current list to be easy and consistent enough
 
RE: Exploud/Palpitoad

ii defy said:
Having come back into the game recently and missing most of the legal sets.
Are there any basic pokemon with the round attack? Because if there are then they would probably be better in the deck and make it easier to set up quickly also it may mean they are searchable by level ball.

This viewpoint is from someone who has never played the round deck or this list so I don't know if you have found the current list to be easy and consistent enough

I think he said earlier on in the thread that theres rumor of a Meloetta that has Round. Meloetta is a basic.

EDIT:
Yeah heres an image of it. its attacks are: Shiny Voice 20 (
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.), and Round 30x The number of your pokemon with Round in play.
MeloettaEXShinyCollection25.jpg

All info found here.
 
RE: Exploud/Palpitoad

Xyrrus said:
ii defy said:
Having come back into the game recently and missing most of the legal sets.
Are there any basic pokemon with the round attack? Because if there are then they would probably be better in the deck and make it easier to set up quickly also it may mean they are searchable by level ball.

This viewpoint is from someone who has never played the round deck or this list so I don't know if you have found the current list to be easy and consistent enough

I think he said earlier on in the thread that theres rumor of a Meloetta that has Round. Meloetta is a basic.

EDIT:
Yeah heres an image of it. its attacks are: Shiny Voice 20 (
Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.), and Round 30x The number of your pokemon with Round in play.
MeloettaEXShinyCollection25.jpg

All info found here.

Wow that's a nice card. From what we've heard though is that even coming out in plasma blast? It isn't searchable by level ball but I think the speed of not having to use up at turn getting the stage 1 would be better. Anyway,if the palpitoads are consistent and work then there is no reason not to play them. (They also make it legal for tournaments rather than using a meloetta proxy)
 
RE: Exploud/Palpitoad

That is a good point, it's not easily searched out meaning I'd have to run heavy Ultra Ball to get them out or just draw into them. What about Tropical Beach if I don't include Thundurus for acceleration? That would help with the set up.

Also the Meloetta looks awesome!
 
RE: Exploud/Palpitoad

Maybe..Of course if you access to tropical beach.
I just thought of cradily from the next set....You could replace the palpitoad line with the cradily line and use life explosion to get lots of exploud out.
 
RE: Exploud/Palpitoad

Yeah, I've got a Beach. I'll try it with that. And I'd rather set up a Stage 2 manually.
 
RE: Exploud/Palpitoad

Thundurus needs Lightning energy to attack so if you want to include it, you would need to run WLFM. But then you would have all Special Energy (if you use Thundurus and Plasma Energy). You might as well just run Lightning without Water as Palpitoad doesn't need water energies to attack (in case you would need to use Palpitoad).

Or you could run Wigglituff (it has a worse weakness but Landorus will nonetheless run through you) and with Aspertia you would evade the magic 90 (of course there is Deoxys and HTL but a nice plus). Jigglypuff has 10 more HP than Tympole, so Thundurus + HTL won't OHKO it (Doexys would do the job though). Landorus needs and HTL (no Virbank) for Jigglipuff and needs the Virbank for Tympole.
 
RE: Exploud/Palpitoad

this is for the future when we get Meloetta EX
14 Pokemon
4 Meloetta EX
4 Exploud PLS
4 Whismur PLS
2 Emogla
13 Supporters
4 Professor Juniper
4 N
3 Skyla
2 Colress
20 Items
4 Pokemon Catchers
4 Rare Candy
2 Float Stone
2 Switch
1 Pokemon Comuinication
3 Ultra Ball
3 Revive
1 Computer Search
13 Energy
4 DCE
9 Psychic

Strategy: try to get pokemon with Round on the bench (Meloetta EX/Exploud) and get Exploud active and attacking for hopefully 200 damadge as fast as possible
 
RE: Exploud/Palpitoad

Flys Gone 2071 said:
Thundurus needs Lightning energy to attack so if you want to include it, you would need to run WLFM. But then you would have all Special Energy (if you use Thundurus and Plasma Energy). You might as well just run Lightning without Water as Palpitoad doesn't need water energies to attack (in case you would need to use Palpitoad).

Or you could run Wigglituff (it has a worse weakness but Landorus will nonetheless run through you) and with Aspertia you would evade the magic 90 (of course there is Deoxys and HTL but a nice plus). Jigglypuff has 10 more HP than Tympole, so Thundurus + HTL won't OHKO it (Doexys would do the job though). Landorus needs and HTL (no Virbank) for Jigglipuff and needs the Virbank for Tympole.

I only had Water Energies because there was really no reason not to (plus the Tympole had a Paralyzing attack for a Water). I didn't have any other type to use, but if I were to use Thundurus, I would just have all Lightning Energy.

I think I'd rather have a Grass Weakness, but with Aspertia, Jigglypuff has 90 HP, and Wigglytuff has 110. Wigglytuff might actually be better if I need to do emergency damage, for a DCE, the damage cap is at 120. I need to test this.

PTCGMASTER said:
this is for the future when we get Meloetta EX
14 Pokemon
4 Meloetta EX
4 Exploud PLS
4 Whismur PLS
2 Emogla
13 Supporters
4 Professor Juniper
4 N
3 Skyla
2 Colress
20 Items
4 Pokemon Catchers
4 Rare Candy
2 Float Stone
2 Switch
1 Pokemon Comuinication
3 Ultra Ball
3 Revive
1 Computer Search
13 Energy
4 DCE
9 Psychic

Strategy: try to get pokemon with Round on the bench (Meloetta EX/Exploud) and get Exploud active and attacking for hopefully 200 damadge as fast as possible

Yeah, when we get Meloetta, that will free up a lot of space.

ii defy said:
I'd say fitting 1 or 2 Thunderus EX and plamsa badges into the deck will help with the setup. It could end up with a fully charged exploud T2. Also the colress machine will add to the speed of the deck...which it needs due to having 2 Stage 2's.

So maybe
+4 Plasma energy
- 4 Water energy

and (Not sure if this would work due to not having much space)

-1 Super rod
-2 exp.share
-1 tympole

+2 Thunderus EX
+2 Colress machine

If you can't get thunderus then 4 colress machine would be a reasonable replacement

Ohhhh no, we forgot Plasma Badge. I think I'll try just Thundurus with Exp Share. If Thundurus does 30 T1, I only need three Wigglytuff/Exploud set up to OHKO. Could I drop the Wigglytuff line down to 2-2 since I should focus on setting up Explouds anyway?

Also, I updated the list with what I plan to try out next. (Currently 3-2 in testing.)
 
Bump. I switched over to Seismitoad, and feel like I'm forgetting something. I may play this tomorrow, but I think the list needs work.
 
I would add 1 mewtwo ex and/or Bouffalant. You might want a swift attacker when you dont have a Sesmitoad ready and dont want to use Brilliant Voice
 
If anything I might throw in a Sigilyph to wall with, but I'm hoping that this will be consistent enough to not need anything else. I watched my friend destroy people with this deck (including myself). I'll test it further and see.
 
Mora said:
If anything I might throw in a Sigilyph to wall with, but I'm hoping that this will be consistent enough to not need anything else. I watched my friend destroy people with this deck (including myself). I'll test it further and see.

If you go this route. Do Suicune since you have water energies already in and has 100HP (10 more than sigil)
 
JungleBeatz said:
If you go this route. Do Suicune since you have water energies already in and has 100HP (10 more than sigil)

Oh yeah, forgot about that. Thanks!

But that reminds me: since I really don't need any particular type of Energy for Round, should I throw something Fire in for Genesect and exchange the Water Energies for Fire? I have no idea what though.
 
since like you said, you don't need any particular type of energy, what about Ho-oh EX? and just run every energy?
 
Cortel II said:
since like you said, you don't need any particular type of energy, what about Ho-oh EX? and just run every energy?

Maybe. That just feels really wierd. I'll check it out, but I got around to actually playing the deck, and I don't think I want to play it any more.

[private]
Chanderperior said:
Some stuff...

I really have to wonder how well you read the OP...

The post in question does not exist any longer. ~Kecleon[/private]
 
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